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Author Topic: A Quick Combat System and Character Creation Test [Need 6 People + Suggestions]  (Read 30761 times)

IronyOwl

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Interesting. I see you continue your crusade to make everything good come from the same paltry sources.

Oh? How so?

(Legitimately, I'm not sure what you mean here.)
Literally Just. Hope is the only weapon you have.
The part where all of our abilities are powered exclusively by successfully hitting/defeating things. And are lost by everything bad.

I know... :/ Vigor is sort of my red-headed stepchild. If the trading is 1:1, you have no reason to level ANYTHING else except to get special equipment. As for status effects, 1 point for 1 frame of duration also strikes me as terrible. I'm probably going to change that to 1 point to ignore the status effect for one frame. So not only do you effectively decrease the duration, you can force grace periods where you can act freely.

Originally, vigor was going to effect the power of resurgence, but then it seemed to be too good. Honestly, I'm open to suggestions on buffing it.
Hm... what's Vigor supposed to represent thematically? Why's it in this/the source games?

Anyone who has played my D&D games will know well my fetish for making up fun magical items that get people killed on a semi-regular basis when they try to use them properly...

Ah... the translocating jewelry of the twin duelists... Such fun times.
Ooh, explain!
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

OceanSoul

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Anyone who has played my D&D games will know well my fetish for making up fun magical items that get people killed on a semi-regular basis when they try to use them properly...

Ah... the translocating jewelry of the twin duelists... Such fun times.
Ooh, explain!
Let me guess; Teleports the person between two positions where they would be fighting someone they want to fight, but they will retain their prior orientation, and teleport randomly as long as there are 2 or more people to fight. Thus, an attack made on a turn you teleport (which could be pretty much any turn) would be displaced, possibly making the attack miss or hit an ally, or sending the player into a dangerous situation. I'm probably off, though.
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

Draignean

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Interesting. I see you continue your crusade to make everything good come from the same paltry sources.

Oh? How so?

(Legitimately, I'm not sure what you mean here.)
Literally Just. Hope is the only weapon you have.
The part where all of our abilities are powered exclusively by successfully hitting/defeating things. And are lost by everything bad.

Ah yes, well it is meant to keep combat fast paced and fluid and (along with desperation) to encourage people to keep actively fighting instead of waiting for cooldown all the time. Though I imagine there will be a little bit of that too.

Quote
Hm... what's Vigor supposed to represent thematically? Why's it in this/the source games?

Originally, Vigor is primarily just for health. It also provides very minor buffs to all resistances and absorption thresholds, but most things do that as a side benefit. Vigor is how well the character is doing physically. All characters are in pain, cursed to never die but never heal, but Vigor is the measure of how well they've adapted to that and how well they've been able to preserve themselves.

Being able to spend two charges to become immune to a debuff for a round (not a frame) seems nice enough to keep, but I'm still not sure what the 1 point cost should be. Perhaps the ability to point match between vigor and any other attribute?

Anyone who has played my D&D games will know well my fetish for making up fun magical items that get people killed on a semi-regular basis when they try to use them properly...

Ah... the translocating jewelry of the twin duelists... Such fun times.
Ooh, explain!

A set of mitrhil jewelry: anklets, bracelets, and necklace. Each member of the set is linked to the others by thin braids of woven mithril, and the metal of the jewelry itself is covered in fine engravings of an abstract pattern of partially concentric circles focused around small sapphires into the metal.

The long short of it is that the jewelry once belong to a pair of identical twin elven blade-singers. Each had a set, and, when used properly, allowed them to blend their fighting style into a series of harmonic movements far more deadly than either alone could manage. Effectively, if the user succeeds at a perform check, the two people wearing the linked jewelry swap locations as a quick action.  Of course, the two blade singers are nearly forgotten historical figures when the jewelry is found. Worse, the party only starts off with one of the two sets. So, in attempting to discover exactly what it does (I'm a bastard DM and identify spells routinely fail to completely describe what an items does and will only identify the base spells used to CREATE the item) the party goes through trying to use it. Bard knows a little bit about it thanks to a good roll on bardic knowledge, and tries it on. Succeeds in a perform check, and gets teleported into the sarcophagus of the other dancer. At which point her party observes an explosive burst of corpse dust from her prior location and the sudden appearance of an ancient and desiccated corpse dressed in the same jewelery.

