Time for the hero moment. Hold up the head while the crowd is watching us
((Did my mind point regenerate on the way back?))
See about composing a ballad about how I killed the wizard amd those two bandits. The Ballad of Bill.
Snakescorpion
Horse/Cow-sized
d10 HP: 10
3d6 stats
Str:16 (17)
Dex:14
Mind:11
Tarantula
Horse/Cow-sized
d10 HP: 9
3d6 stats
Str:12
Dex:16
Mind:5
Name: Bill
Backstory: Since the day he was born, Bill was raised to do one thing. He was meant to take over his father's butcher shop. When that didn't pan out (because a wizard blew it up), he turned to wizard hunting.
HP: 7
Strength: 15
Dexterity: 17
Mind: 18 (17)
Wizard level: 1
Affinity: Metal
Inventory d4: 4
Equipment 1: [6][9] A small lead bar
Equipment 2: [2][14] Meat cleaver (d6)
Equipment 3: [5][11] Standard Armor
Equipment 4: [6][20] Grimoire
Equipment 5: Magical Sabre of Cold (d6) (d4 Cold) (Loaned)
Equipment 6: 2 bottles of flame syrup
Equipment 7: Bed roll
Equipment 8: Metal Saw
Equipment 9: Handful of Metal Acorns
Money: [1][1] None
Quirk: [1] Nope
"You are making song? Is not right! You must regale the tale at a tavern! Song is only good if another makes it. Songs people make about themselves, Marcus thinks that is egotistic."
"Says the guy who's so full of himself."
"You wound me! Is confidence! Now, let's see about getting paid."
"I better get my share."
We're off to see the mayor, the wonderful mayor of money.
Name: Marcus
Backstory: Marcus gonna punch a bitch. Marcus gonna judo slam a bitch to the floor! Marcus gonna make earth swallow the idiot who thought he could get one over on Marcus! Marcus needs to do this for daughter. Marcus needs to earn money so daughter can BE SUCCESSFUL. Marcus doesn't know what little girl wants to do but SHE WILL BE THE BEST AT IT. Marcus lost wife in tragic wizard firestorm. Marcus also lost most of his skin. Marcus was left on the street with an adorable child! MARCUS WILL PROVIDE.
Strength: 13 (
Dexterity: 13
Mind: 10
Health: 5 (5)
Wizard Level: 0
Affinity: Earth/Metal. Basically an avatar Earthbender.
Inventory:
Caltrops (D4 damage against unarmored feet)
Hourglass in a metal frame.
Heavy Armor (Can't move AND attack in the same turn.)
Wooden Shield (5/5 HP)
Soldiers weapon: Axe 1d8 damage.
Vision fluid~ 10 silver. A green glass vial filled with clear liquid. If liquid is ingested or fumes inhaled, Str
save or spend 1d3 hours in catatonic, hallucinatory state. x2
Flame syrup ~10 silver. Glass jar filled with faintly glowing yellow-orange viscous fluid. Fluid ignites when
exposed to air and burns for 5 rounds. If thrown, sets 15ft diameter area alight and deals 1d6 damage to
anything in it each round. x1
Bag of Metal Acorns.
Flame syrup: Glass jar filled with faintly glowing yellow-orange viscous fluid. Fluid ignites when
exposed to air and burns for 5 rounds. If thrown, sets 15ft diameter area alight and deals 1d6 damage to
anything in it each round.
Spice bag
Quirks:
Full body burn scars
Name: Alanna
Daughter of Marcus, she is sixteen years of age and desires to do something with her life. This mostly involves putting up with her father and making sure he doesn't go off too half cocked on some crazy adventure, usually by being smarter than him. Unfortunetly, she is also a bit weak and has the grace of a house being very suddenly introduced to a boulder at 50 mph.
HP 4 (4)
Strength 8 (8 )
Dexterity 5
Mind 12
Flimsy Armor (armor 1) ~10 Silver. Roll d10 every time the armor blocks some damage. On a roll of 1,
armor breaks.
Soldier's weapon: Rifle d8 damage. 5/6 ammo
Rifle clips (6 rounds each), x1
A dagger. D6 damage
Recipie book (?)
Flint and steel
((Berius, your mind is back to normal.))
