You set to running tests on the Hunter, mostly mazes, at first. Force fields laid over the holograms provide touch.The first two tests show that it can eventually navigate through, but on the third, it simply climbs onto the walls, and balances to the holographic prey. As a reward, you head north again, to pick up a few 'Myouuus' for the Hunter to eat. Other tests condition stealth, and teach it to recognize houmuns as prey. Currently, you've got it set in a loop of tests to condition in stealth. The 'Myouus' are given as food at the end of some tests.
You decide some form of claw-bracer would make the best use of it's instincts. Your craft rockets into the orbital path known as 'Graveyard Orbit'. Over the course of a few Day-Tenths, enough scrap has been collected to melt and shape in the fabricators, as well as rubber insulation to line the bracers. One of your batteries is placed where the palm would be, and you work on a subdermal cord to connect to the brain.
After the tests, in which it performed admirably, it gets a shot of anesthetic, and is prepped for surgery. The wire pokes out at the wrist as a connection port for the glove, an from there is run to the back, up the spine, and into the brain stem. Linked to the Hunter's idea of hunting and pouncing, connection is seamless. And to your good fortune, everything works out well, down to the electrification of the claws.
+6 Science PointsAs if that wasn't enough, a familiar little menu pops up on your console, upgrades galore.
Available Upgrades: (Please pick one.)
*Heavy Laser Battery- More powerful defense systems.
*Area Scanners- Data on subject numbers and settlements.
*Medium Range Tractor Beam- Reaches longer, lifts more.
*Biogenerator- Create biomass and organs.
*Long-Term Containment- Be equipped to feed one creature over long periods of time.One Laser Defense Array
Low Range Tractor Beam
Scanning/Surgery/Science Table
Long Range Scanners
3/20 !!SCIENCE!! points
Subject #001-A2, Abomination
Subject #002-A, Hunter, Electroclaws