Not entirely convinced about how effective stone shot from a ballista is going to be against well-back full-plate, but ehh, they traded... something? for penetration so it makes sense...
How do those glowing fields of antimagic work? What is the range on them?
Are they spheres, clouds, freeform, beams?
Do the mages producing them remain in the effect or does it exclude them?
Did they use other magic from within it?
Did the glowy fields intrude into area protected by our antimagic charms?
They were glowing so this should be fairly obvious stuff...
Whoever sends more troops/equipment/whatever wins a revision? And Moskurg has quantity versus our quality? Should we bother or just wait to see half a million enemy cavalry march off on boats...
Our cavalry is not doing much and our mid-level wizards don't seem that important. The apprentices can do most stuff and there are more of them.
Can we at least confirm that the jungle is safe now?
You know, if we feel crazy, we could switch to loincloths and turn the tower of frost up to the microwave setting(it IS adjustable, and no word on the limits of that...). Forest likes it, the lightning is mysteriously less effective, their stuff is all anti-armour now and they have that roasty new armour they just spread to everyone, those massive nests of sinew and rope they are ballistaing(How on earth does a ballista shoot a big rock at a ship? Did they at least spend a revision on their rock-capsules?) with will warp under the heat and go limp and useless... It'll only work for the one turn then back to business as usual, but it seems kind of plausible.
How big exactly are these ballistae that they are effective against fortified jungle camps? Jungles are, well, they have large trees. Large trees are sturdy. Yes, a ballista can destroy one, eventually, but they will run out of bolts before we run out of trees...
Communual spell: The living wall!
Blah blah blah: we mathemagically analyse fire wasp spell and extract the "life" and add it to a crystal wall.
Make attuned gems, let's say, emeralds, they all focus on the same spell and store magic for it.
Lots of wizards wielding gems, all likewise attuned, can all contribute to the same spell.
The spell is alive, it is a wall, it is crystal. 10 centimetres of steel should stop anything they care to throw at us, and the wall is alive, it gets thicker if it needs to and thinner if it can to save energy.
The wall is alive, it is perfectly capable of analysing attempts to dispel it and fighting against it as only a being formed of living and aware magic can. If it loses the fight, it just moulds itself around the antimagic and covers other places, or protects against attacks from above, or even grabs its own casters and places them out of the antimagic field.
Old magic: Summon living thing, channel a spell through a gem, mass-crystal summoning(caltrops and a wall that can 'move' by destroying itself at one point and creating itself at another sol ong as it maintains a single mass are pretty similar, but seriously, we have SO MUCH crystal expertise it isn't even sad anymore.).
New magic: Multiple people collaborating on one spell, dynamic crystal forms, maybe, not rally though, that stuff is old..., living 'magic': we have the magic wasps, which are alive, and made out of magic, but, I guess this is another step into meta so give that some acknowledgement I suppose...
If it works we can use if for ship armour.
Designs
4 - (Chiefwaffles) Hybrid Fireball Cannon: Chiefwaffles, Roboson, Stabby, Tyrant
0 - (RAM) Communual spell: The living wall:
0 - (RAM) Pillar of unmagic:
0 - (RAM) Codpiece-ripper: