How do I attack?
This is what tells me I've struck gold with my system.
In a play by post system, I've managed to generate a level of confusion typically reserved for overly complicated computer games from the mid nineties.
I'm first assuming that you've read the rules spoiler. If you haven't I'm going to be quite wroth with you.
Step 1. Decide whether you're making a light or heavy attack
Step 2. Decide what frame exactly that attack is going to happen on
Step 3. Decide which attack from your moveset you're going to use
Step 4. Decide which direction you're going to attack in (N, NE, SE, S, SW, NW)
Step 5. Allocate a number of wind-up/cooldown frames equal to the frame cost of the light/heavy attack -1 (Since you already spend one frame on frame you launch the attack)
If we're still asking questions. How do shoves work now? I can't find them in the OP and since we overhauled the stat system, I don't know if they work the same way as they used to.
We're absolutely asking questions still. This is a test. I'll need to add a better version of this to the rules spoiler, but here's the short version. Shoves are now decided by opposed base damage. Both parties roll the damage of their best weapon, and the winner gets dominance. What this means depends on which type of shove we're talking about.
Case 1: If one entity (the shover) is moving into a tile currently occupied by another entity (the shoved).
If the shoved gets dominance, the shover just loses their move action.
If the shover gets dominance, they can punt the shoved to an adjacent tile of their choice- except the one that the shover was moving from.
Case 1: Both entities are trying to move to the same location at the same moment.
In either case, the entity that gets dominance completes their move, while the loser forfeits their move action.
How do I attack?
There are two types of attacks; light attacks, and heavy attacks. Each one requires a frame investment, dependent on the wielded weapon and attack type. That many frames in your turn must be either warm-ups/cool downs for the attack or, for one of them, the attack itself. To see your potential light and heavy attacks, look under the spoiler for your weapon in the OP; yellow spaces are 1/2 damage, red are full damage, and dark blue would be where you move to after the attack. Pick an attack name and direction, invest the frames, select the invested frame to attack in, and you're good to go!
..oh, and some abilities are attacks in and of themselves. Some even modify attacks.
This an excellent short version! I admit to having trouble with brevity.