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Author Topic: Wands Race - [Arstotzka] {COMPLETED}  (Read 393344 times)

andrea

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Re: Wands Race - [Arstotzka]
« Reply #390 on: April 04, 2017, 01:19:07 am »

Revising to make them cheap is not bad. However I would add voidslayer's spear tip for added anti cavalry.
And please rewrite revision proposal... I like alliteration but it is barely readable.

Azzuro

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Re: Wands Race - [Arstotzka]
« Reply #391 on: April 04, 2017, 06:43:57 am »

Since the GM didn't say we failed to make the spear tip, I assume it's in already.

Revision:Permanent Longaxe Production
Arstotzkan mages focus their research efforts into making the Crystal Longaxe as long-lasting as possible, experimenting with a multitude of methods from carved runes to magically-denser crystals in an attempt to create truly permanent conjurations, or at least greatly improve the duration of the conjuration to times measured in months rather than in days. Meanwhile, an enterprising armourer casts a mould for the crystal longaxe template, allowing other armourers to create metal handles and hafts, which should allow the weapon greater weight and striking power.

So far votes are 3 for the above and 1 for greater horse availability. Also 3 for the Order to send Myark to the Sea
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andrea

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Re: Wands Race - [Arstotzka]
« Reply #392 on: April 04, 2017, 07:17:41 am »

the goal of even longertime is availability, right?if they don't need continuous upkeep, they should become cheap.
(the short term goal. Long term is being able to do whatever we want with crystal)

stabbymcstabstab

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Re: Wands Race - [Arstotzka]
« Reply #393 on: April 04, 2017, 08:59:42 am »

+1 to Azzuro revision and to the Order to send  Myark to the sea.
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Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

evictedSaint

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Re: Wands Race - [Arstotzka]
« Reply #394 on: April 04, 2017, 01:01:12 pm »

Revision: Crystal Permanence [2]

As useful as they are, magical crystals don't like to exist in our world.  Despite our best efforts, most pure crystal constructs dissolve into aether after a day without magical maintainance, which ultimately limits how many crystaline objects we can field.

After delving deeper into the mathematics behind it (it seems like a lot of crystal magic is dictated by math, actually) we've managed to come up with a tentative explination.  Before a crystal dissolves, it's possible to witness a slight vibration.  It seems to be shaking itself apart, but no vibrations can actually be felt.  After considerable debate, the concensus is that the conjured crystal is actually desynchronizing from reality before falling apart.

It costs us quite a bit of money, but we think we've developed a way to counter this desynchronization.  By anchoring the crystal to a gemstone when conjured, we can more firmly affix the magical construct to our world!  The more pure the stone, the longer the crystal lasts before needing maintainance.  We're not sure exactly what the relationship between the type of stone and the duration of the crystal is, but on average the spell lasts about a month and gives off a very noticable aura before dissolving.

The cost of the gemstone means only our officers get the new weapons, but at least now they last longer than a single day.

andrea

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Re: Wands Race - [Arstotzka]
« Reply #395 on: April 04, 2017, 01:06:04 pm »

well, we failed but the result is not entirely bad. Sure, axes aren't any cheaperthan they were before, but that is something we might be able to improve. For example, by testing glass instead of real gemstones.
Anyway, we are not in a big hurry to fix this, 24 hours should be plenty for most applications.


evictedsaint! I accuse you of Bias! I notice you most often update moskurg thread before our! (mostly kidding. It is not in any way relevant)
« Last Edit: April 04, 2017, 01:17:09 pm by andrea »
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stabbymcstabstab

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Re: Wands Race - [Arstotzka]
« Reply #396 on: April 04, 2017, 04:37:30 pm »

That's actually insanely useful, since if gemstones can anchor magic crystal to our world we could use them in make things like the frost tower easier to make and use, as the gemstone could cut down on the number of wizards needed.
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Long Live Arst- United Forenia!
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Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

andrea

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Re: Wands Race - [Arstotzka]
« Reply #397 on: April 04, 2017, 04:42:30 pm »

It is not useful, for the axes. It is definitely a magitech we can put to great use in the future. Plus, we gain some insightabout the rules of magic and, dare I say, some fundamentals of banishing? that vibrating out of reality part was interesting.

It was a very productive failure, all in all.

stabbymcstabstab

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Re: Wands Race - [Arstotzka]
« Reply #398 on: April 04, 2017, 05:02:58 pm »

There are much worse ways to have figured it out. atleast now we can turn our revisions to more important things.
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Azzuro

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Re: Wands Race - [Arstotzka]
« Reply #399 on: April 04, 2017, 06:16:40 pm »

It's pretty much an acceptable result. If the spell lasts a month and gives warning before it dissipates, that's still sufficient to make our possible crystal galleys combat-effective without necessarily needing a mage onboard.
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VoidSlayer

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Re: Wands Race - [Arstotzka]
« Reply #400 on: April 04, 2017, 06:25:48 pm »

It's pretty much an acceptable result. If the spell lasts a month and gives warning before it dissipates, that's still sufficient to make our possible crystal galleys combat-effective without necessarily needing a mage onboard.

