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Author Topic: DIG OOC  (Read 79219 times)

AoshimaMichio

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Re: DIG OOC
« Reply #435 on: February 08, 2017, 04:28:26 am »

As long as we can keep things moving.

Or dying.
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piecewise

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Re: DIG OOC
« Reply #436 on: February 08, 2017, 09:44:32 am »

You were. A good pilot.
Is it weird that in my head Nameless sounds like Richard Harrow from Boardwalk Empire?
I was thinking Christopher Walken or Shatner

Per space recovery would help with the bookkeeping.

two-three points per space doesn't sound hugely broken.  All said, I'd rather keep regeneration low overall.  As long as we can keep things moving.
Lets change it to each space is 5 points of mind and Body.  Faster, but that lets us do more adventuring!

The Lupanian

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Re: DIG OOC
« Reply #437 on: February 08, 2017, 12:01:50 pm »

So, since the crystal ball has the "Living" tag, could RC make something out of it to replace Tony's head with for the purpose of reanimation?
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piecewise

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Re: DIG OOC
« Reply #438 on: February 08, 2017, 01:24:19 pm »

So, since the crystal ball has the "Living" tag, could RC make something out of it to replace Tony's head with for the purpose of reanimation?
Yes, actually.



Changed the rules to reflect criticals and faster healing.

syvarris

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Re: DIG OOC
« Reply #439 on: February 08, 2017, 02:37:11 pm »

Ah, yes, I forgot to put a disclaimer in my post saying that my suggestions personally advantage my character, so therefore I must be corrupt and trying to gain power.  The number of times I've chosen non-ideal strategies or suggested PW nerf my own very OP characters is no proof that I'm not just out for myself.  *Sigh*

Oz, think about this.  If a player has 20/70 body, and 30 mind, they're in a lot of danger if they leave the bore.  They probably don't want to leave and die, so they'd rather sit in the bore and gain some extra HP.  Over the whole life of this game, about a month, we've traveled five spaces; that equates to 12.5 HP regenned per month spent on the bore.  So, assuming we continue at the same rate, if our hypothetical player wants to return to full health he'd have to sit on the bore for four months, probably doing nothing of value.  Next, consider that he very possibly could have lost his 50 body in one expedition, and now has to sit out four because of it.

Now, you're outright arguing that this guy should have to basically leave the game for four months, because it's fair.  For him to regen any faster would be unfair to recover specialists like... uh, well, you.  It sounds an awful lot like you're arguing that you and other people who chose high recover should be the only people who get to play regularly--either that, or you just didn't think about what I was saying, and immediately got angry that I was suggesting a change which makes recover a bit more balanced with other skills.  And yes, this is balancing recover; the OP skills you listed are definitely not in balance with other skills, but none of them are necessary to play the game.  If Recover is the only way to regain significant amounts of body/mind, then it is completely necessary, for everyone who is exposed to risk.

I digress.  I do think it would be neat for Recover to alter how much you regen while resting, acting as a bonus to the standard amount.  Perhaps an extra point per five points of Recover?  That puts an 80 recovery person to 21 per five hours, which actually does make sense considering their exceptional combat regeneration abilities.  It also makes low levels of recover a bit less useless, though not by much.

NJW2000

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Re: DIG OOC
« Reply #440 on: February 08, 2017, 02:53:55 pm »

Could recover be a combat-time thing?
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syvarris

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Re: DIG OOC
« Reply #441 on: February 08, 2017, 03:00:16 pm »

It kinda already is?  Since you Recover Body and Mind after every engagement, it's very useful for repeated fights.  If you mean something that happens every turn, well, it could, but I don't think it should.  Either we use some system based upon raw number of points (Every turn, regen one body/mind per twenty points in recover), or we have each person roll another percentile die every turn.  The former is departing ever further from the base system, and the latter is just a ton of busywork.

The Lupanian

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Re: DIG OOC
« Reply #442 on: February 08, 2017, 03:24:39 pm »

So RC should definetly carve a crystal skull to use for the head of a reanimated corpse.
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Ozarck

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Re: DIG OOC
« Reply #443 on: February 08, 2017, 06:12:54 pm »

Sy, that was a good-natured dig, not an attack.

