Week 4, Post CollapseIn terms of equipment and manpower, you have a very decent manufacturing capability. Most of the city was built in one go by a moving workforce, but New Adelaide still kept workers and equipment for construction to expand and improve the city.
Your problem, however, is supplies. The city never stored any materials for construction in city grounds, and instead requisitioned material via the rails as needed for construction projects. With no operating train and no higher-up administration to handle the acquiring and requisitions, the city is completely out of construction materials.
But yes. If you were to get the resources, listening posts are easily possible. They could be potentially jury-rigged if New Adelaide gets its hands on possibly jury-rigging material candidates, but actual civic-grade listening outposts are very possible with the right supplies.
Of special concern this week is the issue surrounding training. The militia is frankly useless in actual combat as anything other than glorified meat shields for the actual competent peacekeepers. You had the Administrative Head look into finding people experienced in combat to recruit to train the Militia, but no such civilians are found. You'd guess that most of the veterans from before Unification Day have either fled to join the Resistance or have been handled by ADVENT.
So you turn back to dealing with what you have. Originally, you had two ideas - idea one was to rotate training 10 Militia Captains per week, but you eventually chose to host mock skirmishes for the militia squads with the ADVENT Officer's squad.
Ultimately, it's determined that for any tangible results, only a small amount of squadrons could be trained this way in a week. So two squads were chosen and went through the battles. Near the end of the week you inspected them personally and according to the report from your Peacekeeping Head, they're doing much better. Still not military-grade by any means, but hopefully they should be able to be of use during a skirmish.
Three militia squads are now "Rookie" level.Also happening this week was the further investigation you had done into the deactivation of the tracking beacon. This investigation seems to only raise further questions. Before deactivation of the beacon, the dropship raised in altitude by a fair degree before stopping in midair. After this stop happened, it seems that power was cut to the beacon (and likely rest of the dropship) and the beacon was deactivated or removed before power was restored.
You and your Heads don't know what to make of this at the moment.
In the middle of the week, you organized a "program" for lack of a better word where willing members of the Militia tend to the makeshift Resistance graveyard and do minor patrolling. The dog tags are placed in an open visible area at the site, but it doesn't look like any Resistance members returned to the area this week.
While on the note of the Resistance, you start to worry about the presence of XCOM Operatives being a part of the local resistance.
With the collapse of the ADVENT administration, XCOM is a curious subject. Occasionally, you watch the Resistance broadcast propaganda to get an idea (through very obvious bias) of what's happening outside the local area. According to it, XCOM is still very much around and is leading the charge on the tougher remaining cities. Even through the biased lens of the Resistance, it's obvious that the cities they're after are much more fortified than New Adelaide. You see occasional shots of lines of MECs and turrets bordering cities such as New Vancouver.
But it's clear the Resistance is making progress over there. And while XCOM's front lines are far away, they have a remarkable degree of mobility to them and as far as you know they may have operatives around the world.
Dropships are sent out to look for resistance bases, but none are found. The bases - or "havens", as the Resistance calls them - are usually hidden in plain sight from the intelligence ADVENT was issuing out before the collapse. But despite that, they were always well hidden and usually required the Elders' unique brand of intelligence-gathering to find.
Such as their shape-shifting alien operatives. You've never seen one, but you've only heard great things about their capabilities.
You inquire to your Peacekeeping Head about a purposeful defection with a Militia member. She looks intrigued, but warns you that Militia membersa re just that - militia. If they were to even find out
how to defect, there's a very real chance they'd immediatley crack. But if a way is discovered to actually defect in the first place, it's up to you to make the order.
More precursory investigation of the ADVENT facility is done, and a Militia squad is sent in to investigate further. It looks to be some kind of security-oriented base for the rails. Further details are fuzzy without actual detailed investigation, but it sadly looks like there may not be any cloning equipment at the base. The train does look like it's recoverable, however. There's some very minor decay, but all signs point to someone with the correct security authorizations being able to turn it back on.
At the end of the week you're approached by your Administrative Head. She mentions signs of decreased support in the City's administration, but that's obviously not the point of him being here. Eventually she gets to the point and tells you something alarming.
New Adelaide is running out of food. Food was, prior to the collapse, being brought in by truck, train, air, and water (yes, New Adelaide has a seaport, but with its only use being transport over water and a lack of military ships it isn't very relevant) but now without the higher administration handling the production and logistics, there's no more food coming.
The City of course has its own food stores, but they're running out more quickly than expected and according to the Administrative Head, is now a critical issue. Without action done, the majority of New Adelaide's populace may begin to starve in a matter of weeks. The public doesn't know about the food shortage yet and shouldn't be finding out anytime soon, however.
Statistics
Population: 200,000
Infrastructure
- Nonoperational Rail Station [Controls locked]
- Seaport
- Makeshift Resistance Graveyard
Research & Projects
- [1] MEC Local Support Interface: A HUD Interface allowing users to give exact orders to nearby MECs
Peacekeeping Forces
New Adelaide Peacekeeping Base
- 50 ADVENT MECs [AI Mode - Obeys general orders from administration] (Deactivated when not deployed)
- 1 ADVENT Trooper Squadron
- - 1 ADVENT Officer [Free will - Obeys administration by choice | Magnetic Weaponry | Basic Armor]
- - 7 ADVENT Troopers [Controlled psionically by Officer]
- 1 Untrained Militia Squadron [Civilians - Obey administration out of mild loyalty | Magnetic Weaponry | No Armor]
- - 1 Militia Captain [Untrained+]
- - 9 Militia [Untrained]
- 3 Dropships [Can carry 5 units each]
- 1 Interceptor
Patrolling New Adelaide
- 1 Untrained Militia Squadron [Civilians - Obey administration out of mild loyalty | Magnetic Weaponry | No Armor]
- - 1 Militia Captain [Untrained+]
- - 8 Militia [Untrained]
- 24 Untrained Militia Squadrons [Civilians - Obey administration out of mild loyalty | Magnetic Weaponry | No Armor]
- - 1 Militia Captain [Untrained+]
- - 9 Militia [Untrained]
- 3 Rookie Militia Squadrons [Civilians - Obey administration out of mild loyalty | Magnetic Weaponry | No Armor]
- - 1 Militia Captain [Rookie]
- - 9 Militia [Rookie]
Patrolling Resistance Graveyard
- 1 Untrained Militia Squadrons [Civilians - Obey administration out of mild loyalty | Magnetic Weaponry | No Armor]
- - 1 Militia Captain [Untrained+]
- - 9 Militia [Untrained]