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Author Topic: Magical ASCII Mine-diving Adventure, Day 20 - At Rest  (Read 237596 times)

Dustan Hache

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1605 on: December 10, 2017, 09:59:45 am »

All this excitement and combat has calmed Tohil (for now).
"You are right. We don't know if more of these beasts are hiding in the water and we lack weapons to fight them. Do you mind sharing some of your spare equipment? All we have is a hammer and a knife."
"you assume we have weapons to spare, which is not quite true. We got this far by using our picks and good fortune as weapons, and I advise you do the same if you want to get a weapon yourself."
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

randomgenericusername

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1606 on: December 10, 2017, 10:36:12 am »

Quote from: The second group's wheelbarrow
Wheelbarrow (iron, surface wood): 87/90 kg capacity
--Damaged tunic (wall tiger leather): 6x 4 kg
--Damaged tunic (rock hydra leather): 4 kg
Enemy using blunt attack adds Fail
--Cultist hood (wall tiger leather): 9x 1 kg
Avoid "missing helmet while underground" penalty
--Mace (iron): 2 kg
You add Succeed; blunt
--Dagger (iron): 7x 1 kg
Butcher animals; you avoid unarmed penalty; sharp

--Vial (glass): weight 1 kg for several (7x)
[All empty]
--Scaled turkey leather: 4 kg tanned hide
--Wall tiger leather: 4 kg tanned hide
--Rock hydra leather: 3x 4 kg tanned hide

Waterskin (standing jellyfish leather): 9x 0 kg by themselves
--[All empty]

Backpack (surface leather): 2 kg, 3/40 kg capacity
--Blanket (surface fabric): 2 kg
--Soulshine lantern (etherstone): 1 kg
Everyone who shares the light of this lantern has a chance to siphon the level-up HP of a recently-deceased person; one use

Backpack (scaled turkey leather): 2 kg, 13/40 kg capacity
--Chisel and hammer (iron): 1 kg
Carve sculptures and engrave stone
--Horrifying mass of rotten and unidentified meat: 1 kg
--Scaled turkey bones: weight 1 kg for several (3x)
--Opal: 2x 5 kg rough stone
Quote from: The third group's wheelbarrow
Wheelbarrow (iron, surface wood): 78/90 kg capacity
--Damaged tunic (wall tiger leather): 2x 4 kg
--Iron: 4x 10 kg metal bars
--Coal: 4x 3 kg rough stone
--Glowstone: 3x 4 kg rough stone
--Workstone: 6 kg metal bars
((I'm trying to help you empty the wheelbarrows so we can carry the carcass and sell it. Most of the stuff is damaged and we can give them back later.))
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

ziizo

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1607 on: December 10, 2017, 10:40:28 am »

All this excitement and combat has calmed Tohil (for now).
"You are right. We don't know if more of these beasts are hiding in the water and we lack weapons to fight them. Do you mind sharing some of your spare equipment? All we have is a hammer and a knife."
"you assume we have weapons to spare, which is not quite true. We got this far by using our picks and good fortune as weapons, and I advise you do the same if you want to get a weapon yourself."

"We have a mace in the wheelbarrows take it if you want but nothing beats a trusty pick

Dunno if the tunics there do something I took this one because is magic but these don't look special"
 
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GG, Ziizo. May my spirit live on in your boobs.

randomgenericusername

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1608 on: December 10, 2017, 11:36:47 am »

If I am allowed to, give everyone (and me):
-1 dagger (Except Dwain, we have 7 and he already has one)
-1 cultist hood
-1 damaged wall tiger leather tunic
-1 standing jellyfish leather waterskin
Now everyone has extra water capacity, another helmet in case we lose ours and a way to butcher creatures and avoid the unnarmed combat penalty while reducing the weight on the wheelbarrows and just adding 6kg to everyone. John doesn't want any of the items and neither does Gary.

If I am also allowed to, take the rock hydra leather tunic and mace for myself and give Gary my warhammer. If he doesn't want it, keep it.

