Week 7, Post CollapseSkirmish AftermathThe wounded agent found at the Administrative Center was successfully treated for their wounds and brought to the Peacekeeping Base to be put under a secure guard. The site of the skirmish was also cleaned up and the bodies were given graves in the growing Resistance graveyard where their dog tags were also left at. No useful gear was found on them, however.
The agent was questioned by the Peacekeeping Head a few days after being brought to the Peacekeeping Base. He cracks just before the Peacekeeping Head was about to give up. They didn't reveal too much, but some information was gained.
As one may expect, the skirmish between Resistance and Administration forces was a distraction for the raid on the Administrative Center. The escaping agent did succesfully escape with the data. Though supposedly the prisoner doesn't know what the Resistance managed to extract from the computer systems.
Something notable extracted from the prisoner was the nature of the second operative. According to him, the person that the prisoner was accompanying wasn't a usual Resistance member. He seemed to know way more and was much more skilled than just about anyone else. This man was apparently new to the Resistance cell, and appeared about two weeks after the collapse.
Meanwhile, the Technological Head looks at the extents of the data breach. After some analyzing, he reports that they took a lot of "general" data from the computer. Stuff such as
the patrols and stations of the Militia, contents of the warehouses, and more. And matching with your suspicions, it does seem that they have
knowledge of the Aqueduct project and the new MEC Interface. But the Technogical head assures you that the information they have about the MEC interface is extremely limited in nature. They really only have the basic overview of it - basically exactly what you were told about it last week. They shouldn't have any idea how it exactly works and the techniques or security utilized. The Technological Head assures you that the MEC Interface is still safe to roll out.
In fact, some of your suggestions for security are already implemented. The Head looks mildly offended when you first tell him about your ideas, and asks if you think he's an idiot. Of course he's done that, he says.
A Militia squadron is given the order to along the partially-constructed Aqueduct to prevent sabotage.
The Food RiotsWithout direct action from you, the Food Riots continue. Some ADVENT monuments and similar sites are heavily vandalized, with the rioting crowds sometimes even toppling the odd statue. Militia forces have all but given up in keeping the peace. With such low numbers and no equipment useful in riot situations, they've become useless in riots. The Militia has, under the Peacekeeping Head's orders, instead taken up more pre-emptive roles. While they can't dispel or even
contain the riots, they can try and look for the precursors to riots and dispel those instead.
It's not that useful, but it's better than nothing.
Early in the week you have 2 Militia Squadrons stationed at the warehouses in an effort to stave any looters off. This works quite well, and a large number of would-be looters are scared off by the mere presence of the Militia. Your Administrative Head tells you that chances are you would have lost at least a week's worth of food and water without the warehouse patrols.
Though there is one worsening aspect.
New Adelaide has run out of water. There was luckily enough water to last this week, but starting next week and without further action by the Administration, the riots will worsen and people will start dying. There's still a relatively decent amount of food still stored, but it won't be there for much longer.
And speaking of people dying. The Administrative Head estimates
50 citizens have died in the riots so far, and
30 missing. And the Peacekeeping Head reports
2 more Militia Squads missing. The Militia squadrons disappearing is a very confusing matter. The Peacekeeping Head explains that the three total missing squadrons have been patrolling near the outskirts of the City and their trackers just...
turn off. She suggests further investigation, but the actual plan of action here is up to you.
Explosive FishingKnowing that you still need more food to last until a more permanent solution is found, you have the Administrative Head look into fishing.
Explosive fishing, more precisely. While regular fishing is an option, blast fishing is the preferred temporary solution here. It may have a negative impact on the environment, but that's just a sacrifice that needs to be made in order to keep the people from starving.
The first step is to get volunteers. With the public panic over food and water, this is easy. Calls for volunteers are responded with hundreds of willing citizens. No commercial fishing boats are found at the port, but plenty of recreational ones and other voluneered civilian boats are. The seaport is abuzz with activity as the volunteer civilians head to their boats and cast off. The sea is littered with small and tiny boats, as well as the occasional moderately-sized vessel. Explosions rock the water and fish go flying into the air. Eventually, they return to port with their gains. This goes on for the whole week as more fish is stockpiled.
By the end of the week,
12u in Food is counted heading to the warehouses and the participating civilians are allowed to leave with a minuscule portion of what they gathered as a small token of gratitude. Your Administrative Head predicts that if you try this again next week, it won't be nearly as good in terms of the benefits. The intense amount of
blast fishing has already exhausted a good deal of the fish in this area for now, and volunteer turnouts won't be as good as this week. Searching for a permanent source of food is recommended.
