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Author Topic: A Quick Combat System and Character Creation Test [Need 6 People + Suggestions]  (Read 30633 times)

Draignean

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So, here's the thing, I've got this system I'm tumbling around and I think it's working alright. However, that could be because I'm not breaking it hard enough. I need people who are walking disasters, people without a semblance of sanity, people who break everything they touch.

Which brings me to you.

You are going to help me pull together three characters (in order to test how well this works and to gauge player satisfaction) and then you're going to fight things until I'm done with you. There may be maps. There may not. There may be interest. There may not.

The system is designed make combat a bit more than I MOVE TO ATTACK X WITH MY THING, played on a loop. Of course this change might be confusing, or it might just add a layer of unnecessarily unfun to a perfectly viable hitting things loop.

So, without further ado, here's the character sheets. I need three of them. Don't really care from who, so feel free to fight over which ones you want to see battle to the death.


Spoiler: Character Sheet (click to show/hide)

Spoiler: Combat Rules (click to show/hide)


Spoiler: Items (click to show/hide)


Movesets

Spoiler: Axe (click to show/hide)

Spoiler:  Heavy Claws, Twin (click to show/hide)

Spoiler: Dagger, Double (click to show/hide)

Spoiler: Dagger, Thrusting (click to show/hide)

Spoiler: Fist, Untrained (click to show/hide)

Spoiler: Halberd (click to show/hide)

Spoiler: Spear (click to show/hide)

Spoiler: Staff (click to show/hide)

Spoiler: Sword, Straight (click to show/hide)


« Last Edit: April 02, 2017, 10:15:05 pm by Draignean »
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OceanSoul

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Re: A Quick Combat System and Character Creation Test [3 People + Suggestions]
« Reply #1 on: February 24, 2017, 07:06:39 pm »

Name: Hau Enduum
HP: 20
Archetype: Beasthearted Fighter
Assets:
Agonies:
Inventory:Metal Claws (x2, if only having 1 means it's for a single hand)
Fur Armor
Butchery Dagger
(If I don't need to have x2 claws to dual wield) Power Armlet

Statistics:
Potency-2
Precision-1
Vigor-0
Will-1
Agility- 1

Soul:

Modifiers

Abilities

Edit: If anyone can't come up with ideas, I might be willing to help you out.
« Last Edit: February 24, 2017, 07:49:46 pm by OceanSoul »
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

Draignean

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Re: A Quick Combat System and Character Creation Test [3 People + Suggestions]
« Reply #2 on: February 24, 2017, 07:59:20 pm »

Name:
HP: 20
Archetype:
Assets:
Agonies:
Inventory:Metal Claws (x2, if only having 1 means it's for a single hand)
Fur Armor
Butchery Dagger
(If I don't need to have x2 claws to dual wield) Power Armlet

Statistics:
Potency-2
Precision-1
Vigor-0
Will-1
Agility- 1

Soul:


Modifiers

Abilities


Name: Hau Enduum
HP: 20
Archetype: Beasthearted Fighter
Assets:
Overwhelming Power: Every point of damage Hau deals has a 1% chance to stagger the target. This stagger is calculated at the end of the round.
Agonies:
Ancient Wounds: Light attacks received have a 10% chance to be upgraded to heavy attacks.

Statistics:
Potency-2 (3)
Precision-1
Vigor-0
Will-1
Agility- 1

Inventory:
Metal Claws  [L:2 H:3 D:2  Dam:3-7]
Fur Armor [E:3 R:1]
Butchery Dagger [L:1 H:3 Dam: 1-5]
Power Armlet [+1 Potency]

Soul:
Hexagram 34: Awesome Power
Upper Trigram: Thunder (Wood)
Lower Trigram: Heaven (Metal)

Modifiers 
+3 Damage
+1 To hit
+2 Resistance
+4 EVA

Abilities
Savage Flurry (From Claws): Cooldown 15, Frames 5. Make 5 consecutive light attacks.
Wrath of Heaven: Cooldown 3, Frames as Light attack. Make two light attacks, use the better of the two. Attack is typed as Metal.



