Roll the Crystal boulder to the side of the crawler, off of Vokun away from the door very carefully so as not to cause him further harm.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 40
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
33/80
You roll the boulder off the two people trapped under it. You feel like your time is increasingly spent rolling large rocks and watching teammates die or get horribly injured.
Help move the boulder, then limp/crawl to the crawler to recover
Jakie 'Razorblade' Rede
!!!Crushed leg!!!
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Nameless drags you into the crawler and straps you into one of the chairs.
"..."
Focus and try to recover lost mind.
Archetype: Quiet Man
Abilities:
Blast: | 0 |
Fight: | 80 |
Dodge: | 50 |
Cover: | 0 |
Endure: | 20 |
Move: | 60 |
Hide: | 80 | +10 |
Find: | 40 |
Transcend: | 30 |
Recover: | 40 |
Build: | 0 |
Control: | 0 |
Attributes:
Body: 60-54=6
Mind: 40-20=20
Knowledge: 30+?/30 for Reference Guide
Inventory:
Knife (3d6)
Yeah and next you can focus and try to heal a broken leg. Don't worry, you'll get a recover roll once things are safe. In the meantime Sifeebt drags you back to the crawler and straps you inside.
How big is that boulder? Small enough to move by hand? Help roll it off our hapless teammates, then drag one of them into safety(?) of the crawler. Far too large to move/we fail at moving it? Amputate Rede's leg and move him to the crawler. Either way, I really want to end this turn inside the crawler.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19
Mind - 73/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [20/350]
Inventory:
Deathless Sabre (4d6)
You drag the almost dead....boy? Girl? You can't really tell, they're pretty messed up. Oh well, into the crawler with you both.
"Man, this place hates meatbags something fierce."
Pick up the severed hand and get inside the crawler. Bargthor knows nothing about fixing meatbags, and thus is just going to get inside the crawler, and make sure the shiny thing is strapped down.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 11/80
Mind 18/20
Pistol, paint, diesel gauntlets (after returning to the bore)
Winter Octopus Strike, 0/250, normal damage may be dealt instead as non-lethal.
You go to take the severed hand from the lady with crushed legs but she slaps your hand away and clings to it like a talisman. "MY HAND! MINE!"
Geez, blood loss is a hell of a drug. Instead you try to get the crystal into the back of the crawler or at least wedge it in place and strap it down.
55/40 move
Aw geez, this thing is a lot heavier than it looks. How the heck did that zombie guy do this?
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
Pew pew. Wait for orders with finger guns. Pew pew.
Pew pew, need to make these cannons able to fire into the deep sea! That would be neat as heck, yo.
Go stand somewhere people aren't standing, and run away from anything dangerous. Then try and see a way up to where the crystals have been raised.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 12
Knowledge: 0
Body: 50
Stuff: Pistol, Rifle
Crude model submarine, trinket/doll,
Well, considering everyone else is now in the crawler, anywhere but there is a place they're not standing. Man your head hurts. You stagger out of the crawler and a ways away to try and figure out a way up to the crystals.
82/90
Uh...well you think you see a way that you might be able to climb up but its really fucking high man. And the climb is vertical most of the way, except for the parts where it's over vertical. You don't really know if you can manage it.
Move away from where the crawler is and move more to the side of the cave to avoid more friendly fire, then attack the creature again.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive pending replacement 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Pistol 4d6
57/95
You drift away from the crawler and actually fly straight into a wall. It might be a little more dangerous in here, but at the very least it will mean that the worm won't be able to throw boulders around.
10/95 vs 15/80 Roll(5d4)+0:3,3,1,3,4,+0 Total:14 22 HP remains
85/80
You strike out again with your Priest beads, beating it into a further pulp. It lashes out at you but misses, whizzing right past.