Roll 2----Mercenary 1Deciding to take up the Relic Hunt quest, you rip off the notice and take it with you before going to the Golden Harpy inn. It took you about seven minutes to reach the building, since it wasn't located very far from the outpost. Anyway, you go inside and take a look around: there a bar on the left where a bulky man was serving drinks and foodstuff, the rest of the space being occupied by many round tables scattered around, most of them being occupied by patrons, and finally there was a wooden staircase leading up at the other end of the room. After taking a few steps inside you are approached by a golden haired man wearing a pale yellow tunic and a black cloak around his shoulders.
"Greetings, my name is Ohura Daxon, the relic hunter." he introduces himself with a smile. Now that he's closer, you can see that he has two scimitars sheathed at his waist.
"I saw that you have the notice I posted at the outpost, so you must've taken up my request." Daxson explains, eyeing the paper in question that's sticking out of your pocket.
"But ah, where are my manners? Please, take a seat, have a... drink if you wish, before we go." he adds after a moment, his expression looking somewhat uncertain as he finished his sentence.---
NRDLName: Nix The Deceased Duelist
Race: Skeleton (Cannot feel pain, cannot bleed, +1 power/parry, -2 defense against blunt attacks, -1 to all magic except dark)
Gender: Male
Appearance: Very healthy looking set of bones, clearly drank a lot of milk in life.
Faction: Mercenary
Starting Location: Ultai
Element (1 only): Darkness
Inventory:
- Aquapunga Potion (+2 health, heals broken bones, stops bleeding, doesn't reduce pain) {2}
- Obsidian powder (+2 defense and +1 RES for 3 turns) {2}
---
Head:
Neck:
Torso: Leather Hauberk (+1 defense, +1 power)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Rapier (+2 stabbing, +1 accuracy, -1 power)
Weapon 2:
--
Stats:
STR: 0
DEX: 1
RES: 0
AGI: 0
INT: 0
EXP: 0/20
--
Active Ability:
- Taunt (Angers opponent, causing them to rush forward, with a penalty of -2 to defence. Debuff lasts 2 turns and cannot stack. May be used 3 before a 3 turn cooldown. Radius: 2)
Passive Ability:
- Menacing aura: (-1 attack to all enemies in a radius of 3. The effect doubles for enemies in melee range.)
Mercenary 2(Nayrous: 3 + 3 + 2 - 1 = 7 vs 7 = 1 + 2 + 4 Dodge Emerald Basilisk #1)
You slash in an arc towards one of the green basilisks, but it manages to move out of they way in the last second. Gritting your teeth, you attack it again:
(Nayrous: 1 + 3 + 2 - 1 = 5 vs 8 = 1 + 2 + 5 Dodge Emerald Basilisk #1)
The basilisk dodges your attack again, more easily this time. At least your assault seems to have put some distance between you two, so it can't retaliate immediately. Meanwhile, the other two basilisks attack:
(L. Blue Basilisk: 2 + 1 + 1 - 1 = 3 vs 4 = 1 - 1 + 1 + 1 + 2 Parry Nayrous)
(Emerald Basilisk: 5 + 1 + 1 - 1 = 6 vs 8 = 1 - 1 + 1 + 1 + 6 Parry Nayrous)
You manage to fend off both of their attacks, leaving you unharmed. The three reptiles group together this time, the green ones staying in front of blue, seemingly covering him.---
Enemies:
Light blue Bassilisk
Race: Basilisk (+1 accuracy, +2 dodge, -1 power, -2 earth defense)
Element: Ice
--
Torso: Icy scales (+1 defense, ??)
Weapon: Pointy Teeth (??)
--
Stats:
STR: 0
DEX: 1
RES: 1
AGI: 0
INT: 0
--
Active Ability:
- Ice:
-- Enfrost (??)
Passive Ability:
Emerald Basilisk x 2
Race: Basilisk (+1 accuracy, +2 dodge, -1 power, -2 earth defense)
Element: Nature
--
Torso: Green scales (+1 defense)
Weapon: Pointy Teeth (??)
--
Stats:
STR: 0
DEX: 1
RES: 0
AGI: 1
INT: 0
--
Active Ability:
Passive Ability:
---
WunderKatzeName: Nayrous
Race: Skeleton (Cannot feel pain, cannot bleed, +1 power/parry, -2 defense against blunt attacks, -1 to all magic except dark
Gender: Male
Appearance: Nayrous is a skeleton adorned in old incantations and the seals of various wizards, upon his forehead rests rubies and amethyst. His eyes glow with a velvet color, displaying the name of his soul in a circular rune.
In combat Nayrous summons the armor of his old self, a well fit (to a human body) suit of black steel with purple drapings and a galea style helmet with a face plate.
Faction: Mercenaries.
