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Author Topic: Web of Life: A Drider's Adventure (Ended)  (Read 185104 times)

crazyabe

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Re: Web of Life: A Drider's Adventure
« Reply #2430 on: September 05, 2018, 02:15:19 pm »

ALL of these options could be correct,
It could be a curse and disease - Like werewolfism, Brought about by a new god.
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #2431 on: September 05, 2018, 02:33:47 pm »

Right. We're heading to the east. Going through the economic hub of the continent isn't likely to end well with all this plague business. We'll find a bordertown in half a day's walk, I figure.
Considering the dwarves are turning people away, maybe it's left untouched?
Unlikely at best. If anything, they'll have been hit first in the initial waves of refugees. Even if there's no plague, it's likely to be a lawless wasteland.
Like it or not, it's on the road. Better get walking.
Would you mind cutting these restraints, then?  I won't run, you know.
I know you won't. If you do, I'll crush you like a grape.
With a nod of your head, Yunikki cuts the restrainers around her legs so she has a full range of movements again. She's dangerous beyond belief, but you know you're faster than her. The greater legspan should allow it.

You all start walking along the road, noticing that there are very clear signs of extreme traffic. The road is damaged beyond belief, and you even find a few supplies here and there. Things too heavy to take along, broken wagon wheels they didn't bother to take with them... Nothing special. The rest of your party just talks to eachother to pass the time at least a little. Sucy talks with "Francine", if you're going to call the other drider by her name, mostly about what they could do to help Yunikki. To both their credit, it seems things are rapidly moving along on that front. They both agree they need samples, but you lose interest soon. It gets a bit too complicated when they get into biology and chemistry. Sure, you know just about every part needed to keep something moving, but when it comes to theoretical metamorphical organs you're a bit lost. Biology wasn't a big thing for necromancers, it was more of an underlying science. You know dead things, not so much when it comes to keeping something moving under its own power.
Speaking of dead things...
Over there. What is that?
A corpse... But it doesn't look human. Stay here.
Let the immune go first, I say.
...You think it's a plague victim?

You walk closer to the still figure on the ground. It's hard to tell, really, with the cloak in the way. The fact that the legs are bent back and impossibly thin seems to imply that it isn't humanoid, though, so you're wary. It's too big to be kobolt. When you get as close as possible, you turn it over. There's a surprising amount of heft to it, but you eventually manage. It's...
Well, it looks like it was human, once upon a time. The eyes have become far too large for the still humanoid skull, taking up nearly half. A misshapen beak is forming out the nose and mouth, though it started rotting already. The teeth don't look like they belong. Some dirty feathers are also along the sides of him, and the figure has gone bald. Taking a close look, you notice that it was female, though it's hard to tell. The hips have gotten grotesquely wide, and the thighs looks like a parody, just suddenly skipping over to essentially bone talons. One leg was much farther along than the other... The arms looked relatively normal, other than the plethora of feathers that are forming. As to how she died, it's not hard to see. You find the crossbow bolt after a little searching, she was clutching it as she died. Right in the chest. It was a slow death, likely she bled to death while in shock. At least it didn't hurt much, then.
This is a plague victim, alright. Stay back, everyone.
Let me take a sample. Don't worry, I'll be very careful.
Sucy, help me confirm that.
Sure thing... At a distance, if you please.
Francine comes closer, though Hal already has his crossbow out. Good old reliable Hal. She takes one look at the corpse, and wastes no time getting her syringe ready. She stabs the plague victim in the heart, and only manages to get a small amount of blood (more like ichor, it's blackened!). She frowns a little, but it doesn't stop her. She goes around the body, stabbing it whereever she suspects she might find a pocket of blood. She eventually manages to get a full syringe, though it took longer than you would have liked. The body must have been here for days, but it's not rotten quite as much as it aught to be. Not that the smell is anything you won't describe as foul, you know your corpses. These things rot slow. There's something distinctly worrying about that.

