MONKSAre there any cures for ghoulism, vampirism, and/or lichdom? Ask this to the necromancers and the monks; they might have different answers.
Ask the monks what their views on undeath are.
Ask the monks what tasks they have available.
If OceanSoul tells me about the ghost-woman before he catches string-guy, go and follow him as he follows the string (if he does so).
They give roughly similar answers, though the monks know a lot less.
Ghoulism: not really, the rational part of the person's mind has been destroyed.
Vampirism: deeply and arcane ones. You'd probably have to be a vampire to know about them. Not that vampires don't want fewer people to be vampires, the ways of curing it and retaining your body are just so unspeakably awful nobody talks about them.
Lichdom: you're dead. You can stuff your consciousness into something else, even another living body, but your body is either reanimated or just dead, there's no going back.
Undead aren't allowed in their order. They don't like some types, but are perfectly happy to do business with the saner, less dangerous ones.
Tasks... well, the monk vaguely talks about some "pests" that have been bothering the order. Then he gives you really specific locations. One's on a roof, one's in a sewer, one's in a park nearby. Just go eliminate one of the three.
In the past,ask lady, "Would a co-ordinate be possible? If so, I may be able to get some...companions, of mine to help you out, Ms... would you mind telling me your name?...Also, who did this to you, anyway?....Anyway, don't worry, being stuck under a banana tree may be quite an una-peeling situation, heh, but you'll be free soon." Ask guy selling plants about the price of the banana tree. Back in present, tell companions about what she said, and how that should be a better alternative.
"Coordinates... I... I think so? I can tell you lucky numbers, bad numbers, that sort of thing... I was always good at lottery tickets... please, help me soon. You don't know what this is like... I didn't see his face... just woke up in agony..."
As far as you can tell, it's just an ordinary string, but hey, Japanese ghosts are weird, right.
The tree costs £45. It's pretty big, but not so high it couldn't fit outdoors. You want to tell your companions, it's a free action.
"sorry to interupt,but you woulden't know if there are any thamuic energy sources around ?"
The alchemist adjusts his goggles suspisciously.
"Wassat? You wanna fowmic energy source, eh? I ain't got anything big. Nothing worth stealing. There'sa lotta things give off thaumic energy. You wanna power source or sumthin? Thassit?"
Remove the backpack and the sketchbook from inside it. Leave the camera inside the backpack, but turn it on and try to record the woman doing the chanting and the gryphon through the zippered bag top. If I have watercolours, do an image in watercolours, as those are closer to actual paintings. If not, do a sketch and see what happens.
If the camera being turned on is noticed by the gryphon, grab the bag and run like I stole something.
(Also, where'd the cell phone come from? Aren't those expensive?)
(Eh... we'll just assume you all have phones. Most people used to be a functional part of mortal society, after all. Makes more sense you all having maps etc.)
You turn the camera on. The gryphon isn't paying any attention to you, just sunning itself.
You have a small set of artististic chalk crayons, and produce a reasonable sketch over about an hour. You feel a tiny bit of magic flow into you, similar to the unnatural beauty and sensuality from Amdukias, but more psychological this time. You're also feeling a slight improvement in your wandplay from your following - your missiles are less likely to be embarassingly blunt, for example.
Name: Bella, the Speed Witch
Backstory: Bella likes fast things, and fast things like Bella. Motorcycles, sports cars, airplanes, gravity... Bella likes it all. Gotta go fast.
Physical Description: Skin wrapped around some organs and bones and blood and such. Some of it sprouting hairs of some length or another. Just the right number of eyes, and slightly less than standard number of teeth. Nose adorned with a pair of nostrils. Four limbs ending in wiggly cute digits. Average color is pinkish.
Stats:
Magical stats:
Speed Affinity: Fast things like me. If something is already moving quickly I can suggest to it where to head next. When riding speedy things, it becomes easier to control them.
Physical stats:
Melee 1
Agility 2
Still undecided. Give me a bit.
Ben looks bored.
Name: Nanami Adachi. (Nanami)
Unnatural beauty granted by demonic contract and the adoration of mortals. Slight charisma/popularity boost.
Power from mortal media.
Conscripted into twenty-nineth legion of Amdukias.
