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Author Topic: A Quick Combat System and Character Creation Test [Need 6 People + Suggestions]  (Read 30694 times)

Draignean

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Hum, would it be possible to add which player is controling which character to the unit section (or somewhere else) as well? Six players is sorta breaking my ability to keep track of who is who.

Updated.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Criptfeind

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Thank you. That's really helpful to me.
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Tiruin

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You're at 12,4. Coordinates are always going to be (ROW,COL). I'll post coordinates in the Unit section.
I'm hugging my cartesian plane, and thank you for all that! :I
I like how I use my spear two-handed and my aegis is somewhere on my armor :P

Alright, should be fixed. Color tokens should correctly afix themselves to the BOTTOM of a character when I update the map next.

Should.

Let me know if anything else is up.

For reference, map tokens come in three flavors-
Green: Allied
Yellow: Enemy, looking for threat
Red: Enemy, actively engaged with the players

PPE: Gah! AI descriptors! That's what I forgot! Nothing! I forgot nothing!
 
Yay! Now I don't have to sporadically react and approach all the enemies because 'what if they're looking at me! I'm in their probable line of sight! CHARGE!'. :P

SE x5
« Last Edit: March 20, 2017, 10:40:01 am by Tiruin »
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OceanSoul

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I will be busy, so I won't have the continuous time to put up a turn for 2 hours. If anyone has a reasonable set of actions for me this turn, Draginean, you can accept those. Not that I expect anyone to do that, but just in case someone's generous enough.
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

Draignean

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I'm sort of working on the turn, but I feel a little bit of clarification is necessary, so I've added an objectives spoiler just below the map.

Bear in mind that the map you see is not the entirety of the mission map. It's approximately 25% of the full town map.

EDIT: Right. Yes, the glowing white spheres. If you're on top of one, you can spend a frame to pick it up. Because I can't think of many ways to rob DS more right now.

EDIT2: Going to wait a bit on that turn. Both for Ocean to post, and because I'm a bit too tired to make actions work reliably.
« Last Edit: March 20, 2017, 03:26:09 pm by Draignean »
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

OceanSoul

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Can't believe I almost forgot about this.

1. S
2. SE
3. S
4. SE
5. Block.

Basic actions, but I can't tell where the enemy'll be, and I don't want to keep anyone waiting much longer.
Logged
Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

Tiruin

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Bear in mind that the map you see is not the entirety of the mission map. It's approximately 25% of the full town map.
Time to bunch up and take them out one group at a time then! :D
THen when we get deeper in, that's when we're attacked by everyone (~'u')~

[...]I'm a bit too tired to make actions work reliably.
Take your time ^ ^
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Draignean

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Frame 1

Swift Actions
[Empty]

Movement/Dodges
Fierno Moves NE
Horizon moves SE
Nullius moves NE
Co-Ra-Line moves NE
Degraded A moves NW
Degraded B moves NW
Warped moves NW
Fisherman Moves NW

Attacks/Blocks
[Empty]

Warm-Up/Cooldowns
Grettir Winds up Heavy

Dead/Disabled
[Empty]

Other
[Empty]


Frame 2

Swift Actions
[Empty]

Movement/Dodges
Fierno Moves NE
Horizon moves SE
Nullius moves SE
Co-Ra-Line moves NE
Warped moves NW
Fisherman Moves NW

Attacks/Blocks
[Empty]

Warm-Up/Cooldowns
Grettir Winds up Heavy

Dead/Disabled
[Empty]

Other
Degraded A Does Nothing
Degraded B Does Nothing

Frame 3

Swift Actions
[Empty]

Movement/Dodges
Fierno Moves NE
Horizon moves SE (Blocked By Fierno, Detours S)
Nullius moves SE
Co-Ra-Line moves SE
Degraded A moves NW
Degraded B moves NW
Warped moves NW

Attacks/Blocks
[Empty]

Warm-Up/Cooldowns
Grettir Warms Up Heavy Attack

Dead/Disabled
[Empty]

Other
Fisherman Does Nothing


Frame 4

Swift Actions
[Empty]

Movement/Dodges
Fierno moves NE
Horizon moves SE
Nullius moves SE
Co-Ra-Line moves SE
Toege moves SE
Degraded 1 Moves SW
Degraded 2 Moves SW
Warped moves SW
Fisherman moves NW

Attacks/Blocks
Grettir uses heavy rush Right, NE. Threatens warped townsfolk.
Code: (Grettir Vs Warped Townsfolk) [Select]
Base Damage: 1d7+3 = 5
No Damage Modifiers:
Warped DR: 1d6 = 4.
Final damage: max(3,5-3) = 3
+1 Hope
The giant-blooded deathless does not seem fast, but neither does an avalanche seen from afar. A sweeping blow catches the more warped of the townsfolk, gashing its too-tough hide and staining the creature's front with blood.

