TURN 7
Landing Craft 1Move up
[6] Stepping out of the crater, Pvt. McManus steps on a landmine covered by a half inch steel plate. The resulting explosion rockets him off the ground and forty feet in the air. The G-shock of accelerating that quickly breaks his left leg. The plate slows his fall and gives him a good slide on the other side of the sea wall, so he survives. However, he now has no cover between himself and the guns above him. Besides the cliff, that is.
Status: Broken [L Leg] (-2 to move)
Pain (-1 to all player rolls (Example: Aim/move/huck a ‘nade/etc.))
Location: Hot side of Sea Wall, Hot Yellow Sector, Kilo Beach
Inventory: BAR [3/4] [EQUIPPED]
Uniform [EQUIPPED]
Helmet [EQUIPPED]
Backpack [EQUIPPED]
Combat Knife
Landing Craft 2Blow up the sniper.
Having reloaded, Pvt. Siegfried aims up and [2] fires another dud. Not that it didn’t hit the intended target, but it didn’t explode. [3] The sniper shoots and only barely misses, pinning down the unlucky bavarian. [5] The gunners up in the nest (Now to be referred to as Nest 2) fix their gun and begin firing almost immediately. [2] The new stream of bullets comes in and smacks the cover, not only suppressing him, but hitting him in the right foot. That is gonna prove problematic.
Status: Suppressed [0/3] (-2 to aim/-3 to dodge when out of cover)
Maimed [R Foot] (-1 to move)
Pain (-1 to all player rolls (Example: Aim/move/huck a ‘nade/etc.))
Location: Roman Red Sector, Kilo Beach
Inventory: Bazooka [EQUIPPED] [0/1]
Uniform [EQUIPPED]
Helmet [EQUIPPED]
Backpack [EQUIPPED]
Combat Knife
Landing Craft 4[4] Running through the minefield, Pvt. Wonderland makes it without limb rending issues to the sea wall. Here there’s a fifteen meter stretch of upraised land with three layers of barbed wire. The artillery won’t hit this area, for fear of destroying the thin wire holding the Americans back. It provides relatively good cover from machine gun fire as well.
((Due to RL being difficult, Poohbah is unable to post and probably won’t be able to for the next week or so. I’m going to skip him until he comes back.))
Status: Fine
Location: Cool side of the Sea Wall, Tanglewood Sector, Kilo Beach
Inventory: Springfield 1903 [EQUIPPED]
Uniform [EQUIPPED]
Helmet [EQUIPPED]
Backpack [EQUIPPED]
Combat Knife
Status: In Storage
Location:Tanglewood Sector, Kilo Beach
Inventory: [EQUIPPED]
Uniform [EQUIPPED]
Helmet [EQUIPPED]
Backpack [EQUIPPED]
Combat Knife
Landing Craft 5[3] The landing could have been smoother, but Pvt. Dukes and his company arrive to see the beach in full on chaos. The gunners in Nest 1 take notice and fire at the craft, causing light losses. [4] Pvt. Dukes runs out to cover and dodges the death and destruction.
Status: Fine
Location:Tare Green Sector, Kilo Beach
Inventory:
Thompson M1A1
Helmet [EQUIPPED]
Uniform [EQUIPPED]
Backpack [EQUIPPED]
Combat Knife
1st Airborne DivisionWe're just going to wait, hunkered down, waiting for reinforcements. Use my quick reflexes to not get shot.
[5][3] The sniper shoots and misses, this being his fifth shot and a Gewehr 98 needing to be reloaded after those five shots, he reloads, giving a small opportunity to the men of the Airborne to get their acts together and charge up out of the immediate area of imminent bombardment. The sniper is unable to shoot them as they charge into the nearby cover of a low stone wall. That said, Pvt. Grey remains where he’s at in the hopes of not dying horribly to a sniper. [5][6] The sniper focuses, not on the six or seven men at the low stone wall, but the lone man in the defilade. His reload complete, he shoots at Pvt. Grey [3+2=5] missing by a good fair distance. He fails to notice the guy carrying an M3 Grease Gun aiming right at him and [5][4] gets hit in left arm with a 9mm bullet.
Status: Fine
Location: Juliet Oscar Mike Sector, Cliffs of Kilo Beach
Inventory: BAR M1918 [EQUIPPED]
Uniform [EQUIPPED]
Helmet [EQUIPPED]
Backpack [EQUIPPED]
Radio [Cooldown: 1/2]
Combat Knife
Lt. LucyLT:Use Kung Fu on the Nazis.
LT: Use Kung Fu magic on the Nazis.
LT: try to befriend some of the Nazis. Failing that, kill them
[4-2=2] Lt. Lucy tries for some sweet Kung Fu moves, but lacks the discipline to use them. The Nazi next to him looks confused as this American tries his best to imitate martial artists. That same Nazi decides to knock Lucy out, [3-3=0] failing and falling off the gun and breaking his arm.
Lucy jumps down and attempts some Kung Fu
magic. [2169] For reasons beyond his comprehension, his clothes (Except underwear) turn invisible for one second and then return to normal. The Nazi looks just as perplexed as Lucy as this effect happens. [2-2=0] Lucy then once again tries to kill the man with Kung Fu, but fails again and instead does Yoga.
Seeing as how he can’t kill this man, he decides to talk to the Nazi, make him a friend and not a foe.
"Hey, wanna be friends?"[6-2=4] In that gibberish from before. It definitely isn’t German. "Uh. Vhy? Aren’t you supposed to be killing me?"
"I mean, I guess. But, wouldn’t it be more fun if I didn’t?" "Zha. I-I guess so."
"Great! I’m Lt. Lewis Lucielle, but you can call me Lucy, Lucky, or Lucifer What’s your name?" "Cpl. Jürgen Schmidt."
"Wanna come with me?" "Uh… Sure?"
Cpl. Jürgen has joined the party.
Status: Fine
Location: Dünen
Inventory: Colt M1911
Colt M1911
Uniform [EQUIPPED]
Helmet [EQUIPPED]
Backpack [EQUIPPED]
Combat Knife [EQUIPPED]
Name: Jürgen Schmidt
Inventory: Luger P08 [3/3]
Uniform [EQUIPPED]
Helmet [EQUIPPED]
Backpack [EQUIPPED]
Combat Knife
End Turn 7((I’ve added miscellaneous items to the equipment spoiler and edited the CS for a free misc item. Anyone who is currently alive, must scavenge one off of the dead.))