All we need are giant diamonds.

RAM

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Re: Wands Race - [Arstotzka]
« Reply #401 on: April 04, 2017, 06:45:57 pm »

In before conjured diamonds.
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FallacyofUrist

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Re: Wands Race - [Arstotzka]
« Reply #402 on: April 04, 2017, 06:49:48 pm »

Hm. Conjured diamonds would disappear just like crystal, right?

What we should do instead is artificially produce gemstones like modern manufacturers do, replacing the needed technology with magic.
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evictedSaint

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Re: Wands Race - [Arstotzka]
« Reply #403 on: April 04, 2017, 06:50:32 pm »

The mountains see another half-hearted poke from Moskurg.  To the men deployed there it's a bit of a disappointment; battles consist of raining arrows down on troops who scurry back down the slopes as soon as the fighting breaks out.  Our officers, eager to try out their new axes made of shining crystal, grumble at how the cowards can't even make it up to the gates.  Boredom is the name of the game here, and our men are winning.

Arstotzka maintains control of the Mountains.

The plains are a disaster, as they'd been last year, and the year before, and the year before.  Our men march forth in steel suits of armor, only for their calvary to crash into our lines with devastating effect.  Even worse, our guards have grown complacent with the crystal caltrops that surround our encampments at night!  More than once we've caught filthy Moskurgs lurking just outside our camps and raised the alarm.  When questioned as to how they got so close without anyone noticing, the guardsmen standing watch are unable to answer.  Clearly they were asleep at their posts, but after executing the first few offenders for dereliction of duty our commanders have had to stop - it seems to be a chronic problem with our men that no amount of discipline can fix.  Complacency is a disease we must excise from our men, let future battles go just as poorly.  Our soldiers are stronger and better equipped than Moskurg, but the desert snakes are such cowards that they'll retreat just before we can spring a trap, or charge when we're at our weakest.  It's infuriating, and our Theatre Commander screams himself into a drunken rage each time we are forced to march back home.  We lose one unit in the plains during a route, but they are returned to us as usual through Moskurg chivalry. 

There is dissent talk among our men - they are frustrated with trying to take back the plains, and sick of losing so many with each failed push.

Moskurg maintains control of the plains.

The fighting in the jungle has slowly started to progress against us as well.  Again, our men grow complacent and fail to notice when Moskurg ambushers creep into our camp at night - they instead doze off, or daydream.  If anything, the screams of Moskurg ambushers who step on caltrops are better guards than our men.  The battles during the day go just as poorly.  When they can get close our officers hack through swaths of men with their crystal razor axes, but in the jungle that's difficult to do.  We're pushed back bit by bit, until we're hanging onto the very edge of the jungle.  Compound bows, storms, and bolts of lightning are hell in the dense foliage - and without Myark to make up the difference, we can only just hang on.  Another year like this and we'll be pushed back out entirely.  Fancy axes are great, but they don't do enough.

We capture several Moskurgs during one of their night raids, but lose more during the day.  Trades and chivalry see us both replenished to full strength.

Neither side gains ground in the jungle.

Myark, ever the patriot, doesn't complain when he's sent to the seas to fight.  His presence does much to embolden our men, and despite their control of the weather we manage to halt their progress.  The seas are fought to a stalemate, and both sides lose a fleet in the bloody fighting.

Neither side makes coastal gains this year.

Things look bad - we got lucky this year.  Had Moskurg committed more to the jungle, we would be building barricades on our home soil.  Realizing the dire nature of the situation, the King has offered to dip into his private treasury to give us an extra Expense Credit this year.


It is 920, the Design Phase.

Spoiler: State of Forenia, 920 (click to show/hide)
Spoiler: Arstotzkan Equipment (click to show/hide)
Spoiler: Arstotzkan Elite Units (click to show/hide)
Spoiler: Arstotzkan Spells (click to show/hide)
« Last Edit: April 04, 2017, 07:03:16 pm by evictedSaint »
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FallacyofUrist

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Re: Wands Race - [Arstotzka]
« Reply #404 on: April 04, 2017, 07:01:03 pm »

Hm. Hmmm...

Time to get drastic.
~~~
Conjuration - splice copied elements (dodgy, but simple options) [Fire Wasps]
Hmm...
~~~
Beastial Splicing: Using a ritual, we can now merge men with beasts, giving volunteers for this procedure animal traits. The strength of a bear! The speed of a wildcat! The nose of a wolf! All at the low low cost of some reasoning ability! They will never expect this!
~~~
More practically, Alarm Crystal: This spell spreads a fragile sheet of crystal over a large surface area. Stepping upon the crystal will easily lead to breaking. Loud breaking.
~~~
My final proposal is The Juggernaut: By searching our kingdom far and wide, we have found a prodigy in the field of war. Standing 6 ft 8 inches, this juggernaut of a man bears much larger axes and tougher steel armor than normal. He will readily lead the charge to eradicate the foul Moskurgers, giving our people a champion in the process.
~~~
I will remove my vote from all three of my proposals, as Azzuro and possibly RAM have previously done. For fairness' sake.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

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