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Author Topic: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread  (Read 18943 times)

Funk

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Re: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread
« Reply #195 on: April 21, 2017, 02:01:58 am »

Hey Funk, how will we handle contacts? Can we pray to the RNG for contacts or will you use your almighty gm/narrative powers to predetermine when our contacts show up?

You have to ask and i'll role to see if they turn up.
Haveing them fit in to the narrative will improve your chances and outcomes.

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Aseaheru

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Re: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread
« Reply #196 on: April 22, 2017, 05:54:24 pm »

 I would like to spend a contact point if they bring Vogel and I to their main group. Just stating that ahead of time.
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Slick

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Re: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread
« Reply #197 on: April 22, 2017, 09:04:00 pm »

If any of you are wondering what Phillip is talking about here's a link to Wikipedia and an SB thread-respectively talking about it:
https://en.wikipedia.org/wiki/Soviet_Army#Cold_War
https://forums.spacebattles.com/threads/soviet-army-category-c-iii-divisions.404449/
He's theorizing that the use of a M-16 denotes that the groups originating Unit might be one of the such Categorizes, which might have a lack of available-or in good condition-equipment. My wording makes sense right?
« Last Edit: April 22, 2017, 09:17:46 pm by Slick »
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Aseaheru

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Re: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread
« Reply #198 on: April 23, 2017, 02:09:47 am »

 They probably wouldn't normally issue them with M-16s, that would be more likely to be found in cat A or B units intended to operate behind enemy lines, or re-equipped with local conscripts and captured weapons. Cat C troops would have russian arms issued, jsut not new ones. There are still piles of mosins, maxims and AK-47s stocked up in warehouses for them, along with rows and rows of old tanks and shitty APCs or IFVs. Im not quite sure(Ive never dead it fully), but THIS may talk about it more indepth, and Phillip may well have read it IC.
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Slick

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Re: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread
« Reply #199 on: April 23, 2017, 02:53:00 am »

Hmm, yeah I can see that but with the Twilight Wars who knows heck considering we're using stuff from the Paul Mulcahy website Armies are dragging B.A.R.s out of storage so eh.
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Aseaheru

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Re: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread
« Reply #200 on: April 23, 2017, 07:26:37 am »

 Well, if they still have them in storage somewhere. And there are notes about front-line units getting issued captured gear to make up combat losses, mostly in the form of vehicles.
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Funk

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Re: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread
« Reply #201 on: April 23, 2017, 08:38:06 am »

Well, if they still have them in storage somewhere. And there are notes about front-line units getting issued captured gear to make up combat losses, mostly in the form of vehicles.
(Army stores have everything in there some where and if you just had the right form...
We've all heard the tale of the barrel that's been passed around half the royal navy and turns out to be full of food from the battle of Trafalgar)

More on Soviet Doctrine not that a nuclear war might change things a little bit on both sides...
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

3_14159

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Re: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread
« Reply #202 on: April 23, 2017, 10:00:42 am »

I'd think that a unit with M-16s has probably been in combat for some time, meaning they're probably as dangerous no matter whether they're Cat A losing most of their vehicles or Cat C having salvaged vehicles.

Speaking of vehicles, who drives what? We have the "jeep" and carrier drivers plus the gunner for the latter.
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Aseaheru

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Re: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread
« Reply #203 on: April 23, 2017, 01:08:20 pm »

 Depends on if the forage party gets back alright.
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StrawBarrel

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Re: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread
« Reply #204 on: April 28, 2017, 04:31:51 pm »

Ground Vehicle (Wheeled) Assets:
Oceanus: 9
Philip: 10
Eveline: 8
Anderson: 8
Paul: 8

If everyone gets back to camp, then it appears that Oceanus and Philip are the best drivers. What kind of gun is mounted on the carrier? Would it use the autogun skill?
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Aseaheru

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Re: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread
« Reply #205 on: April 28, 2017, 05:42:51 pm »

The M2HB was the planned item. the carrier has a NHM
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3_14159

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Re: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread
« Reply #206 on: April 29, 2017, 02:37:02 pm »

the carrier has a NHM
Nato Heavy Mount?

What kind of gun is mounted on the carrier? Would it use the autogun skill?
Should be an M2HB, which would use the autogun skill.
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Aseaheru

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Re: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread
« Reply #207 on: April 29, 2017, 04:46:27 pm »

Yep, thats what NHM stands for in this game. :P
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3_14159

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Re: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread
« Reply #208 on: April 30, 2017, 12:07:41 pm »

Yep, thats what NHM stands for in this game. :P
Good to know.

Anyway, I think we're currently waiting for the detachments to arrive with the updated intel?

Also, I am going to be away for twelve days or so, from 2017-05-02 to 2017-05-14.
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StrawBarrel

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Re: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread
« Reply #209 on: May 01, 2017, 02:54:43 pm »

If action happens while you're away, what should your character do? Should they be doing stuff or should they just sit in background? Have a safe twelve days dude.
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