Que shenanigans finding a way to get the Bard out of the Sarcophagus (Which is in an unknown location) by trying to have the other, not terribly dancer-like, members of the party try the jewelry one.

Later on I believe there was an issue when an NPC were-rat and the party's Demon Friend tried to jointly wear one set of jewelry and do a table jig, but my memory of that isn't perfect. It might be that the bard was doing the table jig and inadvertently summoned the conjoined were-rat and Demon Friend.
« Last Edit: March 14, 2017, 09:16:00 am by Draignean »
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IronyOwl

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Originally, Vigor is primarily just for health. It also provides very minor buffs to all resistances and absorption thresholds, but most things do that as a side benefit. Vigor is how well the character is doing physically. All characters are in pain, cursed to never die but never heal, but Vigor is the measure of how well they've adapted to that and how well they've been able to preserve themselves.

Being able to spend two charges to become immune to a debuff for a round (not a frame) seems nice enough to keep, but I'm still not sure what the 1 point cost should be. Perhaps the ability to point match between vigor and any other attribute?
What do you mean by point match, 1:1 trade? I'm a little concerned that'd make Vigor the best option at lower levels.

If it's supposed to represent how well you're handling current circumstances, maybe a way to ignore agonies for a round or boost your assets/abilities? If there's enough cooldowns left in the game to make it worthwhile, reducing those might work.

A set of mitrhil jewelry: anklets, bracelets, and necklace. Each member of the set is linked to the others by thin braids of woven mithril, and the metal of the jewelry itself is covered in fine engravings of an abstract pattern of partially concentric circles focused around small sapphires into the metal.

The long short of it is that the jewelry once belong to a pair of identical twin elven blade-singers. Each had a set, and, when used properly, allowed them to blend their fighting style into a series of harmonic movements far more deadly than either alone could manage. Effectively, if the user succeeds at a perform check, the two people wearing the linked jewelry swap locations as a quick action.  Of course, the two blade singers are nearly forgotten historical figures when the jewelry is found. Worse, the party only starts off with one of the two sets. So, in attempting to discover exactly what it does (I'm a bastard DM and identify spells routinely fail to completely describe what an items does and will only identify the base spells used to CREATE the item) the party goes through trying to use it. Bard knows a little bit about it thanks to a good roll on bardic knowledge, and tries it on. Succeeds in a perform check, and gets teleported into the sarcophagus of the other dancer. At which point her party observes an explosive burst of corpse dust from her prior location and the sudden appearance of an ancient and desiccated corpse dressed in the same jewelery.

Que shenanigans finding a way to get the Bard out of the Sarcophagus (Which is in an unknown location) by trying to have the other, not terribly dancer-like, members of the party try the jewelry one.

Later on I believe there was an issue when an NPC were-rat and the party's Demon Friend tried to jointly wear one set of jewelry and do a table jig, but my memory of that isn't perfect. It might be that the bard was doing the table jig and inadvertently summoned the conjoined were-rat and Demon Friend.
Huehuehuehuehuehue. Anything involving burying the party alive can't be all bad.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Draignean

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Originally, Vigor is primarily just for health. It also provides very minor buffs to all resistances and absorption thresholds, but most things do that as a side benefit. Vigor is how well the character is doing physically. All characters are in pain, cursed to never die but never heal, but Vigor is the measure of how well they've adapted to that and how well they've been able to preserve themselves.

Being able to spend two charges to become immune to a debuff for a round (not a frame) seems nice enough to keep, but I'm still not sure what the 1 point cost should be. Perhaps the ability to point match between vigor and any other attribute?
What do you mean by point match, 1:1 trade? I'm a little concerned that'd make Vigor the best option at lower levels.

If it's supposed to represent how well you're handling current circumstances, maybe a way to ignore agonies for a round or boost your assets/abilities? If there's enough cooldowns left in the game to make it worthwhile, reducing those might work.

