Frømund: Ferocity: (4,3,2,2)
The warriors look on in bemusement as Jóra convinces the villagers and monks of the necessity of burning their homes down. Frømund is heard to be muttering to himself that he was expecting there to be more executions. Einar begins to organize the march to the nearby village, getting the wagons together and such. He pulls Frømund aside, and tells him to take his men out as a vanguard, and secure the advance. Frømund grins and calls his men together, and they set out immediately. Jóra gives them two archers as support.
Night falls as the vanguard advances. Frømund sets a quick pace, and although tiring, they are set to reach the village in an hour or two. Frømund suddenly raises his hand to stop the vanguard. They are at a crossroads, and ahead of them is an tavern and a few houses. There is a group of men standing outside the tavern, reveling and cheering as they drink around a large bonfire. Suddenly a voice calls out, “Hey, whose’s that out there. A man, obviously drunk stumbles out of a tree next to Frømund. The reveling stops, as the carousers all turn and stare at the vanguard of Northern warriors.
Frømund seethes in annoyance at having missed the drunk man taking a piss, takes out his sword and beheads the man in one swift motion. He shouts, “
Take them all, for Crom!” And charges forward.
The fight is over swiftly, they were not prepared for the fury of the raiders assault. The warrior’s axes, swords and spears make swift work of the drunk and fumbling men. One caravan guard proves a challenge, slicing open one warriors check before Frømund comes in and takes the next blow on his shield. He and the guard cut and parry several blows until Frømund’s sword bites into his chest. The tavern is quickly secured, although a young lady escapes on a horse and rides away before the men can stop her. The two archers take aim, but they fly harmlessly over her head into the darkness. She disappears into the night, hoofbeats echoing through the night.
However, there is a wagon with some goods in it, and along with some beer found in the tavern’s cellar,
worth probably 3 coins all together. The only prisoners are the old tavern owner and his wife, along with a small boy. Up to you what you did with them. Frømund leaves the shield brother with the sliced face along with an archer to guard the wagon and await the rest of the force as he advances to the village.
Frømund and his men reach the outskirts of the village. It is guarded by a simple palisade, and rather flimsy looking doors. A few guards stand outside the gate, armed with spears. A fire burns next to them. The village is bigger than the last one you took, but not by much. Only one large wooden building peeps out above the palisade.
As you are watching, the gate opens and a young man gallops out on his horse. He heads out southward, riding quickly.
(-1 fate to attempt to stop him, but may alert the town and allow them to prepare an effective defense)The rest of the force are coming up behind, and are guided into position by Frømund’s vanguard. It is a dark night, and the company stumbles tiredly into position. But they are eager for loot and plunder, and become more energized once they see their target. They are wolves, at heart, and they have seen the sheep.
Discovery countdown: ¾ full
What is your plan of attack?
I added a inventory part to the character sheet awhile back. You got two slots right now, which you could increase through either lighter armor, or maybe a special harness or something. The inventory slots allow you to improvise the items you are carrying. Your character is, of course, a professional raider. You have been carrying this the entire time, but just haven't been mentioned until now. So if your plan to assault this town requires a grappling hook, you could use one of your inventory slots to say that you have been carrying that. Or if knight charges you on his horse,
you can use both slots to pull out a spear. This will help in the future so you can adapt to situations as they come, and don't need to worry about carring a bunch of things that might come in handy, but will probably not use.