((Evidently, last turn was actually turn 8, so this is turn 9.))
TURN 9
Landing Craft 1Crawl forward to cover while yelling for a medic
[4-3=1] Attempting to crawl forwards to the safety of the cliffs, Pvt. McManus somehow manages to drag himself back towards the sea wall. Luckily the gunners are dead in Nest 1, so for now, he's safe. In the distance the artillery roars to life again, [3 Vs 1] hitting far enough to scare McManus without killing him, but short enough to hit Nest 1 directly, wiping it off the face of the Earth.
Status: Broken [L Leg] (-2 to move until set by a medic, then -1)
Maimed [R Leg] (-1 to move)
Graze [R Leg; 2 x R Arm; L Arm] (Add pain)
Pain (-1 to all player rolls (Example: Aim/move/huck a ‘nade/etc.). Does not stack.)
Location: Hot side of Sea Wall, Hot Yellow Sector, Kilo Beach
Inventory: BAR [2/4] [EQUIPPED]
Uniform [EQUIPPED]
Backpack [EQUIPPED]
Combat Knife
Landing Craft 2Keep to cover and deal with foot injury.
((Is Nest 2 the only nest still operational on the beach?))
((Yeah, in a way.))
Pvt. Siegfried keeps his cover as the guns rage at the cliff. [3] Nothing spectacular happens, sand splashes from the impact of the bullets, sparks fly from his cover, and that's about it. He looks down at his bleeding foot. Deciding it is better to deal with it now rather than wait for a new medic to show up, [6-1=5] he takes the tattered shirt of one of his fallen comrades and tears a shred of it off to use as a bandage. He does a damn good job, stopping the bleeding and making it operable again. [6] The artillery roars on the cliff, sending down hell. The shell that hits by Siegfried doesn't kill him, though it really should have. Instead, it removes his cover and gives him some nasty cuts and scrapes from the metal of his cover literally exploding.
Status:
Suppressed [2/3] (-2 to aim/-3 to dodge when out of cover)
Pain (-1 to all player rolls (Example: Aim/move/huck a ‘nade/etc.))
Cuts (Add Pain)
Scrapes (Add Pain)
Location: Tank Traps, Roman Red Sector, Kilo Beach
Inventory: Bazooka [EQUIPPED] [1/1]
Uniform [EQUIPPED]
Helmet [EQUIPPED]
Backpack [EQUIPPED]
Combat Knife
Landing Craft 4lets take out a gunner then. one shot, hopefully one kill, then duck behind the sea wall and stay down. no point letting myself get sniped. I'll be crawling to a new spot along the wall before I try to take another shot.
Pvt. Wonderland keeps his eye on the prize, the Nazi manning the gun. The shot is a little over 400 yards, so he adjusts his aim to compensate for bullet drop. The wind isn't blowing today, so he only really has to worry about the drop. He breathes in and then out, squeezing the trigger. [5+1+1=7] The bullet leaves the barrel and travels perfectly to the target, hitting the poor gunner in the base of the skull, not only killing him, but slightly deflecting the bullet to hit the foot of an incoming ammo boy, he falls and, in doing so, throws the ammo. It sails out the window of the nest, hitting the soft sand with a heavy thump. The artillery roars on the cliffs, but none are aimed at this point anyway due to the proximity to the sea wall.
crawl up the beach to more protective cover
Pvt. Frank snaps out of his Hawaiian daydream and decided to get to better cover. [3] The only better cover is way up at the sea wall. Not that it'd be that hotly contested, but regardless, he chooses to play it safe and crawls to the nearest tank trap, which is just adjacent to the left of his current position. The artillery roars on the cliffs [3] scaring Pvt. Frank into hiding, but not hurting him.
Status: Fine
Location: Cool Side of Sea Wall, Tanglewood Sector, Kilo Beach
Inventory: Springfield 1903 [4/5] [EQUIPPED]
Uniform [EQUIPPED]
Helmet [EQUIPPED]
Backpack [EQUIPPED]
Combat Knife
Status: Fine
Location: Tank Traps, Tanglewood Sector, Kilo Beach
Inventory: Springfield 1903 [EQUIPPED]
Uniform [EQUIPPED]
Helmet [EQUIPPED]
Backpack [EQUIPPED]
Combat Knife
Landing Craft 5Get the landing party moving up to that now-empty nest. We need to gain ground, damn it! Shoot Germans as prescribed.
Pvt. Dukes tries to rally the rest of the soldiers from LC5 [5] He rallies the whole company to charge with him into the minefield. [2] The man to Dukes’ immediate left steps on a large enough mine to affect Dukes, which [4] only throws him [5] all the way to the other side of the minefield. While mostly unharmed, he does acquire a nasty concussion. [5] The rest of the boys make it alright. The artillery roars on the cliffs, [2] lobbing a shot that hits just left of Dukes, sending bits of shrapnel into his leg.
Status: Concussion [RMA] (-2 to cognitive skills)
Maimed [L Leg] (-1 to move)
Pain (-1 to all active player rolls)
Location: Minefield, Tare Green Sector, Kilo Beach
Inventory: Browning 1919
Uniform [EQUIPPED]
Helmet [EQUIPPED]
Backpack [EQUIPPED]
Combat Knife
1st Airborne DivisionLet us go out to capture more Nazis! Again, using my quick reflexes to not get hit, and with backup from my division-mates.
Erm. Although the one we just captured may need medical attention to make sure he doesn't die before we can interrogate him. One of my squad-mates should get on that.
The last person with any medical background is a veterinarian. He examines the sniper who lays bleeding out of his heart. “Prognosis ain't good. He's in shock, and there ain't no way to save him here. Sorry, man, nothin’ I can do.” In other news, [5] the hunt for more Nazis to capture gives good returns with a small squad of Nazis headed to do damage control at Nest 1. There's four, armed with three MP40s and an MG34. [3 Vs 1] The sudden scare of being ambushes by a larger force of Americans causes two of three to drop the MP40s and the other to fire randomly, killing the MG34 guy. [4 Vs 1] His gun jams and with that, they all surrender immediately. The blast of the Ship guns comes in loud and clear back at the defilade, but it's too far for anything to matter.
Status: Fine
Location: Outside of the Trenches, Juliet Oscar Mike Sector, Cliffs of Kilo Beach
Inventory: BAR M1918 [EQUIPPED]
Uniform [EQUIPPED]
Helmet [EQUIPPED]
Backpack [EQUIPPED]
Radio
Combat Knife
Lt. LucyLT:More Kung Fu.
LT: Curse this gunner's name, and charge him!
Throw mud at him.
[1-2=-1] Doing his best Jackie Chan ((What kind of sorcery is this? He isn't even alive at this time!)) impression, Lt. Lucy leaps at the gunner, only to find himself three hundred feet behind the gunner. He turns to see the gunner fire at him, [4+3=7 Vs 3] missing the shots that should be like shooting fish in a barrel.
Lucy curses the Nazi’s name before charging headlong into the stream of fire. [5-2=3 Vs 1] The gunner's constant firing causes the barrel to burn, causing catastrophic failure. The barrel explodes.
[3-2=1 Vs 2] Lucy throws some mud at the nearly defenseless Nazi, but he throws it wrong and, through some violation of the laws of physics, hits himself in the eyes with the mud.
Status: Blinded [0/3] (-3 to hit)
Location: Sumpfland
Inventory: Colt M1911
Colt M1911
Uniform [EQUIPPED]
Helmet [EQUIPPED]
Backpack [EQUIPPED]
Combat Knife
End Turn 9Soviets: 1
Brits: 1