Puissance: 1
Ritual: 0
Runic Sight: 0
Banal Combat: 0
Aim: 0
Melee: 0
Agility: 1
Praticality: 2
Inventory: £315
Backpack, expensive camera + memory cards
Quality sketching paper, art pens+pencils, charcoal, etc.
Sketches of self as main character, Amdukias, the non-mortal world, etc.
[Glass Rod Crystal Wand] - Enhanced slightly through media
Puissance: 5/5
Puissant Clots: 1
Bob Howard
Puissant fettle - 1
Ritual potency - 1
Runic sight - 1
Banal combat - 0
Practicality - 3
Inventory: £50, 1d20
{Certificate from Belial; Valid for one Potent Medium}
Puissance: 5/5
Puissant Clots: 2
Goethe T. Helle
Puissant fettle - 1
Ritual potency - 2
Runic sight - 1
Banal combat - 0
Aim - 1
Melee - 0
Agility - 2
Practicality - 1
Inventory: £20, clockface minus one hand, highlighter pens, two kitchen knives, half-empty cologne bottle
From the beast: one bone,
Italian Dinner suit, stored at Vince's place.
[Dog Collar Pendant][Molasses Clockhand Wand]
[Icecream Beast Blood Fur Chalice][Beast Remains Wand]
Runes:
Isolation: you never had many friends or allies, so are used to poor odds. +1 to rolls when outnumbered and alone.
Stoicism: a rune that calms those dealing with shock, tragedy or injury.
Perseverance: despite all the odds, you managed to kill a huge beast using nothing but hot syrup. Bonus to attack and extra damage to powerful or resistant enemies after several turns of combat or aggression.
Dwarven Weapon Storage: learned from a dwarf carrying a small armoury on his back. Increases load of weapons and tools that can be borne without being hampered or slowed down, or collapsing outright.
Ruination: when written, it makes a bad situation worse, and an irretrievable one more so. Learned after the second mission.
Puissant clots: 1
Puissance: 6/6
A GHOUL
Name: Ellen York
Puissant fettle: 1
Runic sight: 1
Banal combat: 1
Agility: 3
Runes:Unending Avarice: you can tell which loot is the most expensive and tradeable instantly, and can grab it as well. Pearls, money, fur coats, expensive champagne, and all things glamourous are magically attracted to your questing fingers.
Wallfish: a rune derived from snails you particularly enjoyed eating with pearls and vinegar. Better at avoiding damage when in or heading for cover.
Inventory: Duct Tape, nettles, crocuses, thorns,
Thorny and gothic katana
[Broom - Tier 2] - Roomba wrapped in rusty barbed wire.
[De-thorned Rose Wand]
Under the influence of magical substances
Puissant Clots: 0
Puissance: 6/6
Name: Sir Worthington the Fourth
Has a pretty crappy wooden broom for a leg.
Stats: Ritual Potency: 3
Practicality 3
Agility: -1 (wooden poles and plastic bristles do not a good leg make)
Inventory: £25, Pint of royal blood (stored at Vince's), blood covered knife,
Stored at Vince's place: mortal's tendons, skull and leg bones.
[Glass Eye Pendant] [Paintbrush Wand]
[Toad Demon Battery Acid Tupperware Chalice]
Novice's Pyromancy Flame - Heal Burn (1P), Create Flame (1P)
Puissant Clots: 0
Puissance: 5/5
Jimmy "Car bombs" Castanza
Slightly slowed by a heavy load.
Puissant fettle - 0
Ritual potency - 0
Runic sight - 3
Banal combat - 1
Aim - 1
Melee - 0
Agility - 0
Practicality - 3
Inventory: £20, very rusty saw, length of pipe stuck to block of concrete, highlighter pen
[Lightbulb Antenna Wand]
[Broom - TIER 3] - Bike handles for steering.
Glock 17
Runes:
Detonation: volatile stuff explodes or catches fire more when you're around it. You can't help it, it must be genetic. Written rune used to detonate volatile substances.
Dead Man Running: you escaped the wrath of a mafia boss. Higher chance of surviving things that should really be deadly.
Mafioso: a mafia hitman, you preferred not to let your targets know they were hunted until after they were spread over an area of three hundred metres. Bonus to carefully planned unexpected attacks.
