Roll 4----I'd suggest that you use your abillities more often in battle, since your enemies definitely will (if they have any).
--
Also, I forgot to mention that whenever you win a roll using a weapon/skill or parrying/dodging, and also use buff abilities, you gain 1 EXP point for said skill/weapon type or defense type. When enough exp accumulates, you get a passive that increase stuff like parry, dodge, attack with a weapon type or a small upgrade in the skill's case.--
Mercenary 1Daxon looks at you as you go near a palm tree and pick up something. Wiping away the sand you find out that it was... a blue apple? You decide to show it to your patron.
"Ah, it seems you hit the jackpot my friend! This is a Sacj-dil apple, a very rare item. It is said that it was enchanted by the Godess of Life herself to increase the resistance of whoever eats it. You could also sell it for a good price, too." he explains with a wide grin on his face.
Anyway, before deciding what to do with the apple, you two head up the steps of the pyramid. The inside turns out be even more grandious that the outside, the first room you enter having many golden rod-like monuments placed in a square shape. There are also two ways you can go: a large path leading north and a small hallway to the right.---
NRDLName: Nix The Deceased Duelist
Race: Skeleton (Cannot feel pain, cannot bleed, +1 power/parry, -2 defense against blunt attacks, -1 to all magic except dark)
Gender: Male
Appearance: Very healthy looking set of bones, clearly drank a lot of milk in life.
Faction: Mercenary
Starting Location: Ultai
Element: Darkness
Inventory(3/8):
- Aquapunga Potion (+2 health, heals broken bones, stops bleeding, doesn't reduce pain) {2}
- Obsidian powder (+2 defense and +1 RES for 3 turns) {2}
- Sacj'dil apple (+1 RES. Permanent.)
---
Head:
Neck:
Torso: Leather Hauberk (+1 defense, +1 power)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Rapier (+2 stabbing, +1 accuracy, -1 power)
Weapon 2:
--
Stats:
STR: 0
DEX: 1
RES: 0
AGI: 0
INT: 0
EXP: 0/20
--
Active Ability:
- Taunt (Angers opponent, causing them to rush forward, with a penalty of -2 to defence. Debuff lasts 2 turns and cannot stack. May be used 3 before a 3 turn cooldown. Radius: 2)
Passive Ability:
- Menacing aura: (-1 attack to all enemies in a radius of 3. The effect doubles for enemies in melee range.)
Mercenary 2(Nayrous: 2 + 3 + 2 - 1 = 6 vs 8 = 1 + 2 + 5 Dodge Emerald Basilisk #2)
The basilisk manages to dodge your first attack and starts backing away before you swing again.
(Nayrous: 4 + 3 + 2 - 1 = 8 vs 5 = 1 + 2 + 2 Dodge Emerald Basilisk #2)
This time it's unable to dodge and you almost cleave it in half with your broadsword.
Victory! +12 exp
You proceed to loot their corpses, but you don't find anything of value. Probably because they're just lizards. Anyway, looking around, you see the path you were following earlier and an opening to the left in the trees surrounding you.---
Enemies:
---
WunderKatzeName: Nayrous
Race: Skeleton (Cannot feel pain, cannot bleed, +1 power/parry, -2 defense against blunt attacks, -1 to all magic except dark
Gender: Male
Appearance: Nayrous is a skeleton adorned in old incantations and the seals of various wizards, upon his forehead rests rubies and amethyst. His eyes glow with a velvet color, displaying the name of his soul in a circular rune.
In combat Nayrous summons the armor of his old self, a well fit (to a human body) suit of black steel with purple drapings and a galea style helmet with a face plate.
Faction: Mercenaries.
Starting Location: Indinera forest
Element: Darkness
Inventory(2/8):
- Carnem deleo (rod) (Range: up to 6. +1 power)
- Healing Reagent (+2-3 health, -3-5 pain, cures poison)
--
Head:
Neck:
Torso: Seals of augenda voluntatem (+1 defense, +2 additional magical defense, +1 accuracy, -1 parry, bonuses can be nullified for 3 turns by any dispelling skill.)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Broadsword (2H) (+3 slashing, +2 power, -1 accuracy, -2 dodge, +1 parry if STR is above 4)
Weapon 2:
--
Stats:
STR: 2 (+2)
DEX: 0
RES: 1 (+1)
AGI: 0
INT: 0 (-1)
EXP: 12/20
--
Active Ability:
- Estuans mortem (Nayrous can focus his power, removing Spiritus sepulturam, to summon a ghastly suit of armor. This suit negates the defensive weakness' of his skeletal form. In addition this form provides +1 STR and +1 RES. In this form he can also convert INT points into STR points. Estuans mortem lasts 3 turns. When the buff expires, all converted STR goes back to INT. Casting this does not use up a major action. Has a 5 turn cooldown.) {Cooldown: 3 turns left} {XP:1/5}
Passive Ability:
- Spiritus sepulturam (Nayrous general form does not lend itself well to physical combat, however; this form with all of its seals and incantations lends itself well to magic in this form Nayrous suffers -1 to defense and STR but gains +2 to magic rolls.)
