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Where in the world have you settled?

Northern Tetra
- 54 (50%)
Southern Tetra
- 16 (14.8%)
Zaldor
- 16 (14.8%)
Error
- 14 (13%)
Other
- 8 (7.4%)

Total Members Voted: 107


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Author Topic: Land of Lords: Crusader Kings crossed with Anno  (Read 192336 times)

Iceblaster

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #180 on: December 19, 2016, 10:12:40 am »

Come on over the the peninsula where I live! Might not be resource rich in the remaining areas, but you should be able to plonk a place down :P

vishdafish

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #181 on: December 19, 2016, 10:14:45 am »

Ok, I saw a pretty cool domain with a weirwood, and a few buildings. Its lord is dead, but the heir is not. Can I claim it?
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scriver

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #182 on: December 19, 2016, 10:15:18 am »

Come on over the the peninsula where I live! Might not be resource rich in the remaining areas, but you should be able to plonk a place down :P

Where are you?
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Love, scriver~

Iceblaster

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #183 on: December 19, 2016, 10:21:07 am »

I made a post a few pages back. Here.

If you can't read the coordinates, it's 02895W:23423N.

Datgum

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #184 on: December 19, 2016, 10:22:09 am »

Ok, I saw a pretty cool domain with a weirwood, and a few buildings. Its lord is dead, but the heir is not. Can I claim it?

If it has been leader-less for a week then it is claimable, afaict.
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Ehndras

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #185 on: December 19, 2016, 10:24:46 am »

MORE*
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Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

scriver

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #186 on: December 19, 2016, 10:35:47 am »

I made a post a few pages back. Here.

If you can't read the coordinates, it's 02895W:23423N.

Where am I supposed to settle, in your basement? :P
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Love, scriver~

vishdafish

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #187 on: December 19, 2016, 10:39:08 am »

02911W:16463N

This is an alright location- it has a mahogany tree.
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Datgum

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #188 on: December 19, 2016, 10:40:44 am »

I'm noticing a couple mistakes I made in my population growth. One is that I didn't extend streets in all four directions in my square. I'm guessing I could've done this in the tutorial without dealing with construction times (like I am now). That led me to building five huts and six huts in a couple locations when I could've stopped at four huts and been prompted to then build houses, had I laid down streets.
« Last Edit: December 19, 2016, 10:44:59 am by Datgum »
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Iceblaster

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #189 on: December 19, 2016, 10:47:23 am »

I made a post a few pages back. Here.

If you can't read the coordinates, it's 02895W:23423N.

Where am I supposed to settle, in your basement? :P

You wanted to know where I am. So you can settle near me :P

Knave

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #190 on: December 19, 2016, 11:08:30 am »

So curious to look at the abandoned bonaza. I had my heir move around and saw a domain with a dead lord. I walked into it and said it would be his in I think 7ish days. Is there a faster way to claim?
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Empty

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #191 on: December 19, 2016, 11:12:57 am »

So curious to look at the abandoned bonaza. I had my heir move around and saw a domain with a dead lord. I walked into it and said it would be his in I think 7ish days. Is there a faster way to claim?
Nope. It's 7 days after the lord died.
Unless they make another character then.

So I harvested all my trees already.
Is my woodcutter reduced to helping build until that 7 day timer ends?
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Ehndras

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #192 on: December 19, 2016, 12:06:04 pm »

Yep, pretty much. Use them to hunt, too. One of my estates has so many trees I have 2 full-time woodcutters and still can't keep up :|
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Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

Puzzlemaker

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #193 on: December 19, 2016, 12:41:11 pm »

So I am deleting my account because I realize now that I chose a very poor spot after playing for a bit.  I also managed my starting resources terribly.  Going to try and find a better spot next time.  Is there any way other then deleting then remaking to "reset"?
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The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

Crowe~

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #194 on: December 19, 2016, 12:41:40 pm »

I'm noticing a couple mistakes I made in my population growth. One is that I didn't extend streets in all four directions in my square. I'm guessing I could've done this in the tutorial without dealing with construction times (like I am now). That led me to building five huts and six huts in a couple locations when I could've stopped at four huts and been prompted to then build houses, had I laid down streets.

Yea, its got a system of upgradable streets, crossings etc. Still getting my head around it also.

Seems you build E-W streets, N-S streets from the square - those streets can be eventually built up to 10 houses max & also extended along. But;

You also have crossings to think about if you want to add other branching streets eventually, those only upgrade to 8 houses & they can be built on top of huts & houses but not on top of a street. Eg. So once you made a N-S street thats what it is, a straight street through, you cant just add an E-W crossing in the middle of it afterwards when you decide to branch a street across. Could be a problem if you just keep building and upgrading a N-S street for a long way without realizing. You would need to demolish a N-S street section (along with the houses you upgraded) and rebuild a crossing & start again from scratch on that section. (at least this is what I understand so far, or not understand, as the case my be...)

Which makes me wonder how to plan ahead. Streets with one gap in between? Streets with 2? How often to make a crossing? How long to make the streets? Or just to hell with it and stop overthinking :o
« Last Edit: December 19, 2016, 04:47:16 pm by Crowe~ »
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