Whelp, I'm going to Break into Room 6 Viva window.
Okaaay, so the break-in. You do a broom-assisted hop onto the balcony, a few metres above the ground, and begin prying at the window.
6+
3+2You unscrew the screws around the base of the window with your bare hands, use them to open the window lock, then remove the entire pane of glass and the wood around it from the now empty window frame, all silently.
You see a bed with two young men dressed entirely in black lying on it, peeping through a chink in the curtains. You can't see anything of the other room/kitchen without going into the apartment or unlocking the balcony door.
Welp, head to 05. Try to jimmy the lock with a knife, if that's not feasible just break the door down (with a knife ready). What's inside?
Welp, head to 05. Try to jimmy the lock with a knife, if that's not feasible just break the door down (with a knife ready). What's inside?
go with him, but stay somewhat out of the way.
The two of you head to the end of the corridor on the first floor. The apartments are arranged something like this, by the way:
01 03 05
XX----=-------=-------=---Fire Escape
XX----=-------=-------=---
02 04 06
Where XX represents the entrance and main staircase
Prac: 3
You weaken the lock with a knife. Then you just kick the damn door down and rush whoever's inside.
Which is nobody.
There are signs of a struggle in the kitchen, though no blood, just knocked-over stuff.
The balcony door is unlocked but closed. So you could have just unlocked it.
And seeing as you're bound to ask anyway, there are one or two objects you could sell, but no visible cash or jewellery.
Derrick just stands there awkwardly, wondering what an accomplice at a break-in is meant to do.
Thank secretary for her time, and enter earshot of door 24.
You observe your companions knocking. A slightly tubby, thiryish man, unshaven, opens the door. And he stinks of raw, unwashed power. Other unwashed stuff too, like alcohol, but mostly power.
You gain a puissant clot. And step back towards the stairwell at the end of the corridor just the teeniest bit.
Knock on door 24. It's worth warning the person there that we're here, so they don't attack us if things go loud.
If the guy answers the door:
"Hello, we're with the Society of Dimensional Preservation. We've had some complaints about you weakening the fabric of reality to dangerous levels. Now, while we don't mind you using your ability to create portals for... recreation, you will need to be trained in the proper construction of them so that you don't accidentally summon an invasion force of prismatic horrors or the like. Fortunately, while the training process used to take weeks, recent magical rituals have enabled us to shorten the time required dramatically. If you would kindly come with us, we could get your dimensional magic stabilized within the hour."
Once I realize that he's saying bullshit, interrupt with this:
"Hey mate, we're witches. Fair warning; we're going to be doing some magical shit in this apartment, but it shouldn't interrupt your regularly scheduled whatever the fuck that is. Ignore my buddy, he's an idiot pathological liar."
The man that walks out gives out an incredible impression of magical power and importance. His pupils are dilated, there's a thin trail of dribble wetting his shirt, and his baggy cargo pants display an unappetising bulge. Overall, a thirtish badly kempt man.
He interrupts the two of you as you fall over one another to talk to him.
"What the fuck are you on about? I don't know you or this bullshit. Can you just go away?"
The two of you gain a puissant clot each just from seeing him. He's that blatant a wellspring of arcane energy.
The man seems visibly nervous and upset.
You can keep track of the rooms yourselves by now.
Goethe T. Helle
Puissant fettle - 1
Ritual potency - 2
Runic sight - 1
Banal combat - 0
Aim - 1
Melee - 0
Agility - 2
Practicality - 1
Inventory: £5, clockface minus one hand, highlighter pens, knife
From the beast: one bone, empty molasses jar.
[Dog Collar Pendant][Molasses Clockhand Wand]
[Icecream Beast Blood Fur Chalice][Beast Remains Wand]
Runes:
Isolation: you never had many friends or allies, so are used to poor odds. +1 to rolls when outnumbered and alone.
Stoicism: a rune that calms those dealing with shock, tragedy or injury.
Perseverance: despite all the odds, you managed to kill a huge beast using nothing but hot syrup. Bonus to attack and extra damage to powerful or resistant enemies after several turns of combat or aggression.
Dwarven Weapon Storage: learned from a dwarf carrying a small armoury on his back. Increases load of weapons and tools that can be borne without being hampered or slowed down, or collapsing outright.