- Parry Null (Placeholder) {3/5}
- Bladed Null (Placeholder) {3/5}
Condition:
- Ghastly power (+1 STR, +1 RES, +2 blunt defense, converts INT to STR, Spiritus sepulturam nullified for the duration) {1 turn remaining}
Mercenary 3"I'm not here to fight you, human. And that leadhead was no comrade of mine, he was a rogue." the lizardman replies before walking the rest of the way up to you. You can see that this one had purple runes drawn on his chest and had a sheath which kept a shortsword with a geode encrusted on the hilt. You remain vigilant, but he shows no sights of aggression. You ask him about the red fruits, showing him one.
"Oh, that's called Tk'iumr, which is Crimson Orange in your language. It tastes pretty good." he answers casually. They're probably some common food around here.
"Anyway, me and Sar'nir saw that you're pretty good with that sword and I decided to ask you a favor: help me raid the encampment of our rogue kin. There's a good reward waiting for you if you accept." he explains, eyeing the dead lizardman. "What do you say?"
---
Enemies:
---
Rethi-EliName: Antaeus
Race: Human
Gender: Male
Appearance: A plain-clothed man with a giant sword strapped to his back. A wide-brimmed hat hides his face.
Faction: Mercenary
Starting Location: The outskirts of Metrolia
Element (1 only): Fire
Inventory(5/8):
- Shield Potion (-4 pain, +1 defense for 6 turns) {1}
- Obsidian powder (+2 defense and +1 RES for 3 turns) {1}
- Crimson Orange (?? Apparently it's food) {5}
- Cycca Leaf (+1 health, -1 pain, cures Venom) {2}
- Crude hammer (+1 impact, -1 parry)
---
Head:
Neck:
Torso:
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1: Flame Ring (+1 to fire spells, +2 attack vs ice enemies, -1 magic defense, -1 attack vs fire enemies)
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Zweihander (2H) (+3 power, +2 slashing, +1 accuracy if you have 3 or more STR, -1 parrying, -2 dodging) [/glow]
Weapon 2:
--
Stats:
STR: 0
DEX: 0
RES: 2 (+1)
AGI: -1 (-1)
INT: 0
EXP: 3/20
--
Active Ability: (1 only):
- Willpower (Gives a buff of +2 power, +1 accuracy and +2 parry that lasts 3 turns. Has a cooldown of 5 rounds.)
Passive Ability (1 only):
- Tough: (+1 physical defense, +1 RES, -1 AGI)
- Bladed Null (Placeholder){1/5}
- Parry Null (Placeholder){1/5}
Empire 1Carola nods before following you to the trainning field. You both take a few steps backwards, placing about four metters between you two.
"I'm ready." you say.
"Good, let us begin then." she replies, unsheathing two swords and taking a battle stance just like you.
You dash towards her, hoping to make her attack you. She takes your bait, swinging her swords towards you when you get close enough.
(Carola: 1 + 2 + 2 + 2 - 1 + 1 = 7 vs 7 = 1 + 2 + 4 Dodge Mystel)
You barely manage to move away from her attack. Nevertheless, you take the offensive and strike...
(Mystel: 2 + 2 + 2 - 1 = 5 vs 8 = 1 + 1 + 1 + 1 + 2 + 2 Parry Carola)
And again...
(Mystel: 1 + 2 + 2 - 1 = 4 vs 12 = 1 + 1 + 1 + 1 + 2 + 6 Parry Carola)
But Carola manages to parry both of your attacks with relative ease. Both of you prepare for another round of trading blows. ---
Enemies:
Carola
Race: Human
Faction: Human Empire
Element: Holy
--
Neck: Crystal Amulet (??)
Torso: Steel Breastplate (+2 defense, -1 dodge)
Hand Left and Right: White Gloves (+1 defense, ??)
Weapon 1: Shortsword (+2 stabbing, +1 power, -1 accuracy/dodge)
Weapon 2: Battle-Erika (+2 stabbing, ??)
---
Stats:
STR: 1
DEX: 2
RES: 1 (+1)
AGI: 0
INT: 1 (+1)
Exp: 0/67
---
Active Ability:
- Flurry Strikes (??)
