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Author Topic: Viking: Sea Wolves-Chapter 1: Fur and Fang  (Read 27048 times)

Lorknis

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Re: Viking: Sea Wolves
« Reply #75 on: April 18, 2017, 10:40:34 am »

(Christ we're pretty damn nice for being vikings. More executions! /s)

Also I think we should go with A!
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SeriousConcentrate

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Re: Viking: Sea Wolves
« Reply #76 on: April 18, 2017, 02:25:11 pm »

Einar considered the options. "You are uninjured and fought admirably in the last raid. Fromund, I want you to lead the vanguard in this raid. Sihylde and I will support you, and Jora will stay in the back where her archers are the most useful."

Going with A, and Fromund as vanguard.
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chubby2man

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Re: Viking: Sea Wolves
« Reply #77 on: April 18, 2017, 04:38:15 pm »

Spoiler: Rolls (click to show/hide)
   
The warriors look on in bemusement as Jóra convinces the villagers and monks of the necessity of burning their homes down. Frømund is heard to be muttering to himself that he was expecting there to be more executions. Einar begins to organize the march to the nearby village, getting the wagons together and such. He pulls Frømund aside, and tells him to take his men out as a vanguard, and secure the advance. Frømund grins and calls his men together, and they set out immediately. Jóra gives them two archers as support.

   Night falls as the vanguard advances. Frømund sets a quick pace, and although tiring, they are set to reach the village in an hour or two. Frømund suddenly raises his hand to stop the vanguard. They are at a crossroads, and ahead of them is an tavern and a few houses. There is a group of men standing outside the tavern, reveling and cheering as they drink around a large bonfire. Suddenly a voice calls out, “Hey, whose’s that out there. A man, obviously drunk stumbles out of a tree next to Frømund. The reveling stops, as the carousers all turn and stare at the vanguard of Northern warriors.
Frømund seethes in annoyance at having missed the drunk man taking a piss, takes out his sword and beheads the man in one swift motion. He shouts, “Take them all, for Crom!” And charges forward.

The fight is over swiftly, they were not prepared for the fury of the raiders assault. The warrior’s axes, swords and spears make swift work of the drunk and fumbling men. One caravan guard proves a challenge, slicing open one warriors check before Frømund comes in and takes the next blow on his shield. He and the guard cut and parry several blows until Frømund’s sword bites into his chest. The tavern is quickly secured, although a young lady escapes on a horse and rides away before the men can stop her. The two archers take aim, but they fly harmlessly over her head into the darkness. She disappears into the night, hoofbeats echoing through the night.

   However, there is a wagon with some goods in it, and along with some beer found in the tavern’s cellar, worth probably 3 coins all together. The only prisoners are the old tavern owner and his wife, along with a small boy. Up to you what you did with them. Frømund leaves the shield brother with the sliced face along with an archer to guard the wagon and await the rest of the force as he advances to the village.

   Frømund and his men reach the outskirts of the village. It is guarded by a simple palisade, and rather flimsy looking doors. A few guards stand outside the gate, armed with spears. A fire burns next to them. The village is bigger than the last one you took, but not by much. Only one large wooden building peeps out above the palisade.

As you are watching, the gate opens and a young man gallops out on his horse. He heads out southward, riding quickly. (-1 fate to attempt to stop him, but may alert the town and allow them to prepare an effective defense)

The rest of the force are coming up behind, and are guided into position by Frømund’s vanguard. It is a dark night, and the company stumbles tiredly into position. But they are eager for loot and plunder, and  become more energized once they see their target. They are wolves, at heart, and they have seen the sheep.
Discovery countdown: ¾ full
What is your plan of attack?


Spoiler: Inventory (click to show/hide)
« Last Edit: April 18, 2017, 07:32:14 pm by chubby2man »
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Tiruin

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Re: Viking: Sea Wolves
« Reply #78 on: April 18, 2017, 09:37:50 pm »

Spoiler: OOC (click to show/hide)
Quote
The only prisoners are the old tavern owner and his wife, along with a small boy.
Jora takes care of them (because I presume I'm tagging along waaaay back) because she had given orders to spread the word of the story she concocted (and will embellish by tiny steps because rumors = power; human intelligence network = power. :P .
Summary: Free them, let them go. Just raid for loot. Tell story of us purging the lands of bad spirits.


