Name and Gender: Cedric A. Roswell, Male
Physical Description: Cedric is taller than average at 6'3", but he's not skinny or lean. He bears a slightly tan skin tone, black eyes, slightly bushy eyebrows, and medium-length brown hair, some of which turn a navy blue at the tips for about an inch. From the back, the blue parts of his hair form a usual water pattern (sorta like \_/\_/\_/). He usually wears some variant on jeans, black-and-dark-blue plaid flannel on top of brighter blue T-shirt, and black-and-blue sneakers.
World: His world is slightly more futuristic than our world, and people are more interested in games. Tournaments are more frequent, and to keep them distinct from one another, they often bear special rules that strengthen, weaken, or banish certain cards, among other things, from only allowing monster cards to providing infinite LP and letting whoever dealt more damage to the opponent over X rounds win. Notably, Dungeon Dice Monsters is a fair bit more prominent there.
Backstory: Cedric lived a relatively normal middle-class life on America's east coast, albeit with a greater interest in knowledge than other people his age. At the age of 17, though, he got an internship for Prophecy Magazine, a popular source of information for Duel Monsters and other popular sources of gaming. It was a slow start, and while he did get a job as assistant reporter, nothing much happened until he realized how the coverage of tournaments, both small and large, was rather vague. Hoping to get the dirt on tournaments from the inside, he got back into Duel Monsters and entered the Fishborg Free-for-all, a tournament whose rules strengthened Water-type monsters. His Umi deck, with a few modifications, made it to the semi-semifinals, but that was enough to get insider knowledge on the other participants. In his second tournament, the Abyss Cup, he obtained second place, giving up first to Ripley Baron, a rising professional duelist he became close friends with.
Cedric continued entering tournaments like it over the next year, preparing new decks and modifying old ones so that he could make the most out of the tournaments' special rules. He still had a preference for water decks and monsters, especially the Atlanteans and his favorite card, Theusaes, the first Ultra-Rare card he ever obtained. While he wasn't the first to use a wide variety of decks, he was very good at it, and became decently known in the dueling world for his adaptability. Soon, he got promoted to a reporter, and began doing interviews and the like, occasionally co-writing a passage on how to optimize or counter a deck type he's used. His first interview was with Ripley, and it brought them both a fair amount of fame. A few years later, he made it to the Black Luster Invitational, one of the world's biggest global tournaments. He made it to the top 8, where he was to duel Ripley to get into the semifinals. However, Ripley was nowhere to be found. Cedric spent days on end looking for him, partially because they had both been looking forward to the duel. While he could've technically made it to the semifinals due to Ripley's disqualification from absence, he wouldn't accept the win if Ripley was still out there, able to duel. The judges gave him 72 hours before Ripley would be disqualified.
On the last day, clues led him to an old, abandoned mansion, where he found several stolen cards, including a promotional Super Rare held by very few people, Ripley being one of them. Having taken pictures as proof, he tried to escape, but the doors had locked behind him, and the windows were impossibly sturdy, despite being who-knows-how-many-years old. He tried to find another way out, but was interrupted when, in the courtyard, he encountered a cloaked figure wearing a mask shaped like Horus, the Black Flame Dragon. The figure, who called himself Duam, claimed there was no escape, its voice modified by some mechanism in the mask, and was willing to bet confessions to all the crimes he's committed over the years against all the dark things Cedric had learned and hidden about famed Duelists in his career, as well as the winner getting the keys to the front gate. Though he had doubts as to Duam's promises, and his wording of "fighting for our secrets deep within the shadows", it was less than 12 hours before both him and Ripley would be disqualified, so he agreed, on the extra condition that Duam would free Ripley if he won. In response, Duam claimed, "Very well. The risks still aren't worth it, after all; they rarely are iN A SHADOW DUel!"
Cedric thought the odd arena was due to some hidden holographic projectors, but he realized the unknowable forces he was reckoning with were all too real when, after his Atlantean Commonfolk was discarded from the field, he blurted out a master Duelist's phone number. Duam claimed that each monster on the field embodied one of it's owners secrets, revealing itself when it was destroyed. Over the course of the duel, many monsters were sent to the Graveyard by both Duelists, and private facts were plentiful within earshot of the field. While Duam cared not for all the heinous acts he spoke of, Cedric grew ever more nervous with every little detail that forcibly came out of his mouth, especially with the unusual interest his opponent had in him. He did not know the fall that awaited one of them until Duam admitted that he fought Ripley for his cards in a Shadow Game, defeating him and permanently trapping him in the Shadow Realm. Though Cedric stood against his opponent to the best of his ability, his life points reached 0 when Duam destroyed his own "Fencing Fire Ferret". Before falling into the Shadow Realm, the secret the ferret had kept revealed itself as Duam took off his mask and revealed the face behind it...but Cedric, in his last moments on Earth, onlyly saw half of the visage that doomed him before plummeting into oblivion...(Is this OK?)
Structure Deck: Realm of the Sea Emperor
Signature Monster: Theusaes, the Atlantean Revolutionary (X1)
Rank 6 Water Synchro/Sea Serpent/Effect
1900 Attack, 1800 Defense
1 Tuner and 1 or more non-Tuner monsters
Once per turn, you can banish all WATER monsters of level 3 or less in your graveyard, and send all of your banished WATER monsters to the graveyard; This card gains 200 Attack for every card currently banished by this effect, and 200 Defense for every card currently in the Graveyard by this effect. This effect can not be used on consecutive turns. ((unsure if the "consecutive turns" part is enough to keep him from being overpowered. Should I instead limit his use to my turn only? If you're OK with his current state, would I be able to use the effect in response to an attack? If not,...should I?))
Atlantean Commonfolk (x3)
Level 2 Water Sea Serpent/Effect
400 Attack, 600 Defense
When this card is sent to the graveyard, add 1 WATER Monster from your deck to your hand, other than "Atlantean Commonfolk"; If it is level 3 or less, Special Summon it to the field.
Deep-Sea Geyser (x3)
Continuous Trap Card
On your turn, you can activate one of the following effects;
-If one of your banished WATER monsters would be sent to the Graveyard: you may instead send it to your hand.
-Draw a card; If it is a WATER Monster of level 3 or lower, discard it. If it is a non-WATER Monster, discard it and this card. ((In hindsight, seems a little too strong. Should I remove it?))
Atlantean Resurgance(x3)
Quick-Play Spell Card
Banish an amount of WATER Monsters from your Graveyard, then target a WATER Monster in your Graveyard whose level/rank is less than or equal to the total levels of the banished Monsters; If the total levels/ranks of the banished Monsters is equal to or more than double the level/rank of the targeted monster, Special Summon it to your side of the field. If not, add it to your hand.
Atlantean Elite Guard (x2)
Level 3 Water Tuner/Sea Serpent/Effect
900 Attack, 500 Defense
If this card is in the Graveyard and "Theusaes, the Atlantean Revolutionary" is targeted by an attack or effect, you may return this card to the deck; negate the attack or effect.