- Holy:
-- Mend (??)
-- Saint Waves (??)
Passive Ability:
- Enduring Soul(??)
- Dual Wield Melee (+1 accuracy, +1 parry, -1 power, -1 dodge)
---
Allies:
---
CrimsonName: Mystel
Race: Human
Gender: Female
Appearance: Light Blonde Hair, Blue Eyes, Slightly shorter than average
Faction: Human Empire
Starting Location: Tyrine
Element: Thunder
Inventory(2/8):
- Sparkcrystal powder (+2 dodge, +1 AGI for 3 turns) {2}
- Healing Reagant (+2-3 health, -3-5 pain, cures poison)
--
Head:
Neck:
Torso:
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Dai-Katana (+2 slashing, +1 accuracy, -1 pierce)
Weapon 2: Dai-Katana (+2 slashing, +1 accuracy, -1 pierce)
--
Stats:
STR: 0
DEX: 1
RES: 0
AGI: 0
INT: 0
EXP: 0/20
--
Active Ability:
- Battle Focus (Sharpen your senses in order to gain +1 attack and +2 accuracy for 3 turns. Does not use up a major action. Cooldown: 5)
- Thunder:
-- Thunder Impulse (Send a bolt of charged lightning towards the target with +2 power, -2 accuracy and additional +2 attack if it's armored. Debuffs the target if hit with -3 attack. Range: 2. Cooldown: 5)
-- Magnet Body (Inflicts Magnet Body on self, giving +1 dodge, -2 parry and -1 accuracy. Attracts most attacks towards you and allows you to counter any melee attack for the duration. Lasts 2 turns. Cooldown: 4)
Passive Ability:
- Honed Senses (May be toggled between giving +2 dodge and -1 parry or +2 parry and -1 dodge to self. Currently toggled for: Dodge bonus)
- Dual wielding (Dai-Katana) (+1 accuracy, +1 dodge, -1 power, -1 parry)
- Bladed Null (Placeholder){1/5}
- Dodge Null (Placeholder){2/5}
Empire 2You throw three knives around the trunk of a nearby tree, in order to secure yourself before before casting your Tempest towards the Anaconda.
(Cyfraith: 4 + 2 + 2 = 8 vs 3 = 2 + 1 Dodge Indinera Anaconda)
(Cyfraith: 2 + 2 + 2 = 6 vs 5 = 1 - 1 - 1 + 1 + 5 Black Wolf)
The gust of wind blows so hard that it throws the anaconda like a ragdoll, smashing it through a tree after which it's body was limp.
Victory! +6 exp
The wolf is also affected by the blast, but ends up only rolling over a few times. You watch the wounded animal struggle to get up for a few moments, then it looks at you with mixed fear and curiousity.
---
Enemies:
---
_DivideByZero_Name: Cyfraith
Race: Wraith (+2 to magic, +1 dodge, -2 physical attack, -1 parry)
Gender: Female
Appearance: A puppet of wood, string, and leather that moves by itself. It looks deceptively human, having a real face and expressions, and most people wouldn't know what she is at first glance... until they hear the clattering of wooden limbs moving against each other. She wears thick, ornate dresses that she weaves herself, this helps to muffle the sound a bit.
She has white hair and red eyes.
Faction: Human Empire
Starting Location: Indinera forest
Element: Air
Inventory(2/8):
- Razor Wire (Can be used for attaching things together, crafting, or self-repair to restore 1 health and remove 1 pain point. Can consume for +1 STR for 1 turn) {4}
- Magicka Energyzer (+2 to magic for 3 turns, speeds up cooldowns by 1 upon use) {2}
--
Head:
Neck:
Torso: Kah'Hur Mist Dress (+2 dodge, +1 magical defense, +1 power, -1 parry, -2 defense vs fire)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Throwing Knives (Base range = up to 1, +1 stabbing, +1 accuracy, -1 power) {10/10} (keeps razor wire tied around them for retracting them)
Weapon 2:
--
Stats:
STR: 0
DEX: 0
RES: 0
AGI: 0
INT: 1
EXP: 6/20
--
Active Ability:
- Air:
-- Tempest(Creates a howling gale that pushes objects and people with +2 accuracy and -1 power. Range 3. Has an area of effect of 2. Cyfraith will also be affected by the gale if she isn't holding onto something. Has a cooldown of 3.) {Cooldown: 3 turns left.} {2/5 XP}
Passive Ability:
- Accelerator(Cyfraith moves not by physical power, but by focusing elemental energy. Objects she touches tend to become more lightweight, giving +1 accuracy to melee and throwables)
- Air Null (Placeholder) {2/5 XP}