Alright, so lets see if this works. Billy Ocean can post actions for next round, but he's a melee guy and this is a distance fight so we're going to see a turn of autoing.
Frame oneBandit 1-3 Move West
Bandit 4,5 Move South
Miles Moves North
Shor Moves North
Hau Moves East
Frame TwoBandits 1-2 Moves West
Bandit 3 Moves South
Bandit 4 Moves West
Bandit 5 Moves South
Miles Begins Light Attack
Shor Moves North
Hau Moves North
Frame ThreeBandits 1-2 Moves West
Bandit 3 Moves West
Bandit 4 Moves South
Bandit 5 Moves West
Miles Begins Light Attack
Shor Moves North
Hau Moves North -Blocked-
Frame 4Bandits 1-5 Attempt Knife Throw, 4-5 have no target
Miles Makes Light Attack against Bandit 3
Shor Dodge Rolls
Hau Winds up Light attack
1 Targets Hau
2-3 Targets Shor
Miles L Vs L
1d10+2 Vs 1d7, 5 Vs 2, Hit
Bandit 3 takes 9-2 = 7 Damage
Bandit 1 Vs Hau L Vs Lw
1d10+1 Vs 1d8+1 (2): 10 vs 4, Hit
Hau Takes 1 damage, loses 1 point of accuracy for being hit during wind-up.
Bandit 2,3 Vs Shor: L,L Vs Dodge
1d10+1, 1d10+1 vs 1d17+5, 1d17+5 (10) | 7, 11 Vs 8 (10), 15
Both Miss
Frame 5Bandits -
Hau Light Attack Bandit 1
Shor Dodge Roll
Miles Light Attack Bandit 3
Hau L Vs Bandit -
1d10+1 Vs 1d7 | 8 Vs. 3 Hit
9 Damage
Miles L Vs Bandit -
1d10+2 vs 1d7 | 5 vs 7 | Miss
New Map...
Knife Bandit 1: 1/10 HP
Knife Bandit 2: 10/10 HP
Knife Bandit 3: 3/10 HP
Knife Bandit 4: 10/10 HP
Knife Bandit 5: 10/10 HP
Knife Bandit
HP: 10
Modifiers:
-1 Damage
+1 To hit
+2 Evasion
Weapons
Twin Daggers [L:1 H:3 D:2 Dam: 2-5]
Patterns:
At Range
M->M->M->A->O (Dagger Throw)
Abilities
Throw Dagger Cooldown 5, Frames 1. Make a light attack with a range of 3.
Name: Miles Twice Dead
HP: 20
Archetype: Pistol Wraith
Assets:
Dead Again: If you take more than 25% of your remaining life in a single blow, re-roll the damage and take the lower value.
Agonies:
Death Echo: If you take more than 25% of your remaining life in a single blow, you become staggered.
Inventory:
St. Elmo's Pistols [L:2 Ra:4 Dam: 8-10]
Hangmans Noose [EVA +4 -Pot: 2]
Charons bribe [Grants Ability: Early Reaping]
Train robbers dynamite [P:5 H:1 Ra:3 U:3/- Dam:15-30]
Potency: 0 (-2)
Precision: 2
Vigor: 0
Will: 0
Agility: 3
Soul:
Hexagram 63: Aftermath
Upper Trigram: Water
Lower Trigram: Fire
Modifiers:
-2 to Dealt Damage
+7 Evasion
+2 to hit
Abilities:
Dead Shot: Cooldown 10, Frame cost 4. If the attacker is at least 2, and at most 6 tiles away, make single light attack. Attack gains +1 bonus damage per point the attack roll exceeds the defense roll. This can double the dealt damage, but no more. If this ability doubles the damage of the light attack, it is counted as a heavy attack for the purposes of inflicting stagger.
Blazing Doubleshot: Cooldown -, Framecost 5. Aligns weapon with fire and and makes two heavy attacks. This attack staggers you.
Early Reaping: Cooldown 2, Framecost 2. Select a single damaged target. That target has a %chance to die instantly equal to its current health fraction divided by two. (A unit at half health has a 25% chance to be killed instantly). If it fails, you take 1-6 damage.
Name: Hau Enduum
HP: 20
Archetype: Beasthearted Fighter
Assets:
Overwhelming Power: Every point of damage Hau deals has a 1% chance to stagger the target. This stagger is calculated at the end of the round.
Agonies:
Ancient Wounds: Light attacks received have a 10% chance to be upgraded to heavy attacks.
Statistics:
Potency-2 (3)
Precision-1
Vigor-0
Will-1
Agility- 1
Inventory:
Metal Claws [L:2 H:3 D:2 Dam:3-7]
Fur Armor [E:3 R:1]
Butchery Dagger [L:1 H:3 Dam: 1-5]
Power Armlet [+1 Potency]
Soul:
Hexagram 34: Awesome Power
Upper Trigram: Thunder (Wood)
Lower Trigram: Heaven (Metal)
Modifiers
+3 Damage
+1 To hit
+2 Resistance
+4 EVA
Abilities
Savage Flurry (From Claws): Cooldown 15, Frames 5. Make 5 consecutive light attacks.
Wrath of Heaven: Cooldown 3, Frames as Light attack. Make two light attacks, use the better of the two. Attack is typed as Metal.
Name: Shorn
HP: 20
Archetype: Writhing Wall
Assets:
Union of the Old Flesh: Every 3 points of damage gains a charged that can be applied to increase a stat by 1 for a round.
Agonies:
Unstable Form: Abilities have a 25% chance to fizzle and go on cooldown when used.
Inventory:
Writhing Gothic Plate [R:5 -Acc:2 -E:2]
Tower Shield of Eyes [D:4 H:1 Dam: 0-2]
Starmetal Sword [L:2 H:4 Dam: 5-12]
Amulet of Unspeakable Whispers [Grants ability: Insidious Doubt]
Statistics
Potency: 0
Precision: 0
Vigor: 0
Will: 5
Agility: 0
Soul:
Hexagram 8: Bonding
Upper Trigram: Water
Lower Trigram: Earth
Modifiers
Resistance: 10
1d2 Evasion
-2 to Hit
Abilities
Unspeakable Revelation: Cooldown 10, Frames 5. Swap resistance and Potency and make a single heavy attack.
Death Stare: Cooldown 3, Frames 1. Block action. Throw an attack roll on a successful block with the shield of eyes, if the target is struck their Will is reduced by the damage dealt. Reducing a target below 0 Will with this ability deals 1 point of damage.
Insidious Doubt Once per Encounter, Frames -. Curse a single target. That target gains a cumulative 5% chance to be staggered whenever they fail to hit you. Staggering an opponent in this manner resets the counter, as does a successful strike on their part. After three staggers, or if you stagger, the effect breaks.