INameless returns to the surface. He'll check the diving bell for viewports or periscopes or other ways to examine the surroundings. He'll check in on Bargthor to see if he needs assistance.
.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs The Mover examines the crawler. Do we have other vehicles? I forget. Anyway, he's just checking for damage or maintenance issues.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
The Diving bell was never lowered down, I don't think, but it does have windows.
Move furniture around for a better starting position for the climb, and try to get up that way instead.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
21/80
You get Nameless to shove some furniture around, piling it up into a platform. Then you get him to stand on top of the platform and give you a boost up. With the platform and standing on nameless' shoulders, you manage to jump up and grab the edge to the upper room. You pull yourself up and in, and find a room with several low lying clamshell shaped stone structures, two of which are sitting open. Both of the open structures contain shiny metallic objects. One is shaped like a "+" and has no visible function. The other looks like it might be a covering of some sort; it looks like a flexible circular metal thing made by overlapping several strips of metal.
Look at the worms. Look for a head.
Think about the materials needed for explosive bullets that ignite on impact. Also, think about materials needed for a 4x telescopic sighted sniper-rifle that could fire said bullets.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 15
Body: 50
Stuff: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
90/90
Well, you now see enough to know that you can't see any heads here. They must be buried deeper in the ball.
Lets see. Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3.
Explosives shells; Structural 3, explosive 3, projectile 3.
If it's possible to spend actions aiming or readying a blow to kill the Mole more easily when it gets possessed, yeah, do that. Nothing else to do aside from wait.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19 (+10 armor from Diving Suit)
Mind - 81/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [55/350]
Inventory:
Deathless Sabre (4d6)
Diving Suit (10 armor)
You place the point of your sword right on the top of the mole's head.
"Come on come on come on"
Vokun finds a diving suit and gets into the diving bell.
((I should get better at posting now))
Archetype: Quiet Man
Abilities:
Blast: | 0 |
Fight: | 80 |
Dodge: | 50 |
Cover: | 0 |
Endure: | 20 |
Move: | 60 |
Hide: | 80 | +10 |
Find: | 40 |
Transcend: | 30 |
Recover: | 40 |
Build: | 0 |
Control: | 0 |
Attributes:
Body: 60
Mind: 40
Status:
Broken body.
Knowledge: 55/30 for Reference Guide
Inventory:
Knife (3d6)
You climb into the diving bell and wait for someone to lower it.
leaveJoshua on the bridge. Put on a diving suit and some weights and head down below and start exploring towards either the "queer little lights" or the bottom of the ball, whichever is closer. The bottom of the ball it is, as Ozarck pointed out
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
You plop your friend down in the bridge and head down. You grab a suit and a few of the weights and head down. You let yourself sink, crawling hand over hand down to the bottom of the ball and the torn up foundation below it. The foundation here is directly connected to the towers that extend up through the worm balls, or more that they're one and the same. They're carved from one solid and unbroken stone. From down here you can see the openings to several of these towers, though many are stuffed with worms and impassable.
"If anybody would be so kind as to tether that rope up there to something sturdy, so I can get back up, and so we can descend, that would just be peachy"
I examine the rest of the room. Then peer down the hole to see if anything looks interesting. If they lower a rope, I'll descend to the next level.
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Nameless throws you a rope on the way, but then he builds a platform over the hole you used to get in here so...swings and roundabouts.
The rest of the room is fairly bare, but its been badly scraped up by the passage of the worm. There's hints of painting on the walls but its too scuffed to make out the details. As per heading down, what are you gonna tie the rope to?
"Mhouh."
Apparently there are lights down in the water somewhere? That's what Radio is saying. Go look at those if they exist. And also tell me what they are.
Description: Okay, maybe it's a mole man. It's hard to tell, okay?
Archetype: Mole Monk
Abilities:
Blast: 0
Fight: 80+5
Dodge: 80
Cover: 0
Endure: 0
Move: 30
Hide: 0
Find: 0
Transcend: 80+5
Recover: 70
Build: 0
Control: 60
Attributes:
Body: 90
Mind: 10
Knowledge: 0/300 For
Power Within (Abbreviation tag!)
Inventory:
Eye Disk
Hands 5d4 (5-20)
You drift down, away from the bore and toward the distant lights. But you don't get more than 100 feet beneath the water before the sea beasts start materializing. The one that decides you look tasty resembles nothing much more than a bunch of glowing balls with interconnected lines of light.
"How about we split up a little and try to learn more about these creatures and this structure before we try to dive deeper, or inform our compatriots of what we found? For example, maybe you could go check out those queer little lights down there in the water?"
Take a closer look at the shiny thing Rede just found. What is it, how is it used?
Then try to learn more about the structure these worms are coiling around. Where does it come from? Who did it belong to? How did it end up like this?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2-Deep 3-shiny 4)
Human heart
You drift down and try to get a good look at the object he found. You poke at it and draw some info out. Its a tool, used to control something. But you're not sure what.
You touch the tower. It came from below, with the lights. These things tore it out. But that was a while ago. Hard to tell how long. Time gets hazy over distances. You see the creatures dipicted in the paintings here, strange starfish-root creatures, swimming between floors.