After mentioning a permanent source of food, the Head steers the conversation towards that. He tells you that ADVENT has to have a food production facility somewhere in this region. Or at least they must have some evidence of their methods for food production stored
somewhere. He explains that he's already scoured the city for signs of ADVENT food production techniques, but returned empty-handed. If one of their food production techniques is found to be explained somewhere, the City can likely replicate it with enough supplies. If an actual food production
facility is located, it can maybe even be restored to full operations again.
Lost CitiesA major goal of yours this week is to search for other ADVENT cities.
You of course know where the cities were pre-collapse. But plenty of cities were outright
destroyed in the riots of the collapse. Resistance cells coupled with extraordinarily enraged citizens ended in the downfall of the cities and the movement of residents to elsewhere. Some other cities were even overthrown with help of the Resistance, and the citizens put in a new government (after executing the administration, of course) allied with the Resistance.
This is all known from the refugees that came in the days of the collapse. You haven't seen any refugees for a while, but they were already small in number when they were coming.
So you have the Dropships methodically check the known sites of cities before the collapse. Not much ground will be covered even with the locations of the cities, as ADVENT particularly liked dense but spread out cities. Five known sites are determined to be able to be reached this week, and the dropships head their ways.
Eventually, you have a pretty good idea of the new political situation.
There is
1 Resistance city nearby,
2 ADVENT cities, and
2 destroyed cities.
The Resistance city is remarkably small, and from the aerial flyover, it would appear that most of the populace lives in the small and few intact parts of the cities and a decent portion lives in makeshift homes constructed from the ruined parts of the city.
The ADVENT city of Unity City has a recorded population of 700,000 and it definitely looks like it still has around that number. It's one of the largest cities in the area pre-collapse, in fact.
The second ADVENT city is smaller, with a recorded population of 300,000. There is some visible destruction in the City's outskirts, but it's definitely still under ADVENT control.
Both destroyed cities are quite tiny and appear to be completely devastated from fighting. A
very tiny populace is seen in both cities living in camps both outside and inside the city.
There wasn't enough time this week to actually contact any of them. Especially considering that there's no way to contact them from a distance, with communications outside of the city and around the region severed. Communications would have to be done in person or via courier.
StatisticsPopulation: 199,920
Stores- 30u Peacekeeper Armor
- 4u Construction Supplies
- 5u Genetic Slurry
-
+ 12u Food
- 0u Water
Infrastructure- Peacekeeping Base
- Nonoperational Rail Station [Controls locked]
- Unfinished Gene Hospital [Can't finish - Lacking blueprints]
- Seaport
- Warehouses
- Makeshift Resistance Graveyard
Research & Projects- [2] Aqueduct Project: An Aqueduct in the wilderness bringing water from a large source of fresh water all the way to the city.
Prisoners- Resistance AGENT [Wounded]
Peacekeeping Forces50 ADVENT MECs [AI Mode - Obeys general orders from administration] (Deactivated when not deployed)
50 MECs stored at
New Adelaide Peacekeeping Base1 ADVENT Trooper Squadron [Volunteer ADVENT - Follows by choice |
Magnetic Weaponry |
Peacekeeper Armor]
- - 1 ADVENT Officer
- - 7 ADVENT Troopers [Controlled psionically by Officer]
1 squad stationed at
New Adelaide Peacekeeping Base25 Untrained Militia Squadrons [Volunteer Civilians - Obey administration out of mild loyalty |
Magnetic Weaponry | No Armor]
- - 1 Militia Captain [Untrained+]
- - 9 Militia [Untrained]
18 squads patrolling
New Adelaide2 squads stationed at
New Adelaide Warehouses1 squad stationed at
New Adelaide Peacekeeping Base1 squad patrolling
Resistance Graveyard1 squad patrolling
Gene Hospital Construction Site1 Untrained Militia Squadron [Volunteer Civilians - Obey administration out of mild loyalty |
Magnetic Weaponry | No Armor]
- - 1 Militia Captain [Untrained+]
- - 8 Militia [Untrained]
1 squad patrolling
New Adelaide2 Rookie Militia Squadrons [Volunteer Civilians - Obey administration out of mild loyalty |
Magnetic Weaponry |
Peacekeeper Armor]
- - 1 Militia Captain [Rookie]
- - 9 Militia [Rookie]
2 squads patrolling
New Adelaide1 Rookie Militia Squadron [Volunteer Civilians - Obey administration out of mild loyalty |
Magnetic Weaponry |
Peacekeeper Armor]
- - 1 Militia Captain [Rookie]
- - 6 Militia [Rookie]
1 squad patrolling
New Adelaide3 Dropships [Can carry 5 units each]
3
stationed at New Adelaide Peacekeeping Base
1 Interceptor1
stationed at New Adelaide Peacekeeping Base
Points of Interest
- ADVENT Security Checkpoint
- - Empty ADVENT Train
- Fresh Water Sources