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Author Topic: DIG OOC  (Read 78696 times)

Radio Controlled

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Re: DIG OOC
« Reply #450 on: February 08, 2017, 08:56:04 pm »

Actually, that gives me an idea, you could try killing the things that are living in it, but that could take away the intelligence factor, but it would theoretically be usable for a replacement body still. Also, if anybody's going to use the crystal for other stuff, we should cleanse the piece they use just to be safe.

That might be an option, though it might also anger the deep sea creatures and give them a chance to retaliate (though breaking up the crystal might as well, mind, but pw did say of that that it could be done -relatively- safely. Either way, you guys can can decide how you'll handle the crystal (could always also keep it whole to use it for trade later on).



About transcend being OP: simply using the skill itself may summon monsters that can do some real damage even at lower levels (at lvl. 3 one bad roll and it took away half my mind points!), so as pw said before there's already some balancing in that manner. This time the consequences were also bad for other people, but I don't think that's inherent to deep sea attack, the first monster fought purely on the psychic level.
« Last Edit: February 08, 2017, 09:11:35 pm by Radio Controlled »
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

The Lupanian

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Re: DIG OOC
« Reply #451 on: February 08, 2017, 09:28:01 pm »

Actually, that gives me an idea, you could try killing the things that are living in it, but that could take away the intelligence factor, but it would theoretically be usable for a replacement body still. Also, if anybody's going to use the crystal for other stuff, we should cleanse the piece they use just to be safe.

That might be an option, though it might also anger the deep sea creatures and give them a chance to retaliate (though breaking up the crystal might as well, mind, but pw did say of that that it could be done -relatively- safely. Either way, you guys can can decide how you'll handle the crystal (could always also keep it whole to use it for trade later on).



About transcend being OP: simply using the skill itself may summon monsters that can do some real damage even at lower levels (at lvl. 3 one bad roll and it took away half my mind points!), so as pw said before there's already some balancing in that manner. This time the consequences were also bad for other people, but I don't think that's inherent to deep sea attack, the first monster fought purely on the psychic level.

We don't need to do that right away. In fact, I would highly recommend moving away from the spider goo before we try anything like that. But I'm getting the feeling that anything that has intelligence and could be used for reanimation is probably going to be of the same risky nature.

To comment on the other issue, I think we don't have enough gameplay to decide whether or not certain characters are better than others. When we encounter a tribe of spear-wielding fish people who have no deep sea abilities what so ever, I think fighter builds will start to feel a lot more important.
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I only ate a few vampire hearts. Like, three tops. I'm sure it'll be fine.

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Gentlefish

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Re: DIG OOC
« Reply #452 on: February 08, 2017, 09:31:35 pm »

Okay, so, just to make clear: no one minds if I break the body into parts because his mind went all roasty-toasty, right?

E: Oh yeah, and I also made tags for human bodies and the crystal hive spheres.

Ozarck

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Re: DIG OOC
« Reply #453 on: February 08, 2017, 09:39:53 pm »

Okay, so, just to make clear: no one minds if I break the body into parts because his mind went all roasty-toasty, right?

E: Oh yeah, and I also made tags for human bodies and the crystal hive spheres.
I don't mind. you should ask the player though. Though, can we even resurrect Tony? his mind was destroyed by creatures fro mteh Deep. Is that permanent, and if not, has it been too long for us to retrieve his soul?

MidnightJaguar

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Re: DIG OOC
« Reply #454 on: February 08, 2017, 11:47:41 pm »

Nah, I asked PW tonys permadead.
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23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

NJW2000

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Re: DIG OOC
« Reply #455 on: February 09, 2017, 03:25:21 am »

Consider what kind of eyes improvements I could make from fragments of the crystal ball. Some sort of hard transparent shield over both the sockets?

Spoiler: Verne (click to show/hide)

((Doing recovery roll now; didn't understand system previously))

Recovery: 1d100: [75] (Failure)

This is the right way to make a recovery roll, yes?
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Devastator

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Re: DIG OOC
« Reply #456 on: February 09, 2017, 04:58:42 am »

As for waiting for one to recover - what's to stop them from saying "let's wait in this location on ship for two days while people recover and builders build?" We don't actually need to be moving in order for that crap to happen. BUT! While some are recovering, building, and vandalizing the Bore others could still be out and about, gathering, conversing with the natives, diving the sea, whatever. Bottom line, I don't think a slower "safety" recover rate holds anyone back all that much.

I don't quite get what you're saying here.  What is a day, anyway?  Time doesn't pass when the bore isn't exploring.

About transcend being OP: simply using the skill itself may summon monsters that can do some real damage even at lower levels (at lvl. 3 one bad roll and it took away half my mind points!), so as pw said before there's already some balancing in that manner. This time the consequences were also bad for other people, but I don't think that's inherent to deep sea attack, the first monster fought purely on the psychic level.

