Bore cannon autoloader.
Depends on how its described to work, but if it just acts like a giant magazine with a spring and reserve of rounds, probably something like Mechanical 3 for the mechanism and Elastic 4 for the spring with some structural 3 in there too.
I'd like to get some kinda non-renewable consumable booster. (it was the goal with my last knowledge order)
Booster as in rocket or as in steroid?
A big old wind-up key that you can stick into corpses and wind them up to become your minions.
Structural 3, Mechanical 2, Deep 1, Containing 3. You can swap out Deep 1-10 to get better animating effects.
Also, is it still a thing to require a transcendance or build roll to get an ability?
Also: A hat that you can pull small objects and creatures from.
I'm not sure what you mean.
Magically or just a container for small animals shaped like a hat?
A replacement finger with a retractable razorblade
Structural 3-Sharp at least 4 on the razor, and Structural 3, Mechanical 1 for the finger if you just want it to be a normal prosthetic. If you want it to flex and act like a real finger, that requires higher mechanical ratings and probably Weird 1, sensing 2. And elastic 3 for skin, if such is desired.
Really accurate sniper rifle
Flaming claws
Gatling gun
Mortar
Pogo stick
Most guns are gonna have some mix of structural 3 or higher, explosive of probably 3-4, higher for cannons and such, low-level mechanical systems and projectile of varying degrees. A sniper rifle would probably have various other things such as 2-3 level transmitting for optics and smooth. Boost any of those levels as needed, such as mechanical for gatling guns and explosive and structural for mortars.
Pogo stick is structural 3 and elastic in the 4 range.
HEY!
You guys, give me ideas for stuff you wanna build. It helps me think.
Well, for starters, lots of things that are already (more or less) in the standard equipment list. Such as various depth drives and mantras. And maybe even one of those weapons you have to pull from the deep sea.
For items that are not in the list, stuff from grenades (frag, smoke, flashbang, etc.) to medkits (body and mind) to deployable shields.
What I'd personally would really like to 'build' though are body modifications. Mostly for things I reanimate. So that instead of getting something with the same number in every stat I could shift the points around in a way that makes sense given the form of the body. Eg. If we find a small mammal (like a dog) I'd supersize its sensory organs and give it steel claws and jaws, giving a minion with high find, fight and move. Or take a corpse of a human, give it multiple mechadendrites and an inspector Gadget-style unfoldable toolbox to create a build-oriented creature for maintenance or field repairs.
Also, building or modding vehicles is always cool. Such as placing a big honking autocannon on top of the crawler, building a motorized palanquin to laze about as the psychic bullshit starts or small cyborgs controlled by the brains of the reanimated (potentially overlaps with body modding).
Oh, and making some changes to our bore, such as cannon upgrades, blast shields that can be controlled from the bridge, turning the sanctuary into a reinforced panic/containment room (depending on how well the dive is going) and more.
One thing that might be nice about this system is that it'll allow for more inter-player economy if they can barter with build items. And if you want a piece of kit but don't have any build, you could still gather/pay for the materials yourself and then pay/convince/threaten a builder into making it for you. (Might need some form of fiat money to make it a bit easier though.
A lot of depth drives and such will be varying mechanical levels with other stuff thrown in, especially Weird and Deep. Basically any body mods are gonna have Mechanical, Organic, weird, and deep in them. Mechanical and organic for obvious reasons, Weird and Deep because smearing some eldrich onto a machine makes it work, right?
Building vehicles would be more a deal of getting lots of relatively low level parts rather than getting a few high level ones. A car is not mechanical 10. Its more like 10 mechanical 3s.
Here's the list of tags
https://docs.google.com/document/d/1meK-H_XwZ5pQg-PbUJFLEFaDfh_BewuF_7RmGV6NEl4/edit?usp=sharingAs you can probably tell, it's rare for an object to only have one tag. A box of lead balls is good as both projectile and Heavy for instance. The idea is finding objects that have the tags you need, and it should be fairly obvious after a while for most things. You can also manipulate some of the tags and use some tags interchangibly with slightly different outcomes.
For instance, one thing I didn't talk about is the flaming claws from NJW. That could use either something with a high Temperature number, which would be rare but makes the claws last forever. But something flammable could also be used, which would make them work just the same BUT they'd have ammo because the fuel would get used up.