Question: The rules say that if you take more than twice your body stat in damage, your body is destroyed and unrecoverable. Sifeebt took 50 damage, with a body of 19. Does that mean that if his body is repaired with a build roll and extra materials, it'll have a Body equal to the degree of success, like when a new body is constructed?
Secondly, can he do anything, due to having 65 transcend? Will doing things accelerate his demise?
Thats a good point. Guess we're gonna need to find you a new body since that gunshot effectively gibbed you.
Well I've been rolling every turn to see if you lose mind already. Luckily you've not lost any so far. You could try to do something with that transcend, but it will attract attention, as it always does.
sord
I haven't been paying attention to that thread, but apparently Nameless got out of the bore and into some space where it can talk to a giant moth? Brownian motion brings Coinflip to the same place, if that's physically possible.
Description: You win some, you lose some. Such is life.
Archetype: Quiet man
Abilities:
Blast: 50
Fight: 50
Dodge: 50
Cover: 50
Endure: 50
Move: 50
Hide: 50+10
Find: 50
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 50
Mind: 50
Knowledge: 0/150
Training technique: Leave it to chance (Flip a coin. If heads, you lose 10 body and your next roll will act as if you had 50 skill. If tails, you lose 10 mind and your next roll will automatically fail, but have some beneficial effect.)
Inventory:
Knife (3d6)
Deathless Sabre (4d6)
Sure, but only if you give up that sword you got so we can retcon you into getting on the crawler back when he left.
Go into the Sanctuary and paint the names of Maurice and Tony on the wall
Then go grab some insulation.
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Done and done.
[12/20] You grab yourself some insulation.
Nameless converses with the Giant Snowy White Moth of Infinite Wisdom:
Not much room. To fly. in here.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
loot: beetleshell armor?
Recipe: Enhancement Wire: [Weird 4, structural 3, transmitting 4-flexible 4, Organic 5] owned: none.
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
People don't think Legs the Mover be like he is, but he do.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
"Stone is of no impediment to me." The moth says, and as though to demonstrate, flutters its wings a bit. The stone around it seems to melt into steam, which roars past with great force and heat. [45/60] You grit your teeth as the steam stings your flesh but does not burn it.
"What is your purpose here?"
okay, making some progress I guess. If starfish dude is within 50 feet of me, run and make some more space between the two of us. Then aim and wait until he's just within range and shoot the shell gun again.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere (worm egg)
Shell cone gun
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
[18/80]
You hit the creature straight in the center of mass and pierce straight through it. The spike recoils back into the shell and instant later and the starfish creature continues to advance. It seems remarkably sturdy.
"An interesting experience. I suppose this is the more convenient route to transcending my feeble humanity."
Find some [protective 3] and [insulating 3] on the Bore. Or at least figure out how to create some. The silver box of radioactive stuff, perhaps? The box itself must have high insulating...
Also, could a bit of radioactive substance in me prevent decay? The whole, "microorganisms don't like hard radiation" thing? What about a lot? If not, work out the bare minimum materials required to prevent my body falling apart. Am I missing any bits?
Basically comply with Joshua still.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 15
Body: 44 - currently zombified
Got mine fuck you: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3]
Tony's Nervous System minus brain [Transmitting 3-organic 4]
Thick heavy silver box full of highly radioactive white powder [Toxic 4]
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (got)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (got).
The box fits both tags actually, but removing it might be difficult. At least if you want to not spread radioactive poison through the bore.
If you were radioactive ENOUGH it could, but that would be very bad for everyone around you. Unless you wanna be in a lead suit all the time.
Drop off the scorpion arm weapon. Examine the mealworm to try and figure out what's up with it.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'. Scorpion arm weapon.
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
63/40
No idea.
Take three of those deep sea balls I took from the monster from before (pull into deep sea as necessary). Try to throw one past the thing as a sort of 'bait'/distraction. Idea is that it recognizes the remains as food and goes after it.
If this works and it's distracted: sneakily grab Sif's soul and bug out again back to the bore, using the rest of the balls as bait/further distraction as necessary.
If not, no other choice but to attack it I guess*. Try to get in an unopposed attack while it's focused on Sifeebt.
((*Technically, leaving him to the sharks is also an option. :v ))
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30/30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 2 deep sea balls (1 in deep sea, 4 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
You float out and toss one of the balls past the sea monster.
The good news is that it stops concentrating on Sy. The bad news is that it starts concentrating on you. And moving toward you quite quickly.