Do also note that deep creatures that are immune to physical creatures are not useless against them.  No transcend could mean I'll never hurt one, while still being quite capable of being hurt by one, special resistance or no. Only one of the three encountered monsters has been affected by that, while all three have had native immunity to physical attacks.
« Last Edit: February 09, 2017, 05:03:51 am by Devastator »
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Radio Controlled

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Re: DIG OOC
« Reply #457 on: February 09, 2017, 10:56:34 am »

Quote
Could you give me the exact recipe for a depth drive?
Quote
Yeah...though not right now I'm hurrying. Post in the OOC and I'll reply then when I get back home.
PW, if you have the time, could you look at this?

Okay, so, just to make clear: no one minds if I break the body into parts because his mind went all roasty-toasty, right?
E: Oh yeah, and I also made tags for human bodies and the crystal hive spheres.
That makes you the second person to contribute to the wiki after Ozarck, congratulations!

About transcend being OP: simply using the skill itself may summon monsters that can do some real damage even at lower levels (at lvl. 3 one bad roll and it took away half my mind points!), so as pw said before there's already some balancing in that manner. This time the consequences were also bad for other people, but I don't think that's inherent to deep sea attack, the first monster fought purely on the psychic level.

Do also note that deep creatures that are immune to physical creatures are not useless against them.  No transcend could mean I'll never hurt one, while still being quite capable of being hurt by one, special resistance or no. Only one of the three encountered monsters has been affected by that, while all three have had native immunity to physical attacks.

The stone urchin was a deep sea creature that opted to take physical form instead of a psychic one, and I couldn't touch it below lvl.3. Also, that last monster didn't actually attack you guys even though you had been running around the cave for a while already, you just got caught in the crossfire when it noticed and assaulted me for daring to invade its turf. And then there's the whole 'have to go unconscious and helpless to use psychic powers' though admittedly that loses a lot of its sting if the psychic can sit around on the bore.
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

piecewise

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Re: DIG OOC
« Reply #458 on: February 09, 2017, 06:10:34 pm »

Consider what kind of eyes improvements I could make from fragments of the crystal ball. Some sort of hard transparent shield over both the sockets?

Spoiler: Verne (click to show/hide)

((Doing recovery roll now; didn't understand system previously))

Recovery: 1d100: [75] (Failure)

This is the right way to make a recovery roll, yes?
Yep. recovery rolls are really the way to recover some HP after a fight or dangerous event without having to use kits or return to the bore. It's sort of like the amount of damage you can shake off due to being really tough.

the whole 'have to go unconscious and helpless to use psychic powers' though admittedly that loses a lot of its sting if the psychic can sit around on the bore.

Wait for it.



Alright so depth dive.
Mechanical 5, deep 5, weird 2, organic 4, flexible 3


What can be harvested from humans
Skin: Structural 1-organic 1
Muscle: Organic 2-elastic-1
Bone: Structural-2 organic 2
Blood: Chemical 2-organic 1
Veins and arteries: Transmitting 1-organic 2
Bile: Chemical 3-organic 2
Viscera (stomach, liver, kidneys, etc): Organic 3
Nerves: Transmitting 3-organic 4
Brain: Organic 5-intelligent 5
Heart: Organic 5-transmitting 3
Organs of sense: Sensing 3-organic 4
Adrenal and other glands: Chemical 3-organic 3

Ozarck

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Re: DIG OOC
« Reply #459 on: February 09, 2017, 06:49:15 pm »

R_C. could you suggest some possible wiki contributions?

I made a generic character sheet template, which is nowhere near as sophisticated as the one on ER. I'd like to dribble in some more relevant stuff though.

Nah, I asked PW tonys permadead.
I figured, especially when he started using your sheet as an NPC. I hope I've given at least an entertaining farewell to him for you though.

Radio Controlled

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q
« Reply #460 on: February 09, 2017, 06:55:19 pm »

R_C. could you suggest some possible wiki contributions?

I made a generic character sheet template, which is nowhere near as sophisticated as the one on ER. I'd like to dribble in some more relevant stuff though.

Right now I'm still porting over info from the docs file to the wiki, I've made it until the blast weapon list. The rest of the file still has to be done (though the recent rules change has been added already). So perhaps you could work on porting over the last of that info? After that your best bet might be to just go through the thread (IC or OOC) and add information as you find it (for example, in the first couple of turns some details about the bore were revealed, such as the sensor ping, that I haven't added yet and wasn't in the original docs file).

You could also make a character page for Nameless and add some info there, to show people how it's done.
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Devastator

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Re: DIG OOC
« Reply #461 on: February 10, 2017, 01:32:40 am »

Nothing sticky?  Aww.
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NJW2000

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Re: DIG OOC
« Reply #462 on: February 11, 2017, 12:15:25 pm »

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piecewise

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Re: DIG OOC
« Reply #463 on: February 11, 2017, 02:19:57 pm »

*NJW looks nervous*
Be prepared for many turns of

"Yes, I understand. But summon that demon anyway."

Ozarck

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Re: DIG OOC
« Reply #464 on: February 11, 2017, 03:42:15 pm »

PW as player? ahah. ahahahah. Ahahahahahahahahahahahahahahahah.
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