Warm-Up/Cooldowns
[Empty]

Dead/Disabled
[Empty]

Other
[Empty]

Frame 5

Swift Actions
[Empty]

Movement/Dodges
Fierno moves NE
Horizon moves SE
Nullius moves SE, shoves against Degraded A
Code: (Nullius Vs Degraded A) [Select]
Opposed damage:  1d6+2 vs 1d4 = 3 vs 3, reroll. 3 vs 3, reroll. 3 vs 1.
Nullius wins shove, loses pride. 
Co-Ra-Line moves SE
Degraded 1 Moves SW
Degraded 2 Moves SW
Warped moves NW
Fisherman moves NW

Attacks/Blocks
Toege Blocks
Grettir uses shield strike, SE. Threatens warped.
Code: (Grettir Vs Warped Townsfolk) [Select]
Base Damage: 1d4-1 = 3
No Damage Modifiers:
Warped DR: Below Threshold
Final damage: 3
+1 Hope
Grettir follows up on the axe blow with a shield smash- cracking bone and briefly driving the corruption warped townsman back.

Warm-Up/Cooldowns
[Empty]

Dead/Disabled
[Empty]

Other
[Empty]


Spoiler: Objectives (click to show/hide)

The cut of steel and the snap of bone, a new beginning to a very old war. Yet this one begins on a favorable ground- the triumphant landing of purity upon the shore of corruption.

Still, is it not initial triumph that sets the stage for the most powerful tragedies?


Spoiler: Units (click to show/hide)
Spoiler: Enemy Stats (click to show/hide)

Spoiler: Grettir (Criptfeind) (click to show/hide)
Spoiler: Toege (Ocean Soul) (click to show/hide)
Spoiler: Co-Ra-Line (Irony Owl) (click to show/hide)
Spoiler: Fierno (HeyDude6) (click to show/hide)
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

OceanSoul

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1. Light Lunge NE
2. Light Lunge NE
3+4. Light Lunge Cooldowns
5. SE
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

Criptfeind

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Grettir grumbled at the corrupted enemies as they swarmed towards him. Gripping his axe with crumbling hands he readied himself to receive them in battle. Spying one of them hanging back in a cowardly way, Grettir lumbered forward to meet this wimpy foe.

1: Dodge roll S
2: Dodge roll Finish
3: Move SE
4: Light attack with axe: Front Chop NE
5: Light attack Cool down
« Last Edit: March 21, 2017, 03:56:24 pm by Criptfeind »
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heydude6

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As the horde attacked his allies, Fierno stood a from safe distance and watched. He was studying them, waiting for the perfect opportunity to strike.

Suddenly, an opportunity presents itself and Fierno jumps into the fray, preparing to put down the mob himself.



1. Wind up heavy attack
2. Wind up heavy attack
3. Move S
4. Move S
5. Spin Slash SE
« Last Edit: March 23, 2017, 03:18:04 pm by heydude6 »
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Criptfeind

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That assassinate is aimed at me and not an enemy.

Edit: It's easier for me to change my action to something else then for you to, so I will do so. However, please keep in mind other peoples actions when making your own so we don't all end up stabbing each other in the back. I'm perfectly happy to modify my actions to accommodate other peoples plans, I just don't want to get ganked by my 'team mates'.
« Last Edit: March 21, 2017, 03:26:06 pm by Criptfeind »
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Draignean

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No? He's on point to strike Degraded Townsperson A.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Criptfeind

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I'd have moved in front of his thing and either pushed the townsperson out of the way, or been where he is ending up and he'd have had to push me out of the way and into his stab or fail the push and then I'd be in range of his stab.

Unless, movement doesn't work like that? What happens if you move into someone during an attack? I assumed the same as if you moved into them normally, but maybe not?
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heydude6

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Don't worry, I can make the change. You moved first after all. Editing turn now
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.
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