The ever-burgeoning 'Hunter' project needs some improvement? What about an organic suit of armor? The idea seems sound, so you look for proper biomass. The 'Rhino' would seem to be the best choice. Most of these creatures are kept protected, for unknown reasons, but you manage to snag one from outside these zones. Converting it into an exosuit... is problematic. Chunks of flesh are sutured and stuck together with bioglue, or attached with Durascalum braces. Life support, oxygen systems, and nutrient ports are installed, in addition to the neuroplug in the back of the 'helmet'. During unhuntered testing, it seems that muscles are regularly torn, and the synthblood has minor rejection issues. The advantage to this is how to suit is organic, and self-repairs when in storage. All in all, decent armor, sort of slow, but a huge terror factor.
The hunter itself does fine with it, making the most of it's limitations. Once inside, movement control is a non-issue, although it dislikes the experience of entering the suit. In addition, some height difference problems appear, with the Hunter disregarding the increased height, and thus running into doorframes.
+10 Science points, goal reached!For the moment, your plans of raiding a data center are put on hold for new
toys perfectly scientific machinery.
Available Upgrades: (Please pick one.)
*Armory- Stocks of weaponry.
*Area Scanners- Data on subject numbers and settlements.
*Medium Range Tractor Beam- Reaches longer, lifts more.
*Biogenerator- Create biomass and organs.
*Long-Term Containment- Be equipped to feed one creature over long periods of time.One Heavy Laser Array
Low Range Tractor Beam
Scanning/Surgery/Science Table
Long Range Scanners
2/30 !!SCIENCE!! points
Subject #001-A2, Abomination
Subject #002-A, Hunter, Electroclaws, Biosuit
Subject #003-A, Runner
Subject #004-A, Electro, Teslahead