Starting Location: Indinera forest
Element: Darkness
Inventory:
- Carnem deleo (rod) (Range: up to 6. +1 power)
- Healing Reagent (+2-3 health, -3-5 pain, cures poison)
--
Head:
Neck:
Torso: Seals of augenda voluntatem (+1 defense, +2 additional magical defense, +1 accuracy, -1 parry, bonuses can be nullified for 3 turns by any dispelling skill.)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Broadsword (2H) (+3 slashing, +2 power, -1 accuracy, -2 dodge, +1 parry if STR is above 4)
Weapon 2:
--
Stats:
STR: 2 (+2)
DEX: 0
RES: 1 (+1)
AGI: 0
INT: 0 (-1)
EXP: 0/20
--
Active Ability:
- Estuans mortem (Nayrous can focus his power, removing Spiritus sepulturam, to summon a ghastly suit of armor. This suit negates the defensive weakness' of his skeletal form. In addition this form provides +1 STR and +1 RES. In this form he can also convert INT points into STR points. Estuans mortem lasts 3 turns. When the buff expires, all converted STR goes back to INT. Has a 5 turn cooldown.) {Cooldown: 5 turns left}
Passive Ability:
- Spiritus sepulturam (Nayrous general form does not lend itself well to physical combat, however; this form with all of its seals and incantations lends itself well to magic in this form Nayrous suffers -1 to defense and STR but gains +2 to magic rolls.)
Condition:
- Ghastly power (+1 STR, +1 RES, +2 blunt defense, converts INT to STR, Spiritus sepulturam nullified for the duration) {3 turns remaining}
Mercenary 3You search around the area you're in. You can see that some of the trees have some weird red oval shaped fruits in them and decide to take some of those you can reach. Moving on, you see that there is a bird nest on top of one of the few pillars that were still whole and finally, you find a Cycca Leaf just sitting there on a rock. You decide to take it, but just as you turn around you see a lizard man staring at you with anger.
"Hey! You stole my healing leaf! I'll kill you, human thief!" he yells towards you before swinging a crude wooden hammer towards you.
(Lizardman: 1 + 1 + 2 + 1 + 1 = 6 vs 6 = 1 - 1 + 2 + 4 Parry Antaeus)
You barely manage to unsheathe your giant sword and parry his attack in time.
---
Enemies:
Green Lizardman
Race: Lizardman (+1 blunt, +1 power, -1 accuracy, -1 fire defense)
Element: Nature
--
Torso: Brown Runes (+1 magical defense)
Weapon: Crude hammer (+1 impact, -1 parry)
--
Stats:
STR: 0
DEX: 0
RES: 0
AGI: 1
INT: 0
--
Active Ability:
Passive Ability:
---
Rethi-EliName: Antaeus
Race: Human
Gender: Male
Appearance (optional): A plain-clothed man with a giant sword strapped to his back. A wide-brimmed hat hides his face.
Faction: Mercenary
Starting Location: The outskirts of Metrolia
Element (1 only): Fire
Inventory:
- Shield Potion (-4 pain, +1 defense for 6 turns) {1}
- Obsidian powder (+2 defense and +1 RES for 3 turns) {1}
- Red fruit (??) {5}
- Cycca Leaf (+1 health, -1 pain, cures Venom) {1}
---
Head:
Neck:
Torso:
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1: Flame Ring (+1 to fire spells, +2 attack vs ice enemies, -1 magic defense, -1 attack vs fire enemies)
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Zweihander (2H) (+3 power, +2 slashing, +1 accuracy if you have 3 or more STR, -1 parrying, -2 dodging) [/glow]
Weapon 2:
--
Stats:
STR: 0
DEX: 0
RES: 2 (+1)
AGI: -1 (-1)
INT: 0
EXP: 0/20
--
Active Ability: (1 only):
- Willpower (Gives a buff of +2 power, +1 accuracy and +2 parry that lasts 3 turns. Has a cooldown of 5 rounds.)
Passive Ability (1 only):
- Tough: (+1 physical defense, +1 RES, -1 AGI)
Empire 1As you dashed towards Erik, you could see the corners of his lips forming into a smirk as he also charged towards you.
(Clash{AGI}: Mystel 1 vs 5 Erik)
He easily weaves through your guard and makes an attempt to stab you, forcing you to stop your attack and defend yourself:
(Erik: 1 + 2 + 1 = 4 vs 7 = 1 + 2 + 4 Dodge Mystel)
You manage to dodge his rapier by sidestepping before returning the favor:
(Mystel: 3 + 2 + 2 - 1 = 6 vs 2 = 1 + 1 Parry Erik)
You land a blow square in the chest but stop yourself before actually hurting your adversary. Meanwhile, Paladin Rayes motions you to stop and approaches both of you.
"Alright, I've seen enough. You both fought well, but it is clear that Mystel is the winner." he declared.