After that, you take the syringe from your captive, and hand it over to Sucy, who proceeds to put it in a special compartment of her alchemy box. It looks a damn sight more secure than the rest of it all.
Do NOT give that bitch the chance to spray it on you or anything. I'm not leaving anything up to chance.
Good. Anything else?
You be careful with that.
Anything useful to add? She stares at you with the same sort of interest one would give a particularly mediocre tree.
You just roll the eyes and turn away. Fine, fine. Let the alchemists work, you get it.

After a fairly lengthy journey, you see the town in the distance. More specifically, you see a massive amount of smoke going up in the sky, drifting by the wind. The buildings themselves look to be on fire! You can see shapes running from one end to another, but you're too far away.

Run in there to help!
Whatever this is, people are going to need help. Better hurry!

Keep a distance, wait around.
It's horrible, but... if this is the plague talking, you can't risk the rest of the party. Better to wait until this hubbub dies down.

Go around.
There's a big open field to the right, and what looks to be a farmland to the left. It's plowed, but no visible plants yet. Better avoid this while thing.

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Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #2432 on: September 05, 2018, 03:39:24 pm »

If they're burning the town down, there's nothing much we can do to help.  It isn't like we've got a cure for the plague.  Lets go through the farm area, but try to kill one of the monsters with doombolts, take a sample, and break off.  We need a cure before we can do anything.

Also, we should think about stinging the next corpse we find.  Since spiderlings take on some traits from whatever we sting, it might be the key to creating immunizations, by generating something related to the plague elements but not strong enough to actually change people.
« Last Edit: September 05, 2018, 03:58:27 pm by Devastator »
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DolosusDoleus

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Re: Web of Life: A Drider's Adventure
« Reply #2433 on: September 05, 2018, 04:15:07 pm »

Just finished bingeing the DD portion onwards. You guys work fast.

Go around. If we do run into any monsters take some samples, but don't intentionally put ourselves in danger.
« Last Edit: September 05, 2018, 04:23:05 pm by DolosusDoleus »
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Egan_BW

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Re: Web of Life: A Drider's Adventure
« Reply #2434 on: September 05, 2018, 05:00:50 pm »

Let's try not touching this, and moving the fuck on.
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omada

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Re: Web of Life: A Drider's Adventure
« Reply #2435 on: September 05, 2018, 09:22:45 pm »

If they're burning the town down, there's nothing much we can do to help.  It isn't like we've got a cure for the plague.  Lets go through the farm area, but try to kill one of the monsters with doombolts, take a sample, and break off.  We need a cure before we can do anything.

Also, we should think about stinging the next corpse we find.  Since spiderlings take on some traits from whatever we sting, it might be the key to creating immunizations, by generating something related to the plague elements but not strong enough to actually change people.

+1 to everything, if the kids come hostile get ready to kill it, explain to the other kids beforehand that maybe it will not breed brothers, but instead something else, the kids are smart enough to notice

Oh, and take a peek at the creature's soul
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Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #2436 on: September 05, 2018, 10:04:47 pm »

I think the body is dead, so the soul is gone.

That said, Death might have a way to drain away the extra magic, given that he apparently has access to alternate, empty, realms of existance.
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omada

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Re: Web of Life: A Drider's Adventure
« Reply #2437 on: September 05, 2018, 10:48:55 pm »

I thought about something

How much a wagon would slow us down? enough to screw with our sense of urgency?(all this stuff of "save our friend, save/kill our mother and return to save our land in a hurry) even if we only carry things that are light? we might get some more gold on the end and disguise ourselves as nice nomads/merchants

I know you are going to ask who will pull the cart

that's why I suggest to keep an eye for livestock and stables. even if we only find dead horses we can raise them to pull our(s) wagon(s) (of course, check if they don't have signs of being infected with anything)

and we will just have to stop a little to fell one wagon and retrieve the good wheels and use it to fix the next

Even if we vote against the wagon-stuff I still vote for us to find horses, the owners won't miss them because they're dead, but they would help our non-immune friends to get more mobility and don't slow us down or tire too much trying to catch our pace

of course we might set free other animals in the process, we aren't keeping them but we aren't letting them to die of hunger

(if people vote in favor of the cart and we don't find a horse, we don't need even exactly a horse, a zombie cow can pull it effectively and keep our pace)
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Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #2438 on: September 06, 2018, 12:17:36 am »

I can't see horses and livestock being plague-immune, unless it was designed only to attack specific species.

