"Hey! Yeah, we just noticed your big powerful magical aura and wanted to see what's up with that! Like, haha, can you give me a few tips, because wow~"
Hey, look at that. I want that.
This is I N T O X I C A T I N G
Sir Worthington IV just glares at Ellen with an expression of pure rage and facepalmery for a full 15 seconds (or so). Then:
"Bugger this. I've gotten what I came here for ((OOC: a puissant clot)), you -"
*Sir Worthington IV almost says something incredibly rude and ungentlemanlike, then decides against it*
"- people can meet me later at the drug van."
Hopefully(,) the Recluse will be interested in a "drug van". If not, oh well, I don't give a !@#$ anymore. Be glad that I didn't blow your cover out of spite, because I was really tempted to do that for a moment there.
Head back to the van. If the Recluse wants to come, take him with me.
nobody there? Go look for the others. Maybe they had better luck.
"Cargo pants guy, you might want to look away. Things are about to get ugly."
Pm'd action.
This is between Egan and me, and Egan and me alone. I won't attack anyone else on the team (or the Recluse) unless they attack or taunt me first. If I can, I'll take Ellen out non-lethally. If not... well, she had it coming.
((ONE bolded post per turn please. And no extra puissance from the Recluse's presence.))
Aim: 2
+2RTD: 2
+3Well, neither of you have been dealing with the situation well thus far, and nothing changes this turn. Sir Worthington waves his paintbrush wand at Ellen, catching her open and blabbering mouth with one spell, and something white rushes onto the end of the brush. He flicks it determinedly at her face, and manages to send a spray of teeth into her forehead, drawing blood as the sharp bases lodge in her skin. Ellen twists away and to the side instinctively, drawing her wand.
The guy in cargo pant looks pretty agitated, and screams something about leaving him alone. He tries to slam the door on you, but his hand blurs and vibrates until his forearm has turned into a singing blue blade, sharp enough to slice the veil between dimensions. The doorhandle is turned into woodshavings.
Derrick walks onto the scene at this moment, gaining a clot. He observes Ellen and Sir Worthington with wands drawn on one another, and the thirtyish man screaming that they should go away and that he doesn't want to do any of it. Then he just doubles up and starts screaming.
If those objects are small enough to conceal, and decently valuable, pocket them. Then search the kitchen area for food, and make a couple sandwiches. Got a lot more rooms to search, gonna need some fuel.
They aren't really, they'd weigh you down. Everything of easy value is gone. Loads of sandwich materials though, and a reasonably stocked larder. You go for roast beef and horseradish.
Checking the freezer section for ice cream, you discover the white and frozen corpse of a woman, completely drained of blood, with two small wounds on the back of her neck. Drat, you were hoping for Rum and Raisin.
Knock on the door of room 06, and stand slightly to the side of the door. If anyone answers, ask if they have any unusual objects they want to be rid of. If they say yes, ask if they are technological, simple, or unnatural in nature.
Hmm, I'll Throw open the Blinds and Walk in Flash wand ready, Who knows, they a might be vampires waiting for morning.
Goethe knocks on the door. It is opened by an extremely pale gentleman, who looks sixtyish, but still has impeccable evening dress, red lips and very dark black hair, neatly parted.
"No, we are not going to give you free stuff. If you wanted parts of the coffin of Vladmistich the Dismemberer, you should have robbed his grave before we did. We are not selling any."
You notice a partly deconstructed and very ornate coffin, iron and metal curled in minute gothic decoration. This guy seems pretty keen on keeping hold of it.
Unnoticed, Jimmy enters the kitchen of the apartment, currently behind the man with the prominent canines who just opened the door. It sounds like someone's getting up in the bedroom adjacent, where the other two men were. He notices the magical and important pieces of the artifact coffin lying on the kitchen table, as well as a bag of unmagical high-carat gold coins. Currently, nobody has seen him.
You know, you'd have to be pretty brave to steal something from these guys.Goethe T. Helle
Puissant fettle - 1
Ritual potency - 2
Runic sight - 1
Banal combat - 0
Aim - 1
Melee - 0
Agility - 2
Practicality - 1
Inventory: £5, clockface minus one hand, highlighter pens, knife
From the beast: one bone, empty molasses jar.
[Dog Collar Pendant][Molasses Clockhand Wand]
[Icecream Beast Blood Fur Chalice][Beast Remains Wand]
Runes:
Isolation: you never had many friends or allies, so are used to poor odds. +1 to rolls when outnumbered and alone.
Stoicism: a rune that calms those dealing with shock, tragedy or injury.
Perseverance: despite all the odds, you managed to kill a huge beast using nothing but hot syrup. Bonus to attack and extra damage to powerful or resistant enemies after several turns of combat or aggression.