Also can I spend my full action stopping the rider, rather than personally joining the attack, or do I need to spend fate to even attempt to stop the rider?

Alsoalso I read that GM note of how you felt about the game--I feel the same :P I'm thinking of all the people-for-coin stuff as in the least, like Mount and Blade.

...Can I excuse my inventory to hold something to make fire arrows with? And one to provide for a set of whistling arrows? (signaling purposes, etc) Or do we have to return home to restock with our choice? :3
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Funk

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Re: Viking: Sea Wolves
« Reply #79 on: April 18, 2017, 09:46:03 pm »

"Let us smash down that door and take the sword to them!"
Use a large log as a ram ans smash the door down.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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chubby2man

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Re: Viking: Sea Wolves
« Reply #80 on: April 18, 2017, 10:01:41 pm »

Spoiler: OOC (click to show/hide)
Quote
The only prisoners are the old tavern owner and his wife, along with a small boy.
Jora takes care of them (because I presume I'm tagging along waaaay back) because she had given orders to spread the word of the story she concocted (and will embellish by tiny steps because rumors = power; human intelligence network = power. :P .
Summary: Free them, let them go. Just raid for loot. Tell story of us purging the lands of bad spirits.


Also can I spend my full action stopping the rider, rather than personally joining the attack, or do I need to spend fate to even attempt to stop the rider?

Alsoalso I read that GM note of how you felt about the game--I feel the same :P I'm thinking of all the people-for-coin stuff as in the least, like Mount and Blade.

...Can I excuse my inventory to hold something to make fire arrows with? And one to provide for a set of whistling arrows? (signaling purposes, etc) Or do we have to return home to restock with our choice? :3

Glad you are enjoying it! Yeah, I'd say that stopping the rider would cost a fate to attempt, as he would have already ridden off shortly before you got there, but you can "twist fate" or something so that you actually were there to have the opportunity to take the shot.
For the prisoners that would be fine, but Lorknis was the one who captured them, so their fates are up to him, if he wants.
Yeah it would kind of be like the ransom broker in Mount and Blade is how I would imagine it, either that or they stay and work the fields or something for your clan.
Yeah fire arrows are entirely reasonable as an inventory item! Whistling arrows, I'm not too sure about, could they be made cheaply and without requiring an expert? Specialty items require an expert or some time to make. Like if you could reasonably find it in a village, on a ship, or something that your character would have easy access to, that's what you could use for your inventory. Fire arrows would take one slot.

"Let us smash down that door and take the sword to them!"
Use a large log as a ram ans smash the door down.

Awesome, assuming Ferocity unless otherwise stated.
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Tiruin

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Re: Viking: Sea Wolves
« Reply #81 on: April 19, 2017, 01:38:29 am »

Alongside my possible side action back there in dealing with the tavern:

Spend my 1 fate to get that rider.
Remaining fate: 4/5.


I mean surely this rider is calling for friends and not the usual postal delivery service (and that the village is already well defended anyway and knows we're here maybe)

Yeah fire arrows are entirely reasonable as an inventory item! Whistling arrows, I'm not too sure about, could they be made cheaply and without requiring an expert? Specialty items require an expert or some time to make. Like if you could reasonably find it in a village, on a ship, or something that your character would have easy access to, that's what you could use for your inventory. Fire arrows would take one slot.
I've read about it while refreshing my knowledge of history, so I'll leave the idea to you. :)
« Last Edit: April 19, 2017, 01:40:52 am by Tiruin »
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Mardent23

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Re: Viking: Sea Wolves
« Reply #82 on: April 19, 2017, 04:02:56 pm »

Are there any more spaces?
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SeriousConcentrate

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Re: Viking: Sea Wolves
« Reply #83 on: April 19, 2017, 05:34:34 pm »

Einar orders his men to assist with the battering ram.
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chubby2man

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Re: Viking: Sea Wolves
« Reply #84 on: April 19, 2017, 09:28:13 pm »

Alongside my possible side action back there in dealing with the tavern:

Spend my 1 fate to get that rider.
Remaining fate: 4/5.