Puissant clots: 1
Puissance: 6/6
Name: Ellen York
Puissant fettle: 1
Runic sight: 1
Banal combat: 1
Agility: 3
Runes:Unending Avarice: you can tell which loot is the most expensive and tradeable instantly, and can grab it as well. Pearls, money, fur coats, expensive champagne, and all things glamourous are magically attracted to your questing fingers.
Wallfish: a rune derived from snails you particularly enjoyed eating with pearls and vinegar. Better at avoiding damage when in or heading for cover.
Inventory: Duct Tape, nettles, crocuses, thorns,
[Broom] - Roomba wrapped in rusty barbed wire.
[De-thorned Rose Wand]
Puissant Clots: 1
Puissance: 6/6
Name: Sir Worthington the Fourth
Stats: Ritual Potency: 3
Practicality 3
Inventory: £45,
[Glass Eye Pendant] [Paintbrush Wand]
{Financial Toad Demon Mucus}
Puissant Clots: 1
Puissance: 5/5
Jimmy "Car bombs" Castanza
Slightly slowed by a heavy load.
Puissant fettle - 0
Ritual potency - 0
Runic sight - 3
Banal combat - 1
Aim - 1
Melee - 0
Agility - 0
Practicality - 3
Inventory: £25, very rusty saw, length of pipe stuck to block of concrete, highlighter pen
[Lightbulb Antenna Wand]
[Broom] - Bike handles for steering.
Runes:
Detonation: volatile stuff explodes or catches fire more when you're around it. You can't help it, it must be genetic. Written rune used to detonate volatile substances.
Dead Man Running: you escaped the wrath of a mafia boss. Higher chance of surviving things that should really be deadly.
Mafioso: a mafia hitman, you preferred not to let your targets know they were hunted until after they were spread over an area of three hundred metres. Bonus to carefully planned unexpected attacks.
Alchemical (definitely idiot) savant: you saw an alchemist's shop when wandering around London, and deluded yourself that you understood something of how it worked. Because of the nature of magic, this belief is now partially true. Use this rune to make substances a bit more useful or volatile when used in alchemy.
Trader: a rune that when signed signifies to people that you'd be a good guy to buy from and sell things to.
Reticence: a rune whispered to you by birds perched on phone lines, you can get information without giving away much about yourself.
Bethel: a rune that enhances and aids summoning performed where it is written.
Degeneration: you saw men turned into animals. This rune turns advanced things like steel bolts into crappy primitive things, like wooden bolts.
Entrance: a god tried to break into our world. You now have a +2 in breaking into magic places you shouldn't be messing about with.
Hiijacking: Sand crashed a summoning-party and inserted herself into the centre of the ritual. Things with this rune written on will be more central to events and will conduct more power and magical energy than they should by rights.
Hassle: a rune that allows you to deal more effectively with multiple threats, distractions and tasks at once.
Scrap-crafting: after making a wand with bicycle horns, you have improved at making stuff out of junk. And you were already great at making stuff out of junk.
Oligarchy: a rune revealed to you the first time you flew over London, spelled out in the twistings of the financial buildings and the houses of millionares. Increases your power according to how much money you have.
Punctuality: You're good at getting things done on time.
Puissant clots: 2
Puissance:5/5
Ben Breeze
Stats:
Puissant fettle - 0
Ritual potency - 0
Runic sight - 0
Banal combat - 4
Aim - 1
Melee - 1
Agility - 2
Practicality - 0
Inventory: knife, taser, handcuffs, police baton, stab vest, torch, incapacitant spray, and a first aid kit. All in sports bag
Also a bag of athames, a cooked leg (stored at Vince's place), a worn face-concealing hooded coat.
Gunfarmer P90 (50/50) (in bag)
Awkwardly holding tophat and embroidered coat.
Puissant clots: 3
Puissance:5/5
Name: Sir Ritualington
DEAD
Ritual Potency: 3
Agility 3
Inventory: £50
[Wooden Cane Staff] - taken by police.
Puissant Clots: 1
Puissance:5/5
Name: Derrick
Slightly slowed by a heavy load
Puissant fettle - 1
Banal combat - 2
Melee - 1
Agility - 1
Practicality - 1
Inventory: £40, scrap metal spike, crate.
[Pocket Knife Wand] [Scrap Metal Shield Staff]
Puissant Clots: 0
Puissance:6/6