"Well, that looks promising"
Go pre-aim a cannon on the structure
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/80
Mind 20/20
Pistol, paint, diesel gauntlets
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
57/50
You aim your cannon at...well you aim your cannon. It's not at the structure, in fact I'm kind of hard-pressed to tell you where you're aiming it. But you're definitely aiming it.
Over all, it gives you the impression that tunnel dwellers are not terribly empathetic.
I'd say that description pretty much sums Jakie up perfectly.
Examine the Island, try to determine the nature of the structure, and figure out if it looks safe to walk on.
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
The island, as said before, really looks like a horrible ball of knotted together flatworms, a parasite king as it were, floating down in that dark subterranean
sea. Its roughly 400 feet across, at least the part above the water is, kind of ovoid though the exact shape shifts because of the aforementioned worminess. The structures themselves are hard to make out from this distance and in the relative dark but they look almost like buildings that are caught up in the worm ball; you can see worms coming out of the openings in the structure on the lowest visible levels, so its clearly tangled up in that mass. As per what the nature of the structure is, you have no idea. It is big and square, with a pointed top, not unlike an obelisk but with windows and doors. Safe to walk on...you really can't guess that. But its alive so its inherently somewhat unsafe if only because it is unpredictable.
Drop the bore onto it, drill first! Cowabunga!
Are you even in this game? Also no sheet, no roll. Otherwise I totally would have had you try to wrest the controls away from legs and bonzai this thing into the wormball.
Drop the bore onto it, drill first! Cowabunga!
There's no sheet here, so that will autofail. Also, you don't even have an updated sheet! You fraud! Imposter! Get out of here stalker!
"Ok, I'm gonna go take a quick peek and see what I can learn."
Dive down to lvl. 2 and go take a look at that thing. From afar from now.
Also, could you describe what a [mechanical 5] could look like? An example perhaps?
If you get +5 Deep, you could disassemble the crappier one and rebuild it using the parts and the more powerful piece.
Even after the crappy one has already been installed? So living engines can be taken out again?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2-Deep 3-shiny 4)
Human heart
99/95
You sit down and attempt to dive, but find yourself oddly distracted and unable to concentrate.
Ok, on our sliding scale of tags, most of the time 1-5 are mundane, 6-10 are super natural, or at least above the capacity of mankind in general. So mechanical 5 would be something that is extremely mechanically complex, but still within the realm of human manufacture. At this tech level. An engine heart, for instance, would be like a 6. Diesel gauntlets could be a 5.
Yeah? Nothing says you can't take them out or put new ones in. But it is major surgery so maybe don't do it too often if you want to live.
Are we able to get down to, and up from, Tapeworm Island? That is... can we either: a) lower the Bore enough, while keeping it securely in the rock above that we can climb in and out of it, or b) navigate down to the island via smaller vehicle - crawler, diving bell, ultralight, portal gun?
If the answer to the above is 'no,' then of what interest is it to us? Legs is looking for places from which his crew can dismount and stab shit. Or collect shit, or interbreed with stuff. Whatever it is organics do when they encounter shit.
No actions, so no sheet. these are ooc questions, I think. If they are IC questions, i'll post my sheet next time I ask.
Well, the bore is currently sitting sideways and there's 70 or more feet between the roof and the island so you can't lower it down to the island. It would have to jump. Or more accurately, fall. The crawer, well, it doesn't crawl on top of water. Your best bet would be that diving bell solution. But you don't have a diving bell, so you're gonna have to use a long rope and some climbing instead. Unless some builder wants to try and whip up a diving bell and wench.
Its very possible to get down and up, its just gonna have to be outside vehicles.
"How interesting. Organics have the most curious views on lasting relationships."
If I've got time before the bore moves again, go and grab another random book and read that. Make sure to grab onto something in case the bore moves again.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
Looks like the bore may or may not be moving. We'll have to see.