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Author Topic: Septerra - Rise of the Junkers (On hiatus)  (Read 15546 times)

Vivalas

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Re: Septerra - Rise of the Junkers (OPEN!)
« Reply #30 on: October 25, 2016, 11:35:53 pm »

Spoiler: Nicolas "Nico" Slatzik (click to show/hide)
« Last Edit: October 25, 2016, 11:37:33 pm by Vivalas »
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"On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
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UXLZ

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Re: Septerra - Rise of the Junkers (OPEN!)
« Reply #31 on: October 26, 2016, 06:50:18 am »

Rather than playing I might be interested in Co-GMing. Do you still need/want one, Xvar? Or have I disqualified myself by asking in this thread rather than posting?
Someone to at least bounce ideas off of would be both helpful and fun. I'm still in the market for a Co-GM, yes. If you're really interested, can we hook up in Skype, Steam or some other instant message client sometime? If not, back-and-forth via PM will work. Send me a PM in that case, or find me on Skype -- my Skype account name is right there below my posting picture.

Could Discord be a potential option? It's more useful than Skype, honestly. I can do either though, so if you don't have Discord add "uxlz00" (Uxie) as the other option.
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And saw what laid beneath,
Don't try to save yourself,
The circle is complete.

Shadestyle

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Re: Septerra - Rise of the Junkers (OPEN!)
« Reply #32 on: October 26, 2016, 07:42:25 am »


Spoiler: What can I do? (click to show/hide)
« Last Edit: October 26, 2016, 12:45:12 pm by Shadestyle »
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Dwarmin

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Re: Septerra - Rise of the Junkers (OPEN!)
« Reply #33 on: October 26, 2016, 09:22:27 am »

@Xva: Seems we've got plenty of submissions, and it's been about a week now since you mentioned that time frame for them.

When should we expect players to be chosen and the game to start?
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Caellath

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Re: Septerra - Rise of the Junkers (OPEN!)
« Reply #34 on: October 26, 2016, 10:42:09 am »

I'm getting my sheet done this afternoon, so hopefully after I finish.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Xvareon

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Re: Septerra - Rise of the Junkers (OPEN!)
« Reply #35 on: October 26, 2016, 12:42:02 pm »

Yeah, I'll lock teams in by this afternoon, likely around 2-3:00 pm (US Central time).

Quote
Could Discord be a potential option? It's more useful than Skype, honestly. I can do either though, so if you don't have Discord add "uxlz00" (Uxie) as the other option.

I have both Skype and Discord, so yeah. My Discord should be the same as my Skype.
« Last Edit: October 26, 2016, 12:43:35 pm by Xvareon »
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Caellath

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Re: Septerra - Rise of the Junkers (OPEN!)
« Reply #36 on: October 26, 2016, 01:13:24 pm »

Well, my character was done in a hurry but he seems good enough. If anything else is getting added to the sheet, it'll be flavor. What do you think?
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Xvareon

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Re: Septerra - Rise of the Junkers (OPEN!)
« Reply #37 on: October 26, 2016, 03:05:46 pm »

TEAMS LOCKED IN!

Team setup:
GiglameshDespair
Dwarmin
S34N1C
Kassire
Caellath
Sosoku234

It looks like we got a very good turnout, here. Thank you to everyone who submitted a character!

Here's what will happen now:  I will be editing the original post in a few minutes, and putting everyone else and their characters who didn't make it in into a waitlist pool. Please note that I will likely selecting who gets to join in the game to replace a dead or incapacitated character, usually based on how much they seem to want to play.

I'll begin writing the first turn ASAP. Game will start soon, folks!

S34N1C

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Re: Septerra - Rise of the Junkers (OPEN!)
« Reply #38 on: October 26, 2016, 03:07:03 pm »

Yay!
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Kassire

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Re: Septerra - Rise of the Junkers (OPEN!)
« Reply #39 on: October 26, 2016, 03:09:08 pm »

Ayyy

Doctor-man getting a going!
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Dwarmin

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Re: Septerra - Rise of the Junkers (OPEN!)
« Reply #40 on: October 26, 2016, 03:23:13 pm »

Team setup:
GiglameshDespair

You let in that troublemaker despite my warning? You're gonna regret it!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

GiglameshDespair

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Re: Septerra - Rise of the Junkers (OPEN!)
« Reply #41 on: October 26, 2016, 03:32:06 pm »

Team setup:
GiglameshDespair

You let in that troublemaker despite my warning? You're gonna regret it!
Even worse, you let in Dwarmin! Man's a goon, I tell you! He'll disrupt everythig with his "arr pee"!
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Dwarmin

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Re: Septerra - Rise of the Junkers (OPEN!)
« Reply #42 on: October 26, 2016, 03:34:01 pm »

Even worse, you let in Dwarmin! Man's a goon, I tell you! He'll disrupt everythig with his "arr pee"!

It's pronounced 'Arr pee egee row pay sing'!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

GiglameshDespair

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Re: Septerra - Rise of the Junkers
« Reply #43 on: October 26, 2016, 03:36:38 pm »

See what I mean? Just ban him, now, before he brings in his space-lingo.
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Dwarmin

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Re: Septerra - Rise of the Junkers
« Reply #44 on: October 26, 2016, 03:40:16 pm »

See what I mean? Just ban him, now, before he brings in his space-lingo.

I've got a whole dictionary of obscure and unreadable techno-babble ready!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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