"You've definitely improved since last time we dueled. Good luck at the championship." Erik said with a wink as he sheathed his rapier.
"Either way, you're all free to go now. Mystel, Carola, make sure come at the city entrance Sunday at six hours in the morning." your teacher informed before walking back inside the building. Some students followed after him, probably going back to the student ward to rest, others went to other districts of the town to do some shopping, hang around the pub or visit their families and a few remained in the training field and began sparring or practicing.
"So, what do we do now?" Erik asked after a moment. You consider your options. ---
Allies:
Erik
Race: Human
Faction: Human Empire
Element: Water
--
Hand Left and Right: Fine Leather Gloves (+1 defense, +1 power)
Weapon 1: Rapier (+2 stabbing, +1 accuracy, -1 power)
---
Stats:
STR: 0
DEX: 0
RES: 1
AGI: 0
INT: 0
---
Active Ability:
Passive Ability:
- Fluid Strikes(??)
---
CrimsonName: Mystel
Race: Human
Gender: Female
Appearance: Light Blonde Hair, Blue Eyes, Slightly shorter than average
Faction: Human Empire
Starting Location: Tyrine
Element: Thunder
Inventory:
- Sparkcrystal powder (+2 dodge, +1 AGI for 3 turns) {2}
- Healing Reagant (+2-3 health, -3-5 pain, cures poison)
--
Head:
Neck:
Torso:
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Dai-Katana (+2 slashing, +1 accuracy, -1 pierce)
Weapon 2: Dai-Katana (+2 slashing, +1 accuracy, -1 pierce)
--
Stats (you get 1 stat point from the beginning):
STR: 0
DEX: 1
RES: 0
AGI: 0
INT: 0
EXP: 0/20
--
Active Ability:
- Battle Focus (Sharpen your senses in order to gain +1 attack and +2 accuracy for 3 turns. Does not use up a major action. Cooldown: 5)
Passive Ability:
- Honed Senses (May be toggled between giving +2 dodge and -1 parry or +2 parry and -1 dodge to self. Currently toggled for: Dodge bonus)
- Dual wielding (Dai-Katana) (+1 accuracy, +1 dodge, -1 power, -1 parry)
Empire 2You take a few steps forward before having a change of hearth and deciding to follow the path leading right. It doesn't take long for you to come across the source of the shrieking: a relatively small sized wolf with jet black fur who was bleeding from a bite wound on his back and seemed to have been pinned down by a medium-sized three headed anaconda with light green skin and red spots. You realize that the reptile was actually toying with the poor wolf, since it was only using one head to attack and it's tail to pin him down. Neither of them have noticed you yet.---
Enemies:
Indinera Anaconda
Race: Anaconda (+2 dodge, +1 stabbing, +1 accuracy, -1 slashing defense, attacks 3 times when injured)
Element: Nature
--
Weapon: Big teeth (+2 stabbing, +1 pierce, -1 parry)
--
Stats:
STR: 0
DEX: 1
RES: 0
AGI: 0
INT: 0
--
Active Ability:
- Constrict (??)
Passive Ability:
---
_DivideByZero_Name: Cyfraith
Race: Wraith (+2 to magic, +1 dodge, -2 physical attack, -1 parry)
Gender: Female
Appearance: A puppet of wood, string, and leather that moves by itself. It looks deceptively human, having a real face and expressions, and most people wouldn't know what she is at first glance... until they hear the clattering of wooden limbs moving against each other. She wears thick, ornate dresses that she weaves herself, this helps to muffle the sound a bit.
She has white hair and red eyes.
Faction: Human Empire
Starting Location: Indinera forest
Element: Air
Inventory:
- Razor Wire (Can be used for attaching things together, crafting, or self-repair to restore 1 health and remove 1 pain point. Can consume for +1 STR for 1 turn) {5}
- Magicka Energyzer (+2 to magic for 3 turns, speeds up cooldowns by 1 upon use) {2}
--
Head:
Neck:
Torso: Kah'Hur Mist Dress (+2 dodge, +1 magical defense, +1 power, -1 parry, -2 defense vs fire)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Throwing Knives (Base range = up to 1, +1 stabbing, +1 accuracy, -1 power) (keeps razor wire tied around them for retracting them)
Weapon 2:
--
Stats:
STR: 0
DEX: 0
RES: 0
AGI: 0
INT: 1
EXP: 0/20
--
Active Ability:
- Air:
-- Tempest(Creates a howling gale that pushes objects and people with +2 accuracy and -1 power. Range 3. Has an area of effect of 2. Cyfraith will also be affected by the gale if she isn't holding onto something. Has a cooldown of 3.)
Passive Ability:
- Accelerator(Cyfraith moves not by physical power, but by focusing elemental energy. Objects she touches tend to become more lightweight, giving +1 accuracy to melee and throwables)