In the entire month we've played, Nameless has .... rolled a rock around.

Our most permanent damage has been mind.

Most players have one stat significantly higher than the other, so everyone is risking death from an attack on the other stat.

If we're going by our current month long experience, I reiterate: Transcend is OP, and so far has been the only combat experienced, besides combat with one of our own (who was killed via attack from the Deep), and Control is far more essential to the party than recover is to an individual.

As for waiting for one to recover - what's to stop them from saying "let's wait in this location on ship for two days while people recover and builders build?" We don't actually need to be moving in order for that crap to happen. BUT! While some are recovering, building, and vandalizing the Bore others could still be out and about, gathering, conversing with the natives, diving the sea, whatever. Bottom line, I don't think a slower "safety" recover rate holds anyone back all that much.

But PW has made it faster, so that's what it is. Same as switching the building mechanisms around.

So RC should definetly carve a crystal skull to use for the head of a reanimated corpse.
I don't see why our divers haven't been hunting down his soul already. Heck, I've got Tony's head, why not build him a robutt and stick the head on that?

Radio Controlled

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Re: DIG OOC
« Reply #444 on: February 08, 2017, 08:27:56 pm »

So RC should definetly carve a crystal skull to use for the head of a reanimated corpse.
I could definitely try that, but I get the feeling the inhabitants of the crystal wouldn't appreciate it very much and start screaming again. Then again, kingdom of the crystal skull anyone?

So RC should definetly carve a crystal skull to use for the head of a reanimated corpse.
I don't see why our divers haven't been hunting down his soul already. Heck, I've got Tony's head, why not build him a robutt and stick the head on that?
Tony died by mind damage, so his soul isn't recoverable.
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syvarris

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Re: DIG OOC
« Reply #445 on: February 08, 2017, 08:30:16 pm »

Spoiler: I miss this (click to show/hide)

Quote
I don't see why our divers haven't been hunting down his soul already. Heck, I've got Tony's head, why not build him a robutt and stick the head on that?

He died from mind damage, which is permadeath.  You can only be revived from body damage deaths.

Edit: Dang it, Radio!

Radio Controlled

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Re: DIG OOC
« Reply #446 on: February 08, 2017, 08:36:36 pm »

Edit: Dang it, Radio!
And I've missed this  ;)
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

The Lupanian

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Re: DIG OOC
« Reply #447 on: February 08, 2017, 08:39:46 pm »

So RC should definetly carve a crystal skull to use for the head of a reanimated corpse.
I could definitely try that, but I get the feeling the inhabitants of the crystal wouldn't appreciate it very much and start screaming again. Then again, kingdom of the crystal skull anyone?
Since when have we decided not to do something just because it could be stupid/dangerous/literally the opposite of what we really should do?

« Last Edit: February 08, 2017, 08:48:40 pm by The Lupanian »
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I only ate a few vampire hearts. Like, three tops. I'm sure it'll be fine.

Go check out Shadow of the Void!

Radio Controlled

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Re: DIG OOC
« Reply #448 on: February 08, 2017, 08:42:38 pm »

So RC should definetly carve a crystal skull to use for the head of a reanimated corpse.
I could definitely try that, but I get the feeling the inhabitants of the crystal wouldn't appreciate it very much and start screaming again. Then again, kingdom of the crystal skull anyone?
Since when have we decided not to do something just because it could be stupid/dangerous/literally the opposite of what we really should do?
29th of January, 1993. Didn't you get the memo?
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

The Lupanian

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Re: DIG OOC
« Reply #449 on: February 08, 2017, 08:48:04 pm »

Actually, that gives me an idea, you could try killing the things that are living in it, but that could take away the intelligence factor, but it would theoretically be usable for a replacement body still. Also, if anybody's going to use the crystal for other stuff, we should cleanse the piece they use just to be safe.
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I only ate a few vampire hearts. Like, three tops. I'm sure it'll be fine.

Go check out Shadow of the Void!
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