Alchemical (definitely idiot) savant: you saw an alchemist's shop when wandering around London, and deluded yourself that you understood something of how it worked. Because of the nature of magic, this belief is now partially true. Use this rune to make substances a bit more useful or volatile when used in alchemy.
Trader: a rune that when signed signifies to people that you'd be a good guy to buy from and sell things to.
Reticence: a rune whispered to you by birds perched on phone lines, you can get information without giving away much about yourself.
Bethel: a rune that enhances and aids summoning performed where it is written.
Degeneration: you saw men turned into animals. This rune turns advanced things like steel bolts into crappy primitive things, like wooden bolts.
Entrance: a god tried to break into our world. You now have a +2 in breaking into magic places you shouldn't be messing about with.
Hiijacking: Sand crashed a summoning-party and inserted herself into the centre of the ritual. Things with this rune written on will be more central to events and will conduct more power and magical energy than they should by rights.
Hassle: a rune that allows you to deal more effectively with multiple threats, distractions and tasks at once.
Scrap-crafting: after making a wand with bicycle horns, you have improved at making stuff out of junk. And you were already great at making stuff out of junk.
Oligarchy: a rune revealed to you the first time you flew over London, spelled out in the twistings of the financial buildings and the houses of millionares. Increases your power according to how much money you have.
Punctuality: You're good at getting things done on time.
Puissant clots: 0
Puissance:5/5
Ben Breeze
Stats:
Puissant fettle - 0
Ritual potency - 0
Runic sight - 0
Banal combat - 4
Aim - 1
Melee - 1
Agility - 2
Practicality - 0
Inventory: knife, taser, handcuffs, police baton, stab vest, torch, incapacitant spray, and a first aid kit. All in sports bag
Also a bag of athames, 2.5 legs War Bacon (Vince's Fridge), a worn face-concealing hooded coat.
Two generous Roast Beef and Horseradish Sandwiches
Gunfarmer P90 (44/50) (in bag)
Puissant clots: 3
Puissance:5/5
Steve
Puissant fettle - 0
Ritual potency - 0
Runic sight - 0
Banal combat - 3
Aim - 0
Melee - 0
Agility - 3
Practicality - 0
Inventory: £50
Puissance: 5/5
Clots:2/2
45 51.52794405 -0.10083422
29 51.50954902 -0.09518720
27 51.52131023 -0.09379795
23 51.52964890 -0.09170863
3 51.50977546 -0.09033833
5 51.53599654 -0.08819522
41 51.55008986 -0.08499252
36 51.51623709 -0.08437462
51 51.53176823 -0.08341378
7 51.53657136 -0.08331757
16 51.51596530 -0.08128497 x Turn 1 - building site hiding
2 51.51384234 -0.08050239 x Turn 1 - gherkin
38 51.51692426 -0.07977990 x Turn 1 - bannana tree spirit
10 51.52894264 -0.07948152
8 51.50212410 -0.07198233
42 51.53620680 -0.06894308
48 51.55079017 -0.06866920
49 51.52185754 -0.06799838
12 51.52158033 -0.06712527
20 51.50352342 -0.06645267
19 51.50157940 -0.06491329
6 51.55260371 -0.06033162
31 51.52519718 -0.05922115 x First Turn PajPaj's Alchemist
22 51.50526172 -0.05717581
1 51.52729900 -0.05566570: Tube station, not a marked point
21 51.52734653 -0.05367509
9 51.51893029 -0.05175336
24 51.52735632 -0.05152098
47 51.52222851 -0.05089228
4 51.54838474 -0.05076161
28 51.51650992 -0.05023396
39 51.53359681 -0.04587580
34 51.54166454 -0.04509002
50 51.54295844 -0.04121968
17 51.50743908 -0.03904600
44 51.55111980 -0.03869427
14 51.54911565 -0.03794889
46 51.55534182 -0.03691525
18 51.52769504 -0.03652376
43 51.52687934 -0.03619089
35 51.54249414 -0.03232515
25 51.50394795 -0.03045906
15 51.54937445 -0.02803366
32 51.52063744 -0.02685790
13 51.50938992 -0.02618131
26 51.51692318 -0.02216324
40 51.53954143 -0.02090852
11 51.54616874 -0.02080790
30 51.53387396 -0.01758724
37 51.52826164 -0.01510260 x Dev's Apartment building
33 51.53082747 -0.01403799