Beethro pulls the head from its wrapping and holds it in front of him like a lantern in the dark or a talisman to ward off disbelief. He leads the group across the plains with it as Bill rides atop his spider and proclaims to all in earshot the heroism of his and the rest of the party's deeds. Unfortunately, Bill's ballad goes from heroic prose to a rather distressingly expansive description of gore and violence as the procession makes its way to the doors of the cathedral. As they pass within Bill, in his best singing voice, describes the way he "Cleft the vile creature's throat in twain and loosed a torrent of vital fluids," to a crowd of thankful, jubilant but also slightly unnerved onlookers. The fact that he is shouting this while riding a giant spider may also contribute to the fear he engenders.
Still, the crowd cheers and applauds, while shouting insults and curses upon the head in Beethro's hand. It is a great outpouring of bottled up hatred and fear, the breaking of a tension that had lasted months. No one had dared shout curses while the wizard was still alive, so that bile churned in their gut until now, when it burst forth all at once. Cries for lost sons and daughters, for livelihoods stolen, for fear that gripped their hearts at night. The procession moves down the main street of the lower district, flanked on both sides by anyone still in town, until it reaches the elevator up to the upper district. Here the procession leaves the cheering, waving crowds behind and ascends into the much less populous streets above. Many of the buildings up here belong, or belonged, to the more well-to-do members of the town, or held shops that dealt with traders and travelers. But the shopkeepers and wealthy men had abandoned the town long ago, and the walk to the mayor's office is watched only by a few.
The group leaves the summons outside and ventures into the mayor's office, with Beethro bursting through the door first and tossing the head onto the mayor's desk.
"One dead wizard, as promised. Oh and we found a stash of the goods they stole, food mostly, out in the woods. We can guide you to it."
The mayor nearly falls backward out of his chair with a startled yelp as the head splats onto the papers in front of him. For a moment he looks at it in confusion, mind working to understand the situation that was so rudely thrust upon it. But then it clicks and a wide smile spreads across his ruddy face. He laughs and stands up, leaning over his desk and staring at the head before grabbing it by the hair and laughing again. He looks up at the group with a beaming countenance.
"I'll be. I'll BE! Killed him all, got some o' our trade back, and lost not a single lot of ya? Blast the naysayers to wherever this bastard now calls home, That guild o' yours does fine work indeed. I'll nail this demon's head flat to the cathedral doors and hang your banner from our steeple from now till providence burns us down."
He drops the head on his desk and waddles across the room to a shelf where he grabs a bronze set of scales. He sets it up on his desk and plops the head into one of the buckets before pulling a canvas bag out a box under his desk and pouring out silver pieces. He takes handfuls of coins and dumps them into the other bucket of the scale, laughing and talking to himself the entire time. He stacks coins until the scales balance and then, with a laugh adds a few more in, just for good measure. He dumps the bucket of silver pieces into a different sack and drops it on the desk with a jangling thud.
"Payment, as promised." The mayor says with a grin. His eyes drift across the group a bit more now, "Got a bit banged up eh? I know." He gets up and waddles to the door, pushing is way through the team and out to the street. He points at three story home a few hundred yards down the street. It's an impressive thing, made of real wood unlike many of the metal houses in the lower district, all cozy and reminiscent of prewizard homes wrought large. Decorative wood paneling, wide windows, a big porch and a tall chimney. "See that place? Former home of Family Tinns. Left us soon as things got bad. It's yours. You're welcome here s'long as ya want. Food will be a bit scanty till we get another shipment through but when we do they'll be feasting in your honor, that I know for sure."
He waddles back to his desk and sits down. staring back into the wizard's dead eyes. "Go rest your bones and heal them wounds."
Always following from a very safe distance.
Name:syv
Backstory: Crazy fool. Wizards aren't safe, that head's going to explode and kill him. Maybe all the others too. Maybe the whole cathedral will come down. Maybe I should stay outside, where it's safe... no, they make dangerous things safe, so all the danger inside the cathedral will be fixed when they enter...
HP: 6/6
STR: 15/14 (Soup!)
DEX: 8/8
INT: 14/14
Wizard Level: 0
Affinity: FLESH
Inventory:
Bolt-action Rifle (d8 ranged weapon) [6/6]
Tire Iron (d6 melee weapon)
Flimsy Armor (Armor 1) (Roll 1d10 every time the armor blocks some damage. On a roll of 1, armor breaks.)
Cobbled together pistol (d6 ranged weapon) [6/6]
12 bullets
1 silver coin, 30 copper coins
You make it to the edge of the woods behind the group but...there you stay. There's far too many people waiting at the door; your danger magnets have attracted a horde of unknown people and you don't have time to consider the possible dangers of each and still keep up. So you scamper behind a tree and sit down, watching as the procession disappears inside. You'll wait for the right moment to follow them. You have a great deal of practice at that sort of thing.