Look good, Ocean Soul?
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IronyOwl

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Re: A Quick Combat System and Character Creation Test [3 People + Suggestions]
« Reply #3 on: February 24, 2017, 08:27:42 pm »

Name: Shorn
HP: 20
Archetype: Writhing Wall
Assets: -
Agonies: -
Inventory:
Writhing Gothic Plate
Tower Shield of Eyes
Starmetal Sword
Amulet of Unspeakable Whispers

Statistics
Potency: 0
Precision: 0
Vigor: 0
Will: 5
Agility: 0

Soul:
-

Modifiers
-

Abilities
-
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OceanSoul

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Re: A Quick Combat System and Character Creation Test [3 People + Suggestions]
« Reply #4 on: February 24, 2017, 08:43:32 pm »

Looks good, Draginean. Also, I was considering a potential new action you might want to add to the list; Intercept. Essentially, it's blocking an attack that would be aimed at another, probably an ally. Perhaps intercepting could take an ally's hit from that frame in the attack on for the turn.
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

Draignean

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Re: A Quick Combat System and Character Creation Test [3 People + Suggestions]
« Reply #5 on: February 24, 2017, 08:57:10 pm »

...
Name: Shorn
HP: 20
Archetype: Writhing Wall
Assets:
Union of the Old Flesh: Every 3 points of damage gains a charged that can be applied to increase a stat by 1 for a round.
Agonies:
Unstable Form: Abilities have a 25% chance to fizzle and go on cooldown when used.

Inventory:
Writhing Gothic Plate [R:5 -Acc:2 -E:2]
Tower Shield of Eyes [D:4 H:1 Dam: 0-2]
Starmetal Sword [L:2 H:4 Dam: 5-12]
Amulet of Unspeakable Whispers [Grants ability: Insidious Doubt]

Statistics
Potency: 0
Precision: 0
Vigor: 0
Will: 5
Agility: 0

Soul:
Hexagram 8: Bonding
Upper Trigram: Water
Lower Trigram: Earth

Modifiers
Resistance: 10
1d2 Evasion
-2 to Hit

Abilities
Unspeakable Revelation: Cooldown 10, Frames 5. Swap resistance and Potency and make a single heavy attack.
Death Stare: Cooldown 3, Frames 1. Block action. Throw an attack roll on a successful block with the shield of eyes, if the target is struck their Will is reduced by the damage dealt. Reducing a target below 0 Will with this ability deals 1 point of damage.
Insidious Doubt Once per Encounter, Frames -. Curse a single target. That target gains a cumulative 5% chance to be staggered whenever they fail to hit you. Staggering an opponent in this manner resets the counter, as does a successful strike on their part. After three staggers, or if you stagger, the effect breaks.


Looks good, Draginean. Also, I was considering a potential new action you might want to add to the list; Intercept. Essentially, it's blocking an attack that would be aimed at another, probably an ally. Perhaps intercepting could take an ally's hit from that frame in the attack on for the turn.

Fair point, would certainly be nice for people who would be covering heavy weapon wielders in wind-up/cooldown frames. We might try that out.
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---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

OceanSoul

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Re: A Quick Combat System and Character Creation Test [3 People + Suggestions]
« Reply #6 on: February 24, 2017, 09:20:25 pm »

Just curious, why do I have two things for each of my trigrams (though the latter ones are in parenthesis), while Irony only has one each?
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

Criptfeind

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Re: A Quick Combat System and Character Creation Test [3 People + Suggestions]
« Reply #7 on: February 24, 2017, 09:23:02 pm »

Name: Miles Twice Dead
HP:  20
Archetype: Pistol Wraith
Assets:
Agonies:
Inventory:
St. Elmo's Pistols
Hangmans Noose
Charons bribe
Train robbers dynamite

Potency: 0
Precision: 2
Vigor: 0
Will: 0
Agility: 3

Soul:

Modifiers:

Abilities:
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Draignean

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Re: A Quick Combat System and Character Creation Test [3 People + Suggestions]
« Reply #8 on: February 24, 2017, 09:31:52 pm »

Just curious, why do I have two things for each of my trigrams (though the latter ones are in parenthesis), while Irony only has one each?

Chinese Five Element Theory uses Fire, Earth, Water, Metal, and Wood. The I-Ching utilizes different names, but they still map back down to basic elements. In this case, yours weren't particularly clear which of the five elements they represent, so I clarified. IO's are pretty self explanatory, so no mapping.

Name: Miles Twice Dead
HP:  20
Archetype: Pistol Wraith
Assets:
Agonies:
Inventory:
St. Elmo's Pistols
Hangmans Noose
Charons bribe
Train robbers dynamite

Potency: 0
Precision: 2
Vigor: 0
Will: 0
Agility: 3

Soul:

Modifiers:

Abilities:


Huh. Guns. Well, it's a test, so that really doesn't matter. I'll put it up later and then start the ball rolling on a basic combat test.
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---
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A: "No, not particularly."

Tiruin

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Re: A Quick Combat System and Character Creation Test [3 People + Suggestions]
« Reply #9 on: February 24, 2017, 09:34:56 pm »

Name: Old London's Highwayman
HP: 20
Archetype: Agile Marksman
Assets:  //You don't get to pick these, will be decided by your soul.
Agonies: //You don't get to pick these, will be decided by your soul.
Inventory:
Repeater Crossbow
White-Feathered Wide Hat
Specialized Ammunition
Hobnail Boots

Statistics 0
Potency: 2
Precision: 1
Vigor: 0
Will: 0
Agility: 2

Soul:
//Leave this block empty
//Once in, I'm going to consult the I-Ching and fill the rest of this stuff in.

Modifiers 
//Leave this block empty, will be generated for you after everything else is considered. Basically this is a summary block that includes features from your soul, your weapons, your stats, your assets, and your agonies.

Abilities
//Leave blank, this will be generated last.

Wait wow Cript :P I just pressed post and you got it in. Well cheers though! I'll leave this unedited. xD
PPEx2. Heya Draig :P Gonna PTW this then.
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Criptfeind

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Re: A Quick Combat System and Character Creation Test [3 People + Suggestions]
« Reply #10 on: February 24, 2017, 09:37:09 pm »

Heh heh, I figured since there wasn't any lore about the setting and you're doing everything custom anyway I'd see if such a thing was alright.

Also hi Tiruin, I see great minds think alike.
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OceanSoul

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Re: A Quick Combat System and Character Creation Test [3 People + Suggestions]
« Reply #11 on: February 24, 2017, 09:41:31 pm »

He put the lore in his pitch in the Gamer's Block thread. I'll put up a link.
Edit: Here.
« Last Edit: February 24, 2017, 09:44:24 pm by OceanSoul »
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

Criptfeind

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Re: A Quick Combat System and Character Creation Test [3 People + Suggestions]
« Reply #12 on: February 24, 2017, 09:52:42 pm »

Ah, I see. Interesting idea for the setting. I could change my character if you don't want guns. Although I suppose the whole idea of an undead gunslinger is a bit redundant in a world where everyone is undead, hah.

Edit: Or maybe it'd super appropriate.
« Last Edit: February 24, 2017, 09:55:05 pm by Criptfeind »
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Draignean

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Re: A Quick Combat System and Character Creation Test [3 People + Suggestions]
« Reply #13 on: February 24, 2017, 10:01:02 pm »

Heh heh, I figured since there wasn't any lore about the setting and you're doing everything custom anyway I'd see if such a thing was alright.

Also hi Tiruin, I see great minds think alike.

'Tis absolutely fine. The name of a thing doesn't particularly matter, I was just surprised to see them. This is only a test, so lore and flavor can bung it for a bit.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Draignean

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Re: A Quick Combat System and Character Creation Test [3 People + Suggestions]
« Reply #14 on: February 24, 2017, 10:41:48 pm »

..
Name: Miles Twice Dead
HP:  20
Archetype: Pistol Wraith
Assets:
Dead Again: If you take more than 25% of your remaining life in a single blow, re-roll the damage and take the lower value.
Agonies:
Death Echo: If you take more than 25% of your remaining life in a single blow, you become staggered.
Inventory:
St. Elmo's Pistols  [L:2 Ra:4 Dam: 8-10]
Hangmans Noose [EVA +4 -Pot: 2]
Charons bribe [Grants Ability: Early Reaping]
Train robbers dynamite [P:5 H:1 Ra:3 U:3/- Dam:15-30]

Potency: 0 (-2)
Precision: 2
Vigor: 0
Will: 0
Agility: 3

Soul:
Hexagram 63: Aftermath
Upper Trigram: Water
Lower Trigram: Fire

Modifiers:
-2 to Dealt Damage
+7 Evasion
+2 to hit

Abilities:
Dead Shot:  Cooldown 10, Frame cost 4. If the attacker is at least 2, and at most 6 tiles away, make single light attack. Attack gains +1 bonus damage per point the attack roll exceeds the defense roll. This can double the dealt damage, but no more. If this ability doubles the damage of the light attack, it is counted as a heavy attack for the purposes of inflicting stagger.
Blazing Doubleshot: Cooldown -, Framecost 5. Aligns weapon with fire and and makes two heavy attacks. This attack staggers you.
Early Reaping: Cooldown 2, Framecost 2. Select a single damaged target. That target has a %chance to die instantly equal to its current health fraction divided by two. (A unit at half health has a 25% chance to be killed instantly). If it fails, you take 1-6 damage.


If you've got objections, raise them now. At the moment, just from looking at the builds, I think I'm going to have to nerf resistance by a bit. We'll see.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."
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