Unfortunately the guy who was gonna do that is currently hiding in the crawer because of accidental demon summoning so...that wait might be a while.
Seeing as how I designed and made the thing, would it be ok if we say it was made with an automatic winch, or some sort of system to let the person inside the diving bell lower himself? So that Rauth isn't forced to sit around doing nothing. I could explain how this system would work if you want me to.
Now, I have to ask, how exactly are you going to try and attack it. Because you can't do it directly with the bead chain or anything. You have to manipulate the world to do damage.
Level 3: Manipulation of local material in a way that resembles mundane. Ie, you can go and psychically move or do things that you could normally do with your body.
The monster is a bunch of floating lightballs connected by lightwires, right?
Attack it by trying to tear loose one of the balls at the end of the chain. If needed, use feet to brace me to pull out one of the balls.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2-Deep 3-shiny 4)
Human heart
Sure, I suppose. Though he'd be lowering himself down straight into the Sea Monster if he left now so...perhaps he should still give it a second.
67/95 vs 69/70
You float up to the thing, grab one of the balls with your hands and yank it straight off. The ball phases from the mundane world into the deep sea and is left in your hand. The creature makes a strange screeching noise and seems to collapse inwards...or rather it seems to be getting further away? Or smaller? Its quite hard to tell.
"Ach, more of this drivel. Oh well..."
Go find some clean water and/or alcohol to soak the food in, and a heating element to cook it. Maybe set it on top of the generator.
Description: You win some, you lose some. Such is life.
Archetype: Quiet man
Abilities:
Blast: 50
Fight: 50
Dodge: 50
Cover: 50
Endure: 50
Move: 50
Hide: 50+10
Find: 50
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 50
Mind: 50
Knowledge: 0
Inventory:
Knife (3d6)
You grab a bag that looks appetizing and pour it into a bowl with some water. Then you head down into the bowels of the bore and place the bowl atop the first warm piece of equipment you can find: the generator.
You put the shell thing on your arm. It's very small and specific in terms of armor; really not terribly protective. Maybe it has some other use?
Nameless will let the philosophers decide 'what it's really for'. Meanwhile, he'll continue to assist the looting, either by staying below and collecting, or by climbing above and opening.
.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs The Mover will go ahead back and lower the bell for the nutjob. He'll stay on ready alert for hot crawler action though.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
We'll see in future posts what they need you for.
Oh, so we are lowering him down straight next to the sea monster? I suppose thats alright since the thing is fairly well contained fighting Radio.
You lower the bell until it reaches the surface of the water. Not sure how far you want to go from there.
Scramble to shelter away from the deepsea horror. Preferably in a non-submerged building if there are any.
Once under cover, try to find something with structural 3+ or containing 2+
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 15
Body: 50
Stuff: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
In quest of:
niper rifle is probably 3 xstructural 4-containing 2, Transmitting 3.
Explosives shells; Structural 3, explosive 3, projectile 3 (Got).
You run into the same room as Nameless and the rest of the team on the island of worms. Hey, these chunks of stone that someone crunched off these chair things are at least structural 3!
Excellent. Now, get back to the most relevant thing a Deathless can do in such a situation--preparing to kill the only guy capable of destroying that being and retrieving our lives from beyond the grave, on the off-chance that he detonates.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19 (+10 armor from Diving Suit)
Mind - 81/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [55/350]
Inventory:
Deathless Sabre (4d6)
Diving Suit (10 armor)
Eye Disk (uninstalled)
You point your sword at joshua and point to your eyes and then point back at him and make a stern face.
Touch the anemone thing to see if it reacts. Pick it up to see if I can figure out anything about it, assuming it doesn't explode or some such.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
You pick it up and the ball starts to spread across your hand and arm, but then stops and retracts back to its starting form. Huh. Maybe it would work on a fleshy thing?
Unsatisfied with this "You can't hurt it" nonsense, I'm going to go take a shot at the creature above us
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
I don't think I ever said you can't hurt it.
[02/70 vs 85/70]
You fire a round straight up at the thing. Its quite a shot, considering the distance and size of the thing, but you hit dead on and the creature bursts in a flash of light. Its constituent balls rain down into the water and onto the worms.
Examine the plank corpses to see what their qualities as crafting materials are like. Then try to squeeze past and head for the upper levels.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
Hmm. They're structural 2, organic 4, weird 2
23/70
You squeeze between the bodies and up to the hole in the roof. There are more bodies laying on the hole, but you think you might be able to push through them. However, if you fail and they collapse, it could trap you down here.
((Looks like I picked a good time!))
Doug Endeck
Age 27
Former Soldier
Growing up a kid in the tunnel slums, Doug quickly learned how to best hide in the tunnel formations. As he grew, this ability got him well entreated to a local gang. Arrested in due time after a failed raid, Doug was given a choice; jail or the army. He chose the latter, worse option.
His abilities got him assigned as a scout, acting as the point man on several operations agains neighboring cities. After his duty was up, he stayed in his host city of Shamur, planning to find his fortune. Unfortunately, his luck at survival did not extend to gambling, and he quickly racked up an impressive debt. He again found himself faced with a choice; hide in the tunnels for the rest of his life, or sign up for the Bore. Again, he chose the worse option.
Blast: 70+10
Fight: 0
Dodge: 0
Cover: 50
Endure: 40
Move: 70
Hide: 60
Find: 60
Transcend: 0
Recover: 50
Build: 0
Control: 0
Body: 70
Mind: 30
Welcome aboard! You start in the crew quarters. We're currently sitting 90 degrees on our side so you technically start on the wall of the crew quarters.