I mean surely this rider is calling for friends and not the usual postal delivery service (and that the village is already well defended anyway and knows we're here maybe)

Yeah fire arrows are entirely reasonable as an inventory item! Whistling arrows, I'm not too sure about, could they be made cheaply and without requiring an expert? Specialty items require an expert or some time to make. Like if you could reasonably find it in a village, on a ship, or something that your character would have easy access to, that's what you could use for your inventory. Fire arrows would take one slot.
I've read about it while refreshing my knowledge of history, so I'll leave the idea to you. :)
Okay action looks good! Whistling arrow, ehh that is kinda an edge case, cause you would have need to have prepared those before hand, as you won't find those around. So I'd say if you want you could spend a fate point to be like "Oh yeah, Jora totally made a bunch of these whistling arrows", and that'd be fine, or you could wait for some downtime and make some then for little cost.

Are there any more spaces?

Still taking secondary characters, so feel free to make a character, he (or she) will be a warrior in the company, and can be second in command for one of the characters. So you won't actively be making decisions, but you can add what you character is doing and I'll do my best fitting it in. Secondary characters are also next in line when a protagonist dies or retires.

Einar orders his men to assist with the battering ram.

Okay, what trait would you be using when ordering your men to assist? I'm thinking that might be a ferocity action. If you want I could offer you a dark bargain, +1 die on the next roll, but one of your men will die. You could offer a counter dark bargain though, if you have a better idea.

Just waiting on one more to post their actions, which is fine. I'm trying to aim for an update at least once a day, but we can go longer between updates. Right now I'm thinking that once an update goes up, you should have at least 24 hours to post your action, other wise your character does
A. Follows the lead of another character performing an action based on their highest stat.
B. Does nothing, and hangs back.

I'm kind of thinking A right now, but if everyone thinks B would be better, we can do that as well. Also, what do you think about having 24 hours to post actions? Do you think there should be more time?
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SeriousConcentrate

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Re: Viking: Sea Wolves
« Reply #85 on: April 19, 2017, 09:35:14 pm »

No, I think 24 hours is good. If you don't have time to do much RPing you can still pick A, B, or whatever and you can do that in like a minute. Anyway, I can't see any way to game it so I can use my best trait, so I'll take Ferocity... and I'll take the dark bargain as well in the hope that losing one guy for sure will prevent me from losing two or more if I don't.
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Mardent23

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Re: Viking: Sea Wolves
« Reply #86 on: April 19, 2017, 10:17:18 pm »

Great! Here is my character:

.Name: Skjære Ragnulf
Stats: You start with 5 points, max in one stat is 3, you can have zero in a stat (roll 2, will take lowest)
           Ferocity:1
           Resolve:1
           Cunning:3
Trait:
 Cunning Commander: gives you bonus in command using your highest stat
           
Weapon of choice: Spear
Brief physical description: Skjære is a tall, thin man, with short  black hair,  sun-weathered skin,  and  dark brown eyes.  He walks with a slight limp, and wears a small copper pendant of a magpie around his neck.
« Last Edit: April 19, 2017, 10:34:37 pm by Mardent23 »
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SeriousConcentrate

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Re: Viking: Sea Wolves
« Reply #87 on: April 19, 2017, 10:19:04 pm »

I made the same mistake so I'm not trying to be harsh, but you might wanna take a point out of Cunning and put it somewhere else since you top out at 3.
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Mardent23

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Re: Viking: Sea Wolves
« Reply #88 on: April 19, 2017, 10:34:45 pm »

Sorry about that!
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SeriousConcentrate

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Re: Viking: Sea Wolves
« Reply #89 on: April 19, 2017, 10:39:22 pm »

No problem dude, just trying to help out. ^^^
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