Note to Haspen, maybe also require silos to need tech before being built
This.
Because oh goodness do I see a ton of missiles being launched and a LOT OF WARFARE over technological advances :S
In a small map like this (...if this is MARS, then what is ANY OTHER MAP!?), there's a great disparity between tech speed and 'move your armies out and conquer//Missile Rain!'.
...It's also weird to see people being able to instantaneously do nuclear warfare when that already skews the turn order to 'whomever nukes first, wins'.
In the least let there be some kind of limit/cooldown/other as it's like we have free nuclear access for forever.
But that 6 turn fallout will be very...well.
...Unless this testgame was built for nuking others :V I just wanted to test the TECH! [In hindsight, going Democracy, Expanded, and Technocracy was the secondary build I had in mind -_- and was what I wanted to change to when I noticed 'the game started while I was asleep o_O')
No changes allowed.
POWER is determined by your current energy technology; 4 with 'basic' tech, 6 with Thermonuclear, 8 with Cold Fusion and 11 with Antimatter Fission.
4 hours left of diplomancing, people.
Aw boots. :<
Also add that bit to the OP
It's missing that!
And yeah, that's why I asked for the 'nation change'. I wanted to be purely tech-aligned to TEST this kind of shift from 'warfare focus' into tech focus, because it never seems like any EoD/M actually has people finishing out the tech.
...Unless you could the pioneer games where Toaster won very nicely