Dwarven Weapon Storage: learned from a dwarf carrying a small armoury on his back. Increases load of weapons and tools that can be borne without being hampered or slowed down, or collapsing outright.
Puissant clots: 1
Puissance: 6/6
Name: Ellen York
Has a few teeth embedded in forehead. Blood on face.
Puissant fettle: 1
Runic sight: 1
Banal combat: 1
Agility: 3
Runes:Unending Avarice: you can tell which loot is the most expensive and tradeable instantly, and can grab it as well. Pearls, money, fur coats, expensive champagne, and all things glamourous are magically attracted to your questing fingers.
Wallfish: a rune derived from snails you particularly enjoyed eating with pearls and vinegar. Better at avoiding damage when in or heading for cover.
Inventory: Duct Tape, nettles, crocuses, thorns,
[Broom] - Roomba wrapped in rusty barbed wire.
[De-thorned Rose Wand]
Puissant Clots: 1
Puissance: 6/6
Name: Sir Worthington the Fourth
Stats: Ritual Potency: 3
Practicality 3
Inventory: £45,
[Glass Eye Pendant] [Paintbrush Wand]
{Financial Toad Demon Mucus}
Puissant Clots: 1
Puissance: 3/5
Jimmy "Car bombs" Castanza
Slightly slowed by a heavy load.
Puissant fettle - 0
Ritual potency - 0
Runic sight - 3
Banal combat - 1
Aim - 1
Melee - 0
Agility - 0
Practicality - 3
Inventory: £25, very rusty saw, length of pipe stuck to block of concrete, highlighter pen
[Lightbulb Antenna Wand]
[Broom] - Bike handles for steering.
Runes:
Detonation: volatile stuff explodes or catches fire more when you're around it. You can't help it, it must be genetic. Written rune used to detonate volatile substances.
Dead Man Running: you escaped the wrath of a mafia boss. Higher chance of surviving things that should really be deadly.
Mafioso: a mafia hitman, you preferred not to let your targets know they were hunted until after they were spread over an area of three hundred metres. Bonus to carefully planned unexpected attacks.
Alchemical (definitely idiot) savant: you saw an alchemist's shop when wandering around London, and deluded yourself that you understood something of how it worked. Because of the nature of magic, this belief is now partially true. Use this rune to make substances a bit more useful or volatile when used in alchemy.
Trader: a rune that when signed signifies to people that you'd be a good guy to buy from and sell things to.
Reticence: a rune whispered to you by birds perched on phone lines, you can get information without giving away much about yourself.
Bethel: a rune that enhances and aids summoning performed where it is written.
Degeneration: you saw men turned into animals. This rune turns advanced things like steel bolts into crappy primitive things, like wooden bolts.
Entrance: a god tried to break into our world. You now have a +2 in breaking into magic places you shouldn't be messing about with.
Hiijacking: Sand crashed a summoning-party and inserted herself into the centre of the ritual. Things with this rune written on will be more central to events and will conduct more power and magical energy than they should by rights.
Hassle: a rune that allows you to deal more effectively with multiple threats, distractions and tasks at once.
Scrap-crafting: after making a wand with bicycle horns, you have improved at making stuff out of junk. And you were already great at making stuff out of junk.
Oligarchy: a rune revealed to you the first time you flew over London, spelled out in the twistings of the financial buildings and the houses of millionares. Increases your power according to how much money you have.
Punctuality: You're good at getting things done on time.
Puissant clots: 2
Puissance:5/5
Ben Breeze
Stats:
Puissant fettle - 0
Ritual potency - 0
Runic sight - 0
Banal combat - 4
Aim - 1
Melee - 1
Agility - 2
Practicality - 0
Inventory: knife, taser, handcuffs, police baton, stab vest, torch, incapacitant spray, and a first aid kit. All in sports bag
Also a bag of athames, a cooked leg (stored at Vince's place), a worn face-concealing hooded coat.
Eight generous Roast Beef and Horseradish Sandwiches
Gunfarmer P90 (50/50) (in bag)
Awkwardly holding tophat and embroidered coat.
Puissant clots: 3
Puissance:5/5
Name: Sir Ritualington
DEAD
Ritual Potency: 3
Agility 3
Inventory: £50
[Wooden Cane Staff] - taken by police.
Puissant Clots: 1
Puissance:5/5
Name: Derrick
Slightly slowed by a heavy load
Puissant fettle - 1
Banal combat - 2
Melee - 1
Agility - 1
Practicality - 1
Inventory: £40, scrap metal spike, crate.
[Pocket Knife Wand] [Scrap Metal Shield Staff]
Puissant Clots: 1
Puissance:6/6