Seeing that Engi had more luck than he did, Doug shrugged. "Eh. I'll leave ya to it. Thanks, buddy!"
With that, Doug went up to the cannon room and familiarized himself with the aiming controls, practicing aiming at any visible targets.
Well the controls to aim are the same as the controls to move the bore, since the cannons are fixed in place and you aim them by angling the bore. The cannons themselves are easy, you just stick a shell in the back and fire it when the aiming person tells you to. Though its a bit harder thanks to the fact that the bore is now sitting on its side.
"How did you think that was a good idea?"
Help Rede not die. Find out if we can contact the Bore and tell them to lower the diving bell.
Archetype: Quiet Man
Abilities:
Blast: | 0 |
Fight: | 80 |
Dodge: | 50 |
Cover: | 0 |
Endure: | 20 |
Move: | 60 |
Hide: | 80 | +10 |
Find: | 40 |
Transcend: | 30 |
Recover: | 40 |
Build: | 0 |
Control: | 0 |
Attributes:
Body: 60
Mind: 40
Status:
Broken body.
Knowledge: 55/30 for Reference Guide
Inventory:
Knife (3d6)
Stop cutting unless I absolutly have to, try to climb/pull myself out.
"No one seemed to have any better ideas!"
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
[80/40 move] [71/60 move]
Jakie struggles to pull himself out of the worms, grabbing at the worm flesh and trying to drag herself up. But the worms wrap themselves around her arms and drag her further down, pinning her in place. Vokun tries to yank her out but to no avail.
Consider diving into the water and leaving via the waterfall, as those meatbags aren't sending the lift back down.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture', black goo. 3 unopened crates.
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Your metal body would probably survive the journey to the bottom, but going out through a raging waterfall and tumbling down river...well you've done that before haven't you?
Observe the creature from a distance (while trying to remain unnoticed). Can I deduce it's power (aka transcend level, mind points and attack)? If I were to dive up to lvl. 2, would it still notice me and be able to attack me, or would that make me invisible to it (and it invisible to me)?
Either way, sneak back into my body and go lower the diving bell so people can load it up with whatever.
"One diving bell coming in, ding ding ding thank you for traveling with Darvaza skylines."
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 3 deep sea balls (1 in deep sea, 4 in real world) (deep 2/smooth 4/Organic 4)
It rolls against a 90.
Leaving this level when it hasn't noticed you will be the same as escaping it, but if you just go back down right after, it will still be there.
You lower the diving bell down for the people below.
"Ah, that is s- stronger than anticipated."
Lose consciousness.
Description: You win some, you lose some. Such is life.
Archetype: Quiet man
Abilities:
Blast: 50
Fight: 50
Dodge: 50
Cover: 50
Endure: 50
Move: 50
Hide: 50+10
Find: 50
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 50
Mind: 50
Knowledge: 0
Inventory:
Knife (3d6)
I was so tempted to roll for this. Just so you could fail. But we'll assume you just go nappy.
Find some crystal hives (yunno, the deep balls from our last stop) and consider nonlethal methods of reducing them to powder. Could a Deep ascetic do it? What about a machine that ground them to dust in a soundproofed container?
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 15
Body: 50
Got mine fuck you: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3]
Tony's Nerves System [Transmitting 3-organic 4]
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (got)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (got).
Hmm, those are a bit of a thing. The material is very very robust, so the best way would probably be level 4 manipulation of it to reshape the material without destroying it. The alternative would be to use some heavy industrial equipment and workers with good resistance so they don't go crazy from the sparks trying to infiltrate their physical body.
Now that my body is my own again, let's try making that soldier suit again.
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
59/90
You successfully pound the plates into their correct protective form.
77/90
Then you assemble the suit. It looks something like this
Go check out another tower. Also inspect the fleshy sphere I picked up earlier.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
30/70
This orb is pretty clearly an egg. Probably a worm egg, all things considered.
You swim over to the largest tower. This one is much bigger around than the others and unlike the others, it has a big stone door rather than an open doorway.
Looks important.