-Fully corrupt the entire village Ardent Debater, TankKit, Chiefwaffles, escaped lurker, Egan_BW, Xantalos :6
-Choose a few of the most suitable villagers Hawk132, Comatose, omada :3
-Enslaving a few important villagers Ukrainian Ranger, Urist Mc Dwarf, killerhellhound :3
Democracy in action!
Over the course of the next few weeks you introduce ever more heretical concepts to your sermons. First, you speak of the darker natures of the gods; speaking of how Slask is the god of murder as well as the god of the forest, and how Dorael, though often considered benevolent, is also the god of destruction and earthquakes. The next week you remind them of the impiety of many priests, such as they themselves have experienced, and the greedy and power-hungry nature of the temples. Following this you mention that if the gods are not worthy of their faith, then they must look elsewhere for, ah, 'salvation'.
At times, the congregation seems somewhat shaken, and you must expend a modicum of mental energy to keep them in check. But finally, after four weeks of constant corruption,
Cold braziers give off clouds of black smoke, obscuring the interior of the shrine and causing villagers to choke and cough. Strange shapes seem to appear and disappear in the haze, whilst your voice is given a strange reverberance by the thick fumes. Other than the barely-glowing braziers, only the light of the red moon illuminates the dark interior of the now unrecognizable shrine, giving an eerie sheen to the now twisted and mutilated symbols of the gods.
You stand behind your podium and welcome the villagers to this dark gathering, a satisfied grin on your face.
"TONIGHT", you say,
"WE REJECT THE FALSE GODS".
"Tonight", the villagers say, "We reject the false gods"
"TONIGHT", you continue,
"WE WELCOME A NEW POWER INTO OUR LIVES""Tonight", the villagers repeat, "We welcome a new power into our lives"
"TONIGHT", you conclude,
"WE PRAISE THE DARK NAME OF OUR DEMONIC MASTER""Tonight", the villagers obediently drone, "We praise the dark name of our demonic master"
"PRAISE BE TO NOKLUVGN""Praise be to Nokluvgn"
Your name echoes ominously through the shrine, and you feel a rush of power. The feeling of a hundred villagers openly worshipping you is too much to contain, and a malevolent pleasure escapes you, washing over the shrine, through the village, and out into the fields and forests. Wolves break out into concerned howls, plants shrivel and die, and the very stones shudder as the evil energy passes through them. In nearby villages, priests and witches alike awake with a start, but know not why, each suspecting the other of performing some foul ritual. Dark forces, long dormant, begin to slowly stir in the depths, whilst another slumbers on undisturbed.
You manage to regain your composure, returning your attention to your enraptured flock. Their minds are not fully yours; some still have their doubts. Yet if they worship you, does it really matter? Your next course of action is clear:
-Have your worshippers sacrifice the doubters to you
-Send worshippers as emissaries of your budding cult into nearby villages, to spread the word
-Have your worshippers arm themselves, and prepare to conquer the surrounding villages
-Something else
If you've read Demonhood, you know the drill. Now that you have worshippers, you should organize them into a cult. (probably)
And in doing so, you must define it:
Name: ('The Cult of Nokluvgn' or something else)
Level of Organisation: (None: You are the absolute ruler of the cult. No one has any authority but you. Highest: A complex hierarchy. It runs itself, and there are so many intermediaries between you and the bottom that the lowest orders are not even your followers, but hired employees; janitors, mercenaries, etc)
Looks: (What do the cultists wear? What do the temples look like? What sort of symbols do they use?)
Practices: (How do the cultists meet? What do they do at their meetings? What do they do in general?)
(Note that you can change details about the cult later. Be warned, however, that once the cult grows large and complex enough, it may be harder to change things.)
Name: Nokluvgn
Age: 2 months
Physical might: 19 (+10: first worship)
Mental might: 17 (-2: keeping villagers sedated)(+10: first worship)
Followers: ~100 (100 villagers, though not all as faithful)
Slaves: 1 - One mind-broken priest.
Servants: 1 - One brutewolf.
Cults:
[Village cult]: ? ? ? organization. 100 members in Fellshore.
Power level: 15
Resources: 0