Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 ... 9

Author Topic: Septerra - Rise of the Junkers (On hiatus)  (Read 15287 times)

Vivalas

  • Bay Watcher
    • View Profile
Re: Septerra - Rise of the Junkers (OPEN!)
« Reply #30 on: October 25, 2016, 11:35:53 pm »

Spoiler: Nicolas "Nico" Slatzik (click to show/hide)
« Last Edit: October 25, 2016, 11:37:33 pm by Vivalas »
Logged
"On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage

The Imperial Question | Stranded Among Stars

UXLZ

  • Bay Watcher
  • God Eater
    • View Profile
Re: Septerra - Rise of the Junkers (OPEN!)
« Reply #31 on: October 26, 2016, 06:50:18 am »

Rather than playing I might be interested in Co-GMing. Do you still need/want one, Xvar? Or have I disqualified myself by asking in this thread rather than posting?
Someone to at least bounce ideas off of would be both helpful and fun. I'm still in the market for a Co-GM, yes. If you're really interested, can we hook up in Skype, Steam or some other instant message client sometime? If not, back-and-forth via PM will work. Send me a PM in that case, or find me on Skype -- my Skype account name is right there below my posting picture.

Could Discord be a potential option? It's more useful than Skype, honestly. I can do either though, so if you don't have Discord add "uxlz00" (Uxie) as the other option.
Logged
Ahhh~ She looked into your eyes,
And saw what laid beneath,
Don't try to save yourself,
The circle is complete.

Shadestyle

  • Bay Watcher
  • Adorable
    • View Profile
Re: Septerra - Rise of the Junkers (OPEN!)
« Reply #32 on: October 26, 2016, 07:42:25 am »


Spoiler: What can I do? (click to show/hide)
« Last Edit: October 26, 2016, 12:45:12 pm by Shadestyle »
Logged
You are now having excessive amounts of fun

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Septerra - Rise of the Junkers (OPEN!)
« Reply #33 on: October 26, 2016, 09:22:27 am »

@Xva: Seems we've got plenty of submissions, and it's been about a week now since you mentioned that time frame for them.

When should we expect players to be chosen and the game to start?
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Caellath

  • Bay Watcher
    • View Profile
Re: Septerra - Rise of the Junkers (OPEN!)
« Reply #34 on: October 26, 2016, 10:42:09 am »

I'm getting my sheet done this afternoon, so hopefully after I finish.
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Xvareon

  • Bay Watcher
  • Alias: Setokaiva
    • View Profile
Re: Septerra - Rise of the Junkers (OPEN!)
« Reply #35 on: October 26, 2016, 12:42:02 pm »

Yeah, I'll lock teams in by this afternoon, likely around 2-3:00 pm (US Central time).

Quote
Could Discord be a potential option? It's more useful than Skype, honestly. I can do either though, so if you don't have Discord add "uxlz00" (Uxie) as the other option.

I have both Skype and Discord, so yeah. My Discord should be the same as my Skype.
« Last Edit: October 26, 2016, 12:43:35 pm by Xvareon »
Logged

Caellath

  • Bay Watcher
    • View Profile
Re: Septerra - Rise of the Junkers (OPEN!)
« Reply #36 on: October 26, 2016, 01:13:24 pm »

Well, my character was done in a hurry but he seems good enough. If anything else is getting added to the sheet, it'll be flavor. What do you think?
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Xvareon

  • Bay Watcher
  • Alias: Setokaiva
    • View Profile
Re: Septerra - Rise of the Junkers (OPEN!)
« Reply #37 on: October 26, 2016, 03:05:46 pm »

TEAMS LOCKED IN!

Team setup:
GiglameshDespair
Dwarmin
S34N1C
Kassire
Caellath
Sosoku234

It looks like we got a very good turnout, here. Thank you to everyone who submitted a character!

Here's what will happen now:  I will be editing the original post in a few minutes, and putting everyone else and their characters who didn't make it in into a waitlist pool. Please note that I will likely selecting who gets to join in the game to replace a dead or incapacitated character, usually based on how much they seem to want to play.

I'll begin writing the first turn ASAP. Game will start soon, folks!

S34N1C

  • Bay Watcher
  • Joins too many games
    • View Profile
Re: Septerra - Rise of the Junkers (OPEN!)
« Reply #38 on: October 26, 2016, 03:07:03 pm »

Yay!
Logged
As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

Kassire

  • Bay Watcher
  • The damning skull motif
    • View Profile
Re: Septerra - Rise of the Junkers (OPEN!)
« Reply #39 on: October 26, 2016, 03:09:08 pm »

Ayyy

Doctor-man getting a going!
Logged
All shall be well, and all shall be well and all manner of thing shall be well

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Septerra - Rise of the Junkers (OPEN!)
« Reply #40 on: October 26, 2016, 03:23:13 pm »

Team setup:
GiglameshDespair

You let in that troublemaker despite my warning? You're gonna regret it!
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: Septerra - Rise of the Junkers (OPEN!)
« Reply #41 on: October 26, 2016, 03:32:06 pm »

Team setup:
GiglameshDespair

You let in that troublemaker despite my warning? You're gonna regret it!
Even worse, you let in Dwarmin! Man's a goon, I tell you! He'll disrupt everythig with his "arr pee"!
Logged
You fool. Don't you understand?
No one wishes to go on...

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Septerra - Rise of the Junkers (OPEN!)
« Reply #42 on: October 26, 2016, 03:34:01 pm »

Even worse, you let in Dwarmin! Man's a goon, I tell you! He'll disrupt everythig with his "arr pee"!

It's pronounced 'Arr pee egee row pay sing'!
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: Septerra - Rise of the Junkers
« Reply #43 on: October 26, 2016, 03:36:38 pm »

See what I mean? Just ban him, now, before he brings in his space-lingo.
Logged
You fool. Don't you understand?
No one wishes to go on...

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Septerra - Rise of the Junkers
« Reply #44 on: October 26, 2016, 03:40:16 pm »

See what I mean? Just ban him, now, before he brings in his space-lingo.

I've got a whole dictionary of obscure and unreadable techno-babble ready!
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
Pages: 1 2 [3] 4 5 ... 9