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Poll

Favorite Test Subject?

001, Abomination
- 2 (11.1%)
002, Hunter
- 9 (50%)
003, Runner
- 2 (11.1%)
004, Electro
- 4 (22.2%)
005, Venom
- 0 (0%)
006, Psion
- 1 (5.6%)

Total Members Voted: 18

Voting closed: October 23, 2016, 05:19:11 pm


Pages: 1 ... 6 7 [8] 9 10 ... 12

Author Topic: Life of a UFO Commander  (Read 22391 times)

NRDL

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Re: Life of a UFO Commander
« Reply #105 on: October 17, 2016, 07:36:52 pm »

Evasive Actions. Fire the lasers. Lasers have no max range. Missiles do.

+1
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

~Neri

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Re: Life of a UFO Commander
« Reply #106 on: October 17, 2016, 07:38:13 pm »

Also ascend. Missiles will need to use far more fuel to keep up with us as the Delta-V increases. And we have the advantage outside the atmosphere due to lasers.
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KiwiOui

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Re: Life of a UFO Commander
« Reply #107 on: October 17, 2016, 08:03:27 pm »

Spoiler: Dice (click to show/hide)

Speeding up, you begin ascending. Smashing the little tracker is somewhat theraputic, too. You pull the trigger for the lasers three times, and beams of red light streak out from your craft. The shots dig into the ablative coating on the interceptor's prow, to unfortunately little effect. Retaliating, coilgun rounds whizz from their magnetic accelerator. While many of their shots miss, the gunner leads the salvo enough that some hit. One ricochets off the thick plating on your UFO's bottom, while two others score a hit on the middle deck, opening up a corridor to vacuum. The craft fires it's only missile payload, rocketing after you. Somewhat luckily, the warhead strikes onto bottom armor. Now you have two breached areas; a corridor on the middle deck, and the Tractor Beam's receiving zone. Not good.

Spoiler: Damage (click to show/hide)
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Kiwis- Odd man out of both the animal and plant kingdoms.
Didn't we get the pilot? Can't we scan his brain?
If we did, +1, but I think they either got scrambled by the tractor beam or got blown out into space.
This is a normal discussion, folks.

~Neri

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Re: Life of a UFO Commander
« Reply #108 on: October 17, 2016, 08:17:18 pm »

Tractor being hit gives us an idea. Tractor the fighter to hold it in place while we shoot it. Do not vacate the atmosphere while breached.
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NRDL

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Re: Life of a UFO Commander
« Reply #109 on: October 17, 2016, 08:26:17 pm »

Tractor being hit gives us an idea. Tractor the fighter to hold it in place while we shoot it. Do not vacate the atmosphere while breached.

+1
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GOD DAMN IT NRDL.
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TalonisWolf

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Re: Life of a UFO Commander
« Reply #110 on: October 17, 2016, 09:36:06 pm »

Tractor being hit gives us an idea. Tractor the fighter to hold it in place while we shoot it. Do not vacate the atmosphere while breached.

+1
+1
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Funk

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Re: Life of a UFO Commander
« Reply #111 on: October 17, 2016, 09:55:56 pm »

Tractor being hit gives us an idea. Tractor the fighter to hold it in place while we shoot it. Do not vacate the atmosphere while breached.

+1
+1
+1
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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helmacon

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Re: Life of a UFO Commander
« Reply #112 on: October 17, 2016, 10:26:13 pm »

Tractor being hit gives us an idea. Tractor the fighter to hold it in place while we shoot it. Do not vacate the atmosphere while breached.

+1
+1
+1
+1
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vkiNm

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Re: Life of a UFO Commander
« Reply #113 on: October 17, 2016, 10:35:43 pm »

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Yottawhat

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(1) You start forward with determination and certainty. You carry this determination with you right into the gaping crater that opens under your feet. You fall into a pit. The sounds of combat above dim, along with the light from the suns. In the quiet below, you hear some other noises instead.

stabbymcstabstab

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KiwiOui

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Re: Life of a UFO Commander
« Reply #116 on: October 18, 2016, 05:15:13 pm »

Spoiler: Dice (click to show/hide)

You have a risky idea, but it should pay off. The tractor beam... The humming of engines and laser capacitors provide the background to your charge. You pull forward and down, weaving through coilgun salvos. It isn't perfect, and some still hit, but in most cases the damage is negligible. Projectiles hit the armor, causing your lights to flicker. Range is closing in, and you suddenly dart under it's belly, flipping as the tractor beam's ghostly rays peek out from their aperture. The interceptor's pulse engines fire at full power, and the lights flicker again. You won't be able to hold it for much longer. An alien hand is held over the trigger, but almond shaped eyes flick over the the scanner controls. You are faced with a choice you didn't know you'd even have. The hostile's thrusters fire once more, straining against you beam.

Spoiler: Damage (click to show/hide)
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Kiwis- Odd man out of both the animal and plant kingdoms.
Didn't we get the pilot? Can't we scan his brain?
If we did, +1, but I think they either got scrambled by the tractor beam or got blown out into space.
This is a normal discussion, folks.

~Neri

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Re: Life of a UFO Commander
« Reply #117 on: October 18, 2016, 05:18:39 pm »

Can we.. Just. Sorta.. Pull them through their cockpit window with the tractor? We'll have plenty of time to recover the craft as it falls out of the sky while we detain the Subject with onboard systems.
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helmacon

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Re: Life of a UFO Commander
« Reply #118 on: October 18, 2016, 05:33:11 pm »

Use the tractor beam to orientate them downwards. I doubt that even an X-com interceptor could pull out of a high velocity, low altitude, nose dive before they crash.
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Kassire

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Re: Life of a UFO Commander
« Reply #119 on: October 18, 2016, 05:45:22 pm »

Use the tractor beam to orientate them downwards. I doubt that even an X-com interceptor could pull out of a high velocity, low altitude, nose dive before they crash.
+1
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All shall be well, and all shall be well and all manner of thing shall be well
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