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Author Topic: Magical ASCII Mine-diving Adventure, Day 20 - At Rest  (Read 237646 times)

magmaholic

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1590 on: December 08, 2017, 09:28:31 am »

Bricked on the head is just a bit of backstory. He bricked that someone right back.Or blocked,that is. With a lot bigger brick. Or a block. Also it kinda shucks that i cannot make a base,but well,at least i can engrave walls. I hope we can recognize the changing tunnels a bit better then.
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I am a Goober.

Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1591 on: December 08, 2017, 10:00:30 am »

I hate to stifle creativity ever, but I think it can just be directed into the proper channels for this sort of game.  Ideally, the players of this game still yearn to go free.  I contrast this, deliberately, with the attitude shown by others in this underground civilization (see the bottom).

In other news, I'd neglected to address this:

I don't think my antivenin (mostly ant-creature-proofing) applies here, so won't try taking that from backpack.

Correct, I tried to make it clear that this item will not help you.  Good of you to remember it though.  I say for some reason.
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Dustan Hache

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1592 on: December 08, 2017, 12:48:16 pm »

I want to say "yes."  I love the idea of claiming a space for yourself.  But there are problems:

If the group isn't completely and wholly interested in joining you, then the group will split up, and I the GM will be overwhelmed telling two very different stories.  How different?  Well, even if the whole group joined you, then I'd need to rewrite the plot so that the plot came to you instead of the other way around.  There would be a "building the home" phase and a "heading out to trade for resources" phase.  A different game, really.  And so, if the group split, I'd have to tell both plots.  Pain.
Have you considered enlisting a co-GM? you could delegate part of the turn to them, then alter it until you believe all craftsforumership to be of the highest quality. Maybe menaced with spikes of Hydra bone.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Rautherdir

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1593 on: December 08, 2017, 02:16:13 pm »

Run up to the Hydra, grab the Javelin after Louis throws it at the Hydra (if possible), and then either throw the Javelin again or attempt to distract the Hydra from attacking anyone else otherwise.
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Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1594 on: December 08, 2017, 03:48:15 pm »

Have you considered enlisting a co-GM? you could delegate part of the turn to them, then alter it until you believe all craftsforumership to be of the highest quality. Maybe menaced with spikes of Hydra bone.

I don't know if I amuse you people more than you amuse me.  (Due to quick reading, I briefly interpreted that as "menacing with spikes of forumers.")

Now, although it could be cool to have a gameworld that plays without me, any meaningful "delegation" would require management and negotiation aplenty.  If, at some point in the future, people are interested, I could post my entire rules document and let people do whatever they wanted with the world.  For now . . . how much time would I spend explaining both the mechanics AND the plot, only so another person could write it anew?

And then altering/approving it . . . well, I'm an editor.  (Among other roles.)  I live for this sort of thing, and I strive to get the written word done right.  I would pore over my co-GM's work for however long it took, despite my intentions to keep things simple, because if it's got my name on it then it's gonna be right.

I mean, I don't want to miss opportunities.  Perhaps another day, though.

. . . And now I have all player actions!  Update . . . sometime . . .
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Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1595 on: December 09, 2017, 05:08:22 pm »

Previous -- Next

The rolls turned out nice and dramatic.  Of course, I can't expect you all to be excited by numbers, so I turn it into combat narration!

Spoiler: Combat round order (click to show/hide)

. . . Alyssa Alpine, Gary, John, Bob, the rock hydra, Tohil, Dwain, Louis, Dustan.

Spoiler: Grand-ish melee-ish (click to show/hide)

Blood, violence, and cramped spaces; a bad combination.  Seeing merit in ranged combat, Alyssa runs forward to retrieve the phasestrike javelin, intent on retreating just far enough to rear back and give it another throw.  This is complicated by Louis trying the same!  You unintentially wind up grabbing the weapon at the same time, which slows the both of you when you need distractions the least.

Meanwhile, Gary staggers to his feet and leaps into the fray, followed shortly by JohnGary's muscles cry in protest, but still you strike a blow with your iron pick that goes clear through the enemy's hide!  Ha, you feel fully in control again!

John arrives, having recently lost the option of ranged combat with your sling, and you try going back to your pick-to-the-face roots.  Instead you manage a pick-to-the-rock-face, and the nearby shale wall rudely wrenches your weapon out of your hands!

The only good part of this is that you have brought your offense/defence gear, the amnesiac robe, into melee range.  As the rock hydra heads flail around, scoring a bite on Gary, the body slithers in counterpoint, and it comes into contact with the trailing hem.  Would you look at that!  It (shall we say) "anti-flinches," relaxing suddenly.  Even a base creature as this is affected by the power!

