evictedSaint, Moskerg has gained in the western sea but that's still listed as Disputed, is there a territory counter hidden? Also what bonuses will they get if they manage to control the western sea?
Need to know this so we can decide if the Sea or Jungle is more important. Unless the Sea has some super-bonus, I would say we should still devote our efforts to the Jungle, so
+1 for the Anti-Magic Charm.
I would say Moskurg has moved from slightly ahead to an almost insurmountable advantage in the past two turns. Once again we have to react to a new spell of theirs instead of a new one of our own, and their spells (naval weather support & sleep/distraction) are much more effective than ours (Crystal Caltrops and Poleaxes). This is because they're focusing on magic whereas we're focusing on equipment, admittedly better equipment, but still in this game apparently having a better armed army counts for absolutely nothing against magic.
I don't think their new spell is mindreading, or we would have seen actual loss of territory, as we did during the first few turns when we weren't able to counter it. It's probably a sleep spell, but limited in only being cast-able on enemies who aren't yet alarmed/alerted to your presence or something. So we have to counter it now before they revise it and start putting entire armies under.
Expanded fluff:
Design:Anti-Magic Charm In the course of our researches into crystal permanency, one of the apprentices raised the possibility that the crystals could be 'charged' with magical power occasionally to maintain them. This prodigy has now proposed that other spells, including hostile ones, could be the source of that maintaining magical power. After his work was summarily 'appropriated' by Academy staff and the authorship changed, the outstanding innovators of the AAAA have come up with the
Anti-Magic Charm, a palm-sized crystal that gathers ambient magic in the vicinity to power its own conjuration, thus 'damping' all other spells in a small area around the wearer. While the intricate nature of the spells required to craft such a crystal are forecasted to make it Expensive, it should be self-sustaining if magic is constantly used around the wearer.
I'm voting for this because it helps us in all theatres. In line with that, I think we should use both our Revision and Expense credit on improving Forever Frost, to shift the weather control to our advantage, which again helps us in all theatres if we can get it down from A National Effort. Speaking of which, is our tower in the Jungle still up, or did it get destroyed and not rebuilt?