Story(set in the middle ages)
Since the days of old, humanity has been in constant conflict with the monsters that roam around the world of
Arcanus. It's a vicious cycle of war and death. Many villages and cities were razed to the ground by the
Apostles, humanoid-like monsters that had obtained sentience and sought nothing but the destruction of mankind. In the span of the 300-year war, the humans were repeatedly pushed to the brink of extinction, and at one point, the war was almost lost. Drowning in hopelessness and despair, the humans had exhausted all of their options.
The remaining humans gathered in their last stronghold,
Sancre Arx. Exhausted and weary, they resigned to their fates... until a miracle happened. Something that would turn the tides of war. For a moment, the survivors thought they were hallucinating as they watched the bright, flickering flames of various colors rising from the bodies of the fallen. They watched on and realized that what they were seeing was real. The flames danced in the sky, filling the air with multitudes of colors before they slowly descended, seeping into and settling inside the bodies of those who still lived. Some of these flames even fused with the weapons that were lying on the ground.
The survivors were filled with overflowing strength and vigor. With their newfound power, they miraculously pushed the monsters back. Over the course of 200 years, humanity steadily regained its foothold in the world. The event that changed the war was called the
Union of Phantoms, and that was the birth of the first
Phantasms,
Arbiters, and
Arma.
Phantasms are spirits that rise from the bodies of the deceased, but only the ones who possessed great power when they were alive. Originally, they possessed the bodies of humans, but this brought a heavy burden onto the body and the vessel's life span would be severely shortened. Some fused with weapons, and overtime,
Phantasmscame to inhabit only weapons. After the process was done, these new weapons would now become
Arma: living weapons that imparted great knowledge and power to their wielders. But only an
Arbiter may wield an
Arma.
Arbiters are humans with a high affinity with spirits and due to this, they have the ability to wield
Arma without any repercussions. From a young age, they are scouted out and brought to the
Academy of Sancre Arx in order to train them to their full potential.
You are an
Arbiter, and this is the beginning of your story.
Character CreationWith that out of the way, let's get to creating your character!
Name: (First and last name)
Age: (18+)
Gender: (Male or Female)
Appearance: (What does your character look like?)
Backstory: (What did your character do before they were brought to Sancre Arx? IMPORTANT! This will determine your character's "Class", starting perks, and starting bonus stats. I.E. Your character worked as a Farmhand. They would then get bonus stats in Strength and Constitution and a Spear perk due to their background. Get creative, people!)
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Level 1: 0/100 EXP
HP: 30/30
SP: 20/20
Strength: 5 [0/10]
Constitution: 5 [0/10]
Dexterity: 5 [0/10]
Agility: 5 [0/10]
Intelligence: 5 [0/10]
Willpower: 5 [0/10]
Charisma: 5 [0/10]
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Inventory:
Gameplay MechanicsEverything will be done through a d20 dice roll. Success depends on the difficulty of the event and your own proficiency. Bonuses from stats and perks will also be factored into dice rolls. Easy, common tasks will not require any rolls. The same applies to anything your character is sufficiently proficient in.
Increasing stats is done through actions. For example, if you train with a sword, you will earn points into increasing your Strength and Dexterity. Sparring with a partner can increase your Constitution, so on and so forth. Other ways to gain stats will be made clear as you play.
Explaining StatsStrength - deals with the physical strength of the body. Increases physical damage dealt, physical power, etc.
Constitution - deals with bodily endurance. Increases your health points, bonus to roll against body-crippling debuffs, etc.
Dexterity - deals with the speed and dexterity of your hands. Increases crit chance, ranged damage, attack speed, etc.
Agility - deals with the speed and reflexes of your lower body. Increases speed (having enough will let you take multiple turns against slower enemies), dodge chance, etc.
Intelligence - deals with mental power. Increases mana points, magic damage, etc.
Willpower - deals with mental strength. Slightly increases mana points, bonus to roll against mind-crippling debuffs, increases healing effects, etc.
Charisma - deals with NPC interaction. Gives you discounts when trading, lets you talk to NPCs easier, etc.
Leveling up increases your HP and SP, but most importantly, you will gain a perk point that you can spend on getting perks. You can also gain perks from INCREDIBLE feats. For example, killing an enemy that is far above your power.
Other mechanics will be explained as they are introduced to the player.
PLEASE READ EVERYTHING AND READ ALL OF IT CAREFULLY.
If you've understood everything, then get to creating your character! Ask me if you have any questions. I'll be accepting 6 players. If by chance we get more than 6, I'll pick the most interesting ones.
DISCLAIMER: Originally started this on ArmorGames, but there weren't many people who wanted to participate.