Rock hydra now has -4 to its next damage roll in combat!

This matters as it is still on the attack.  Alyssa wins the phasestrike javelin in the spontaneous tug-of-war, and you retreat even as it tries to bite you.  Its jaws are too weak to do any damage!  Louis is scooping up the dropped sling, and you throw straight over his head . . . to miss completely.  Argh!

But the day is saved by Dwain, running around behind the beast as it appears to be well-engaged at its business end.  Ends.  You bury your pick in its back; looks like a little spinal injury does the job!

Rock hydra has been struck down!

Now, where did that darn seeker skull go?




Bob and Tohil had been trying to get out of chomp range, but it seems no longer necessary, as it would appear that "three heads" don't equate to "three lives."  Dustan had been approaching, too; it is your medical opinion that dead = dead.  Despite all the rules violated in this underground place, that one still seems to hold.

To help with any post-battle planning, let me remind you of a rule I had about giant monster carcasses.  This thing here masses 200 kg, while your wheelbarrows max out at 90 kg; and if somehow you don't think this would sell well in civilization, you haven't been paying attention to context.  But my intention was that you could empty out a wheelbarrow and then wedge the empty thing under the carcass (well, maybe its midpoint or somesuch) and drag it away.  The newcomers all have carrying capacity to spare if you feel like you can trust them and/or wish to share (see inventory and current wheelbarrow contents in the first post).
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Dustan Hache

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1596 on: December 09, 2017, 05:32:05 pm »

"right. Now that we're safe again, all of you wounded folk get over here so I can tend to you."
Start tending to people's wounds, using medical supplies where available. if one of the uninjured is willing, draft them as a temporary "field nurse".
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Rautherdir

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1597 on: December 09, 2017, 05:33:53 pm »

"That went relatively well."

Retrieve my javelin, then go grab my group's wheelbarrow and take it to the Hydra corpse. Remove the Glowstone and Workstone from the wheelbarrow, put them in my pack.
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randomgenericusername

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1598 on: December 09, 2017, 05:47:48 pm »

"Good job everyone! That was a great fight!
I think this would be a perfect time for introductions! My name is Tohil and I am a knight of Sol, god of the glorious sun! Since these caves are filled with dangerous beasts, I belive remaining together as a group would be wise!"

Offer to assist the doctor in healing, despite my own wounds. But don't self-heal,
let the doctor do that.
« Last Edit: December 09, 2017, 06:38:27 pm by randomgenericusername »
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Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

magmaholic

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1599 on: December 09, 2017, 05:55:18 pm »

Get healed. Try to make a carving of a hydra getting stabbed.
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Starver

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1600 on: December 09, 2017, 06:01:14 pm »

"Brothers, welcome. Might it be wise to not stay too close to this strange shore, whilst wrapping things up?"

If I'm specifically asked, help with other things (nursing, barrow-fetching, item redistribution, etc) . But there's the water to watch (yes, the Skull would be tempting to retrieve, but monsters may have mommy monsters and daddy monsters, sibling monsters, life-companion(/not yet consumed, post-mating) monsters and baby monsters of their own), and this wall of ore that's new to me, once I'm satisfied I'm not going to be of more use staring into the dark.

"Oh, and everyone could note the problems when moving around that robe, in future, perhaps. Useful as it might be. "
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ziizo

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1601 on: December 09, 2017, 06:38:13 pm »

see if I can get seeds of the plants using the sickle.
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GG, Ziizo. May my spirit live on in your boobs.

randomgenericusername

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1602 on: December 09, 2017, 10:16:59 pm »

All this excitement and combat has calmed Tohil (for now).
"You are right. We don't know if more of these beasts are hiding in the water and we lack weapons to fight them. Do you mind sharing some of your spare equipment? All we have is a hammer and a knife."
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

dustywayfarer

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1603 on: December 10, 2017, 01:25:38 am »

Louis eyes the serpent warily. It doesn't appear to be alive, but it's always hard to tell. Walking over to one of the heads, Louis tries to break off one of the teeth as a souvenir. Noticing Alyssa getting ready to load up the corpse, Louis walks over and loads three iron bars into his pack and calls out, I should manage while carrying these; whose are they? Would they mind?  If someone doesn't like what I'm doing, just say so.
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Coolrune206

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1604 on: December 10, 2017, 02:29:51 am »

Gary, excited over the group's his triumph, approaches the downed beast and separates a head. Using a mining pick. To keep. Probably not the neatest of jobs.

"I want to hang this guy in my trophy room.
Once I get a room. I already have a trophy. Halfway there!
"
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."
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