Recipe Request
Right, suppose I want eye enhancements, preferably connected to my brain/ operated without using up my hands, that can zoom/magnify up to 5x, see in darkness as well as a developed nocturnal mammal, have enhanced protection against weaponised violent flashes/changes in light intensity, and are just really good at spotting things, on the whole. And they've got to be green. What materials do I need?
Might as well set a format precedent for recipe requests.
Alright lets see.
We're gonna assume you're modifying your eyes not building new ones. Because new ones are harder. Zoom and magnify multiple times as part of an organic system is either gonna need Organic 6 or mechanical 5. Either works. Flash protection will need sensing 2, transmitting 3, and structural...2 should work. Green would need marking...lets call it 3 so it doesn't come off in your eyes, and better spotting, I assume that means you want to have a boost to find right?
Thats where we get into problems. The current thing would be a boost of like +3. Because find is only partially connected to how good your eyes are, a lot of it is mental. Boosting the mental means we start mixing in Deep and Weird. And their levels go up drastically depending on the boost.
Recipe Request
How much for retractable roller-skates that give a boost to cover (from moving around), and a penalty to blast (from moving around)?
The way you're describing it, that would actually just be letting you use Control to dodge shots rather than Blast.
Recipe Request
Right, suppose I want eye enhancements, preferably connected to my brain/ operated without using up my hands, that can zoom/magnify up to 5x, see in darkness as well as a developed nocturnal mammal, have enhanced protection against weaponised violent flashes/changes in light intensity, and are just really good at spotting things, on the whole. And they've got to be green. What materials do I need?
Might as well set a format precedent for recipe requests.
So, you want cameyes
Recipe request
How can I make a TF 2 sentry? Semi-autonomous, repairable, deployable gunturret?
Also,
Field trauma kits for both organics and synthetics
Every word there bumps up the difficulty you know. First, how big a gun we talking in terms of damage? Choose one of our listed ones and we'll use that as the gun part of the gun. Repairable is...well everything can be repaired but it might need more than hitting it with a wrench. Self-repairing is much more complex. Semi-autonomous is gonna need intelligent of at least a low level. You could probably squeak by with an Int-2 but it might have some nasty friendly fire problems. Higher the better really. Well...maybe not too high. Skynet and so forth. Deployable...well that depends on how small it needs to be. Smaller means higher Mechanics.
Trauma kits would probably be like restorative 2-3 and Organic ones would have organic 2, mechanical would have mechanical 2.
Recipe request:
Grenades (last time I asked they came in a box of 20)
Booby trap explosives
Repair kit/medkit
Rifle scope
Belt fed machine gun
Antitank rifle
Stabilizer
Magnetic Globe
Souljar
Enhancement Wire
I know it's a lot at once, but we might as well get these out of the way. I'm sure there are a few that will interest other people as well.
Grenades are gonna be like Structure 3, Explosive 2 at least, Mechanical 1. Which means like a metal can, something with a relatively big boom and a fuse. Only makes one but its fairly simple materials.
Booby trap explosive is gonna be the same but with a sensing 1 and transmitting 1.
Repair med kit ALREADY COVERED
Rifle scope is gonna be structural 3 and Mechanical 3, transmitting 2.
Belt fed machine gun will be structural, Mechanical, projectile and explosive, the exact numbers depending on power.
Anti-tank rifle would need mostly the same but pretty high numbers. Like Structural 5, Projectile 5, Explosive 5, Mechanical 2.
I don't have the stuff in front of me right now but for all the living engines it's mostly all gonna be mechanical, organic, weird and deep. The big holding point will be those weirld and deep parts, so focus on grabbing some shit from the deep and anything weird. At least stuff from levels 3-4 first.
OK we're gonna give tags a try. If they suck, we'll just do builder food stamps.
All people building, your work is now finished, you get the thing you were working on for free.
From now on if you wanna make something, tell me what you want to make and I'll give you a recipe, and you'll try to find items that fit it. Keep in mind that I'm not gonna sit around and tag every possible item we come across, so instead what you wanna do is look for items that seem like they might fit the bill and examine them to see if they do.
No negotiating on recipes.
And just in time too! At least we can say we still earned our suit (kinda. Sorta.)
I do have some questions though:
1) Can I keep the 15 knowledge I had towards a depth drive and put it into something else?
2) Examining things to find out what tags they have, does that need a roll, and if yes what do you roll for it?
3) Now that materials gathering isn't assumed to be abstracted through gathering knowledge anymore, and anything you wanna build will require finding parts, does that mean having some find will be absolutely necessary? Or can we assume that like with Dev's pebble case, if something should be very obviously there that we'll have access to it? Or will Find just be needed to find 'the good stuff' as opposed to 'anything at all'?
What would one need to build the following:
1) depth drive
2) mantra of lesser truths
3) 'medkit' for replenishing mindpoints (booze?)
Sure
Depends. Somethings should be obvious to you as a player after a while, but if you get some alien booger and you don't know what the fuck it does, then FIND is the roll thats made.
Really that depends highly on you and other things. Like, dev found a pebble because he's in a fucking rock cave. There's a point at which rolls would be stupid to do. But in general you'll have access to some basic materials in the Bore. Structural 3 is like steel, so thats fairly obvious. But like Organic 2? Thats blood or something like it, so its around but a bit harder to get. And Weird or Deep 1? Thats harder.
See radio for depth drive,
Mantra is found or gifted
Mind Medkit...Probably...Shit I have to add a new tag I knew I forgot. "Chemical". It would be chemical and organic, with levels connected to how much it restores.