1:1 matching means that if you want to use an ability that costs, say, 2 potency, you can instead spend 1 potency and 1 vigor. If it requires 4 Agility, you can spend 2 vigor and 2 agility. It lets vigor act as a reserve for everything, which can be useful, but really forces you to spread your points around, and it makes resurgence a bit of a bitch sense it only works on 1 attribute at a time.

Honestly, I'd count ignoring agonies in the same category as ignore debuffs for a round. We'll see how things work.

Who's up for another round of testing with spiffy* new mechanics?

*Spiffy is a promotional phrase and has no guarantee of quality or sanity.
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Criptfeind

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Sure, I'd be interested in it, I was wondering if I should try with a new character or keep on with this one. It seems like items will need to be reworked as well, since like +/-evasion/hit doesn't really make much sense and negative stats as downsides might not make sense either for characters already at zero.
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heydude6

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I'd be interested too, but I think he means wether the old players would like to test the new mechanics.
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Draignean

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Sure, I'd be interested in it, I was wondering if I should try with a new character or keep on with this one. It seems like items will need to be reworked as well, since like +/-evasion/hit doesn't really make much sense and negative stats as downsides might not make sense either for characters already at zero.

Yep, OP contains most of the changes. I think. Probably.

New characters would be nice, even if in the same theme, since things changed pretty dramatically since the last test phase.

Interestingly, only the most basic shell of the action loop remains from the first iteration of the mechanics.

I'd be interested too, but I think he means wether the old players would like to test the new mechanics.

I mean anyone.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
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A: "No, not particularly."

heydude6

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Great, I've had a character idea that I've had in my head for quite a while.

Spoiler: Character Sheet (click to show/hide)

Sorry for the vague priest terms, nothing that can't be solved with a bit of google though.

EDIT: I changed the stats to accommodate the 8 points
« Last Edit: March 14, 2017, 04:53:17 pm by heydude6 »
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Draignean

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Great, I've had a character idea that I've had in my head for quite a while.

Spoiler: Character Sheet (click to show/hide)

Sorry for the vague priest terms, nothing that can't be solved with a bit of google though.

Oh, you get 8 points to spend at start now. Time will will whether that's a good idea or not.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Draignean

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...
Spoiler: Fierno (click to show/hide)

Well, the I-Ching didn't give you Fire, but I kind of like how that turned out.
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---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

heydude6

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Thanks for the sheet! Looks pretty great. I find it kind of ironic that I got a water trigram.

As for the stat conflict I'll edit my sheet and give myself one more point of potency then.
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Criptfeind

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Spoiler: New character (click to show/hide)

I'm very unsure about the correct stats for the items. My vague justifications would be that a dane axe seems like a weapon of strength but also takes a lot of stamina? And I guess the shield and armor should use defensive stats but I'm not sure what and of what mix (although I can say that a shield takes a surprising amount of stamina to use for long periods of time, more so then a sword for sure.) The amulet is just a wild card item I threw it to take the last slot and I didn't have a vision for what it might be.
« Last Edit: March 15, 2017, 09:54:30 am by Criptfeind »
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Tiruin

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Draig? Do you still take my sheet and the other person's sheet waaaaay back at the start of the game? :P
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Draignean

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Spoiler: New character (click to show/hide)

I'm very unsure about the correct stats for the items. My vague justifications would be that a dane axe seems like a weapon of strength but also takes a lot of stamina? And I guess the shield and armor should use defensive stats but I'm not sure what and of what mix (although I can say that a shield takes a surprising amount of stamina to use for long periods of time, more so then a sword for sure.) The amulet is just a wild card item I threw it to take the last slot and I didn't have a vision for what it might be.

Stat suggestions are whatever you want. It's easily possible to have a potency shield, or an agility shield, even a precision shield. It depends on how you want the character to play, not what the item in question would actually need.

Draig? Do you still take my sheet and the other person's sheet waaaaay back at the start of the game? :P

You'll need to revise it, but sure, just repost so I can see it.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."
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