now that I'm safe, I'll unjam my pistol, then address my wound, how bad is it?
"So, if and when we're safe, somebody should go search the wreckage of the hedgehog thing, I'll bet we could use those spines as arrows or something, there might also be something useful for deep sea like creations, as there was a deep thing in it.
Also bring Tony's corpse in, it could be useful, or we could give him a proper passing, I think he's owed at least that much."
You unjam your pistol and reholster it before looking at your legs. They're....well you're pretty sure bones are supposed to stay IN the leg.
Go search stone hedgehog corpse for useful stuff.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 12
Knowledge: 0
Body: 50
Stuff: Pistol, Rifle
Crude model submarine, trinket/doll,
[65/90]
You walk over to the rubble of the hedgehog and kick through the wreckage until you find some interesting looking stones buried in the center. They're bright green, smooth like river rocks, and extremely heavy for their size. [Heavy 7-smooth 3-projectile 4-weird 1]
"Nobody's safe until this crystal is locked down"
Give it another shot. I don't want this shiny thing rolling around, lest another batch of meatbags go crazy.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 11/80
Mind 18/20
Pistol, paint, diesel gauntlets (after returning to the bore)
Winter Octopus Strike, 0/250, normal damage may be dealt instead as non-lethal.
68/40
You sit around, pushing on the crystal for several minutes, but are unable to move it.
Somehow, not dead yet! Well, once more into the fray I guess?
Suppose I'm able to beat this thing, will that mean we're good on the deep sea monster front for a while, or is there a chance for more to spawn in the same location?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive pending replacement 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Pistol 4d6
Assuming you beat this and then don't do anything major to draw attention, you'll be ok.
29/95 vs 49/80 Double damage! 13x2 26!
You lash out one last time with your beads and bash the beast into pieces. It crumbles apart, leaving only a few glowing fragments behind.
Just gaze out of the bridge windows a bit, see what the team is up to down there. Also look for threats to the ground team.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
They're all...or at least most of them have gone and hid in the crawler. A few of them are wandering about, poking at rocks and rolling crystals. You don't see anyone threatening them for the moment.
You roll the boulder off the two people trapped under it. You feel like your time is increasingly spent rolling large rocks and watching teammates die or get horribly injured.
Time well spent
Roll the Crystal boulder Crystal to the side of the crawler, off of Vokun away from the doorinto the crawler very carefully so as not to cause him further harm. If there's room and we don't crush anyone.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 40
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Go stand somewhere people aren't standing, and run away from anything dangerous. Then try and see a way up to where the crystals have been raised.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 12
Knowledge: 0
Body: 50
Stuff: Pistol, Rifle
Crude model submarine, trinket/doll,
Well, considering everyone else is now in the crawler, anywhere but there is a place they're not standing. Man your head hurts. You stagger out of the crawler and a ways away to try and figure out a way up to the crystals.
82/90
Uh...well you think you see a way that you might be able to climb up but its really fucking high man. And the climb is vertical most of the way, except for the parts where it's over vertical. You don't really know if you can manage it.
~I know someone who could climb that~
77/80
You roll the crystal into the crawler and sort of wedge it in place.
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
Wait, can we do that? Contemplate deep-sea depth charges.
68/90
Uh....yeah probably with the right materials.
Assist the insulting robot in making sure the crystal is strapped down securely.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19
Mind - 73/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [20/350]
Inventory:
Deathless Sabre (4d6)
You double check the straps. It wouldn't be great for that to fall out and mind fuck everyone to death.
Alrlight, everyone make a Recover roll yourselves. If you succeed, you regain body and mind equal to how much you succeeded by.