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Dwain's stealth roll: 3, Succeed weakly!
The quiet drama continues to the north of the main body of exiles. Faced with the bizarre standing jellyfish thing, Dwain continues to back up, past the carcass of the other one that had been killed some days ago. You cast about yourself for a stone or something to throw.
Perhaps it's just chance, but you do seem to have an intuition for how something would hunt and "see" in the dark. The first loose rocks you find are the rust-colored remains of nearby mining: you grab a piece as you turn the corner and pitch it off to one side. It skids nicely along the shale, making more noise than your own footfalls, and you watch carefully around the turn as the standing jellyfish comes to the mouth of the small tunnel. It . . . stops.
. . .
Well, that was exciting.The rest of the group continues as before. The pick noises--and, now, Bob's pitch-free humming--become a directionless ambient din of echoing tunnel sounds. Tohil still decides to shelter himself behind a large stone column. Finding peace in the eye of the storm doesn't require you to go looking for storms, ya know.. . . Okay, questions!
Dwain (Starver) is very likely to tell the rest of you assembled what he just saw. (If he doesn't post before you do, you can assume he'll "point out the direction that
might be best keeping half a dozing eye on" as stated.) Do you do anything differently?
If you all are going to (try to) let time pass now, how long should I go? Overnight?
If it's only overnight, then I'll have to see if
Gary (Coolrune206) gets anything good out of the partial mining run. (Mining normally takes all day.)
Spending an evening should be enough time for
Bob (magmaholic) to get some rock and work on a mug.
Alyssa Alpine (Rautherdir): do you want to revert to your original inventory?