(Still help Dustan with healing unless someone else offers to do that and I don't have time to do both things)
« Last Edit: December 10, 2017, 02:46:41 pm by randomgenericusername »
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

ziizo

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1609 on: December 10, 2017, 12:12:35 pm »

John Isn't taking any of these things.

He already showed dislike of using a short range weapon that Isn't the pick, already has a helmet and tunic so he Will not take the hood or the new tunic and his keg and three waterskins making the new waterskin just more extra weight.
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GG, Ziizo. May my spirit live on in your boobs.

randomgenericusername

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1610 on: December 10, 2017, 12:42:32 pm »

((We also need to empty one of the wheelbarrows so we can carry the carcass of thr hydra. Everyone can carry 50kg of stuff and someone has to take all those hoods, daggers, waterskins and tunics. We have 50kg of cultist gear.))
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Coolrune206

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1611 on: December 10, 2017, 01:03:41 pm »

Gary is too busy gleefully hacking at the deceased creature's neck to accept any items.
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

magmaholic

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1612 on: December 10, 2017, 01:25:58 pm »

wait. a chisel and hammer? does anyone have a claim on them?
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I am a Goober.

Rautherdir

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1613 on: December 10, 2017, 01:48:26 pm »

((I'll accept the cultist hood and one of the damaged tunics in the wheelbarrow I'm getting. Otherwise I already have everything I need, and all we need to empty from that wheelbarrow at this point is the coal, the other damaged tunic, and one of the iron bars.))
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randomgenericusername

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1614 on: December 10, 2017, 02:10:21 pm »

((We need to take out 75kg of stuff out of the wheelbarrows and into the inventories of everyone to empty one of them. It's not about taking just what we need. Someone has to take out the stuff and carry it so we can bring the hydra with us.))
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Rautherdir

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1615 on: December 10, 2017, 02:33:03 pm »

((We need to take out 75kg of stuff out of the wheelbarrows and into the inventories of everyone to empty one of them. It's not about taking just what we need. Someone has to take out the stuff and carry it so we can bring the hydra with us.))

((Louis has claimed 3 Iron bars, weighing 30 kg. I have claimed the glowstone, workstone, and one of the tunics, in total 22 kg. What is left is an iron bar, a tunic, and some coal, in total 23 kg. One of the coal could be moved to the other wheelbarrow, more if people grab some of the other stuff in it.))
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randomgenericusername

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1616 on: December 10, 2017, 02:44:57 pm »

((Sure, but I'm still going to share the equipment between everyone who wants it to both reduce weight and give everyone more useful stuff.))
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Starver

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1617 on: December 10, 2017, 03:24:08 pm »

((Presumably prior to anyone else trying to give me things, I have 9kg of theoretical capacity. I'm not claiming anything, and am more concerned with my aforemention looking around if uninterupted, but if someone shoves some random junk in front of me I'll dutifully stow it away. Meta-suggestion, though: someone ought to make room (once they know how much they need) to shove at least one splitter-gained wall's-worth of this ore, as a key to possibly trading in the Roaring axe (glowstone, bindstone) and/or Healknife (healthstone, bindstone) markets, at the very least.))
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randomgenericusername

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1618 on: December 10, 2017, 04:02:13 pm »

Or we could give everything to a single person, which will give them the Overburdened debuff which only affects "Fail terribly" and "Fail by succeeding". As long that they don't get those results they can carry everything, because there doesn't seem to be a hard limit of how much we can actually carry once overburdened.

Since everyone is refusing to take anything from the wheelbarrows, I don't know how do you expect us to also take the Bindstone. The wheelbarrows are almost full and we have a carcass to carry, which will take one full wheelbarrow to move.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

magmaholic

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1619 on: December 10, 2017, 06:07:31 pm »

well,i am willing to carry the chisel and hammer and maybe part of the corpse too. or bindstone or stuff,i dunno.
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I am a Goober.
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