A wagon kinda would slow us down.  People move pretty fast, faster than basically all animals over long distances, and certainly faster than animals pulling carts.  You need carts to carry lots of stuff, but we travel pretty light.

Undead horses might change things a bit.

Lastly, well, there aren't going to be any normal travellers when there's a massive world-ending plague about.  You're either a refugee or you're holed up anywhere you can theoretically find safety.  In a pretty short time there aren't going to -be- any potential travellers, either.
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omada

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Re: Web of Life: A Drider's Adventure
« Reply #2439 on: September 06, 2018, 09:27:53 am »

It said that it only affected the were-part of the sentient alliance maybe it don't affect the were part of the animals too? Is there a were part of animals?
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Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #2440 on: September 06, 2018, 03:57:53 pm »

Maybe.  But if it's genuinely a highly contagious magical disease that infects several different species, how certain are you that it won't infect any species not on the approved list of targets?  I wouldn't count on currently-immune species remaining so, for one.  Or even post-transformation species not geting re-infected and becoming more extreme creatures in the future.

I don't think a horse or such would necessarily be infected, but it might be possible for one to be, say, a non-symptomatic carrier.  In fact, if I were spreading a magical plague, that would be the vector I'd use to ensure infiltration of many settlements and to create a store of virus to prevent it's elimination locally, should any location be lucky enough to defend itself against the initial wave of transformed creatures.

Lastly, I don't really think we can cure this plague, as it's creating flying creatures which will easily be able to infect settlements at vast distances away.. far faster than any foot-bound group can react, but we have to try, given that it'll kill every last mundane person out there in the process.  Maybe we can save a few lucky people that we were able to reach before their species were wiped out.

I'm not completely negative, but I think there are three necessities for dealing with this plague.  Firstly, there will need to be some kind of conventional solution so that mundane beings can protect themselves from the deaths caused by the disease.

Secondly, some magical solution will be required, as the plague has likely spread to a great distance from the source, and in creating flying beings, will continue to spread far faster than any purely conventional group can do.  Also, the vast increase in free magic will render the world eventually uninhabitable, due to constantly-changing living conditions.  You can't live if you feed yourself on magical ambrosia bushes, but next week they've been transformed into solid crystal.  If the world is unpredictable, nothing will be able to survive in it, nor will there be any meaningful life possible without at least some continuity of existance.  So some kind of magical counteragent is necessary, to assist with spreading the cure or defence a long way, as well as dealing with the follow-on effects of an increasing magical baseline.

Thirdly, this whole thing is too artificial.  Someone, or something, is going to be at the base of it, and whatever our solutions are, we need to take care of the enemy force at some point, as the cause for it could well come up with countermeasures to our countermeasures.  It doesn't have to be murder, it could be some other solution, but I'd expect whoever caused this is irrevocably changed at this point, and will either be hostile or dead.
« Last Edit: September 06, 2018, 05:56:26 pm by Devastator »
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omada

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Re: Web of Life: A Drider's Adventure
« Reply #2441 on: September 06, 2018, 09:04:10 pm »

So there is a chance that we (sydney and francine) will be the carriers of the plague to the east when we get in contact with an infected..., damn
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Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #2442 on: September 06, 2018, 11:20:20 pm »

That's possible.  Right now we know nothing, though.  I doubt we'll be bringing it into any safe place, though, as we aren't going anywhere where the plague hasn't been already, for instance.
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omada

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Re: Web of Life: A Drider's Adventure
« Reply #2443 on: September 07, 2018, 02:00:24 pm »

so... we are going east... I don't know if the plague reached them already
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Novice english wordsmith
Dabbling english speaker (rusty)
He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #2444 on: September 07, 2018, 02:59:53 pm »

Yeah it is.  City is on fire, after all.
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