You decide to go with the commander, the rest of your companions are properly armed enough as it is. You can just follow the large amount of police forces to get back to where you came from, and it gives you some time to get an idea of what you're going to be dealing with. You saw a large van filled with heavily armoured troopers pass, with SWAT labelled on the side. You don't know what that means, but you get the idea they're the heavy unit. There are plenty of normal cops on the way as well, though. Contrary to the gangs you've been dealing with, almost all of the police force consists of dwarves, making your group stand out exceptionally. When you arrive at the tunnel, you can hear the skirmish far before you can see it. The roaring blasts of shotguns are echo throughout the distract, like a mighty percussive orchestra. When you arrive, there is a line of shields at the entrance, and people are wearing odd masks everywhere. Finding the commander wasn't too difficult, at least, he was marked with a big golden badge on his shield. He's damned tall for a dwarf, and he's puffing on a big cigar as he looks at the defences getting built. Turns out they bought a canon, as in a castle defending, big blasting, cannonball firing cannon. They're still putting together the pieces, but you doubt anything will be able to take a hit from THAT. Looks like the defence is going to be fine, but when people get deeper...
GET THAT CANNON UP AND RUNNING, THE SCOUTS ARE GOING TO NEED COVER. SHIELDS, CLOSER TOGETHER, NO HOLES. KEEP THE GAS MASKS COMING. he yells through a megaphone. Most of his orders aren't really needed, but his voice does seem to keep everybody energized. It's mostly there to remind everybody that he's watching.
Hey, you the commander?Ah! You must be the mercenaries I was told about. You said you went in there before?Even rescued two people, sir. You don't know what it is about this guy that makes you call him "sir". Probably the big golden emblem and domineering voice.
You have any prior experience with these things?Nothing with the mushrooms, but I know the source and just about everything else that's going to come out of that cave. You might have noticed my zombie? Yes. We're still getting calls about it back at HQ. You've been riling up the civilians, but I'm not going to turn down the help. I'll assign you to somebody, and you'll be part of team fang. They're the infiltration team. I mean to send them in while team shield causes as big a ruckus as they can manage. You're going as "unofficial advisor". Grab a gas mask from the truck, it'll be better than your rags, then move to behind the shields at the front. Conserve your ammo, let the shields do their job. He points to a large supply truck, where two less combat-ready people are handing out the strange masks. You admit, they seem a little more sealed, and they probably grant a little armor. Your party is now decked out in these masks, and you even get a free vest to put over your robes. It's a little odd, being more fabric than metal, but you don't exactly mind. It might just make the difference. The weight is a little more than what you're used to, but it's just a vest. Full-body armor would probably be too much for you to handle easily.
The commander is decked in just that, though, with added actual metal plating. No wonder he's impressive.
You hear the first catastrophically loud explosion from the cannon. Seems like they put it together. You hear the distinct sound of several pigmen squealing at once. Seems like it got busy since you were gone...
You hope the casualties won't be too bad.
You join up with the shields, and then see just how bad things have gotten. The shields are backed with shotgunners, although you hear some sniper fire as well. It's mostly pigmen charging in, apart from the occasional mushroom zombie. The most tenacious ones are the slaaneshi cultists. Seems like they didn't last long, and they are not a good sign as zombies. sprinting on all fours, and they keep going until you completely destroy the brain.
Best not mention to anybody they're your doing. You hadn't exactly expected things would get this bad this quickly.
You've got a few more moments as team Fang assembles, though you think you see the captain for that group already. He wears similar armor to the commander, albeit without the extra plating. He seems nervous, and he's checking over his shotgun almost obsessively. You're not too keen on seeing a nervous wreck for a commander, though he remembers to at least sound serious whenever somebody asks him something.
Ask him questionsYou should prepare to work with this guy. He aught to know about your role, too.Watch the hordes.It might be best to keep a look at the enemy. Prevents surprises for now and for in the tunnels. Might be some unexpected things in there. Prepare with the party.These redshirts are inevitable going to get murdered. Better prepare a game plan for the characters with names. Go in alone.There's an occasional hole in the defences, to allow a small scouting team. You can rough it with just your party, and leave the cops as a defence/distraction.Basic Stats
Level: 11
HP: 30/40
Poison stings: 0/1
Restraint 3/3
Mana: 46/50
Stress: 45/75 (Happiness is in a loaded gun)
Corruption: 6/10
Thirst: Sated
Children:
Adam 5/5
Alice 6/6
Cactus: 8/8
Albino1 2/2
Albino2 2/2
Albino3 3/3
These albinos have little chance of survival. I won't be getting attached to them.
Party
Punished: Yunikki
Ranger: Hal
Alchemist: Sucy
Headless zombie pigman: Courier
Items and equipment
Equipment:
Robes
Stolen katana
Longsword
.44 revolver (fully loaded).
225 dollars (lvl3)
Holster
Bullet bag
Items:
First Tome of Eternal Darkness
.44 bullets (X57)
Fancy clothing
Butterfly knife
Scabbard
The Cure (cures vampirism)
Magic Cookbook
Blood Vials (X5)
Skills and spells
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 14 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (mana cost of 2 per second, unmastered)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Disintegrate undead: Delete a corpse you currently control.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 0 mana)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (1 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (9 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (9 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs zero mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (4 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (1 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (1 mana)
Doombolt: A more powerful version of the above (4 Mana)
Companions
Tom (cat)
Skills:
Claws: Your arm has been replaced with a very sharp and powerful claw! There are only four fingers, though, and it can't be useful for day to day tasks with this level of sharp...
Broodmother: Once per day, you can sting something to create spiderlings, which are large, clever spiders that adore you by default. Your instincts cause you to be VERY protective of them.
Crossbow usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining: Can drain blood using fangs.
Major experience in blocking and swordplay.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer