Twiddle my thumbs in Medbay waiting for somebody to come try to fix my broken leg.
"Could somebody come look at my leg? I would really like to be able to walk again, so if somebody could handle that, I would appreciate it."
09/NO SHEET
The attempt to carve tony vermis on the crawler interior results instead with what looks like "Gody Vermits"
Sorry, I didn't think it was something that would require a skill check.
...Hmm, do we have a medic? We barely have drivers.
Oh. Were we supposed to be carrying people to the sickbay? My bad. Retroactive action: carry sick people to the sickbay.
Current action: ... Faff about, I guess. In my Christopher Walken mode. I'll save Richard for murder time, I guess.
Edit: rerequesting enahncement wire from our builders.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Notes: apparently a cross between Richard Harrow and Christopher Walken
You do the "weapon of choice" dance.
Sorry I didn't post for a few days. Any chance I got any knowledge for shooting that Urchin with the bore's cannon?
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload.) 0/300
30 knowledge seems reasonable.
59/95
You think that maybe tearing these crystals from their homes could create some sort of cascade effect. Might not, but its a definite chance. And it might not be a good idea to do it with the bore literally in the room directly under the black goo. So you just take the bits of the sea monster and return to your body.
To animate him you'll need a full body, or at least MOST of it. an arm or a leg or maybe an organ or two might be missing but you definitely need the brain and heart. Though you could replace the missing head with the head of something else that was once living.
Yeah, no thanks, not gonna start a failure cascade if I can help it.
Could you give me the exact recipe for a depth drive?
Into how many pieces could I break that crystal, and how would this affect the tags the pieces have?
If I were to explain to the others what I saw in the spidergoo and crystal ball and what they are, would this give them some knowledge?
"So would anyone mind if I repaired that earthly embodiment of out former friend for when someone misplaces his in the future? Oh, and I could probably split up that honeycomb-o'crystal into separate parts relatively safely so multiple people can have a piece. Ya'll want a piece of this action?"
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 49/70
Knowledge: Depth Drive pending replacement 60/150
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2-Deep 3-shiny 4)
Yeah...though not right now I'm hurrying. Post in the OOC and I'll reply then when I get back home.
Well, it could give it a size tag. I mean, the size tag is generally reserved for really small or big things. The Bore would have like "Size 7" If you cut it really small you could give it like Size 4 through 2. If you cut it so it's sharp it would gain sharp tags, cut it smooth and...well I think you see where I'm going. Most of the tags for it are gonna remain static, but you can add some depending on how you cut it up.
Uh...good question...hmm. Maybe a little if they succeed a transcend roll to understand what the hell you're saying.
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
Preserve the limbs and organs of the corpse, all seperately. They will be useful. It might be easier to let me know what isn't salvageable, like the brain. Organs I'm most interested in would be like, the heart and liver/kidneys, thyroid and adrenal glands. Those hormone producers could be used for some... Fun creations.
Hmm well basically everything is salvagable, except for the stuff in the head because, well, someone already stole it. That and the hand. Today I'll sit down and really parse out what can be scavanged from a human body and what all the tags are. Because I feel we'll probably be scaving them a lot.
Consider what kind of eyes improvements I could make from fragments of the crystal ball. Some sort of hard transparent shield over both the sockets?
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 12
Knowledge: 15
Body: 50
Stuff: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
((Doing recovery roll now; didn't understand system previously))
Recovery: 1d100: [75] (Failure)
I mean...if you mean goggles, you could do that. But do you really want to jam extradimensional beehives into your flesh? You saw what happened to tony, right?