Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 ... 20

Author Topic: Space Haven - RimWorld inspired spaceship colony sim.  (Read 91690 times)

Ygdrad

  • Bay Watcher
  • Overanalyzing and overthinking EVERYTHING.
    • View Profile
Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #60 on: October 26, 2016, 04:59:39 am »

The look of the game has a major Star Command Galaxies vibe to it.

ptw
Logged
A yawn is a silent scream for coffee.

AdmiralGeezer

  • Bay Watcher
    • View Profile
Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #61 on: October 28, 2016, 03:52:27 am »




We've been working on creating a hyperspace jump the past few days. Showing you the first versions of it here with some screenshots. We really feel that many interesting and never before seen things could happen in hyperspace, so we would like to get your ideas on what could happen there!

I don't recall hyperspace being used too much in space games, so we're going to try to implement hyperspace traveling as something more than just jumping from one destination to another. Babylon 5 comes to mind :)

Also, if you are hungry to see some video footage head on over here:
http://bugbyte.fi/forums/showthread.php?tid=268

If some ideas spring into your mind let us know!
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #62 on: October 28, 2016, 04:12:58 am »

If some ideas spring into your mind let us know!
Tiny technical request :O
A...way to dim or remove the background lighting because of sensitivity to flashy lights ._. While I get that this can be a representation of all the light we're passing by in really-quick-speed, it can also be replaced by a simple 'contrast bubble'. Or, like, graphics manipulation to make the background seem a bit brighter or 'gray'.
I fail in words to describe what I'm thinking, but it goes around the idea of 'an option in the options to choose whether there is fancy graphics or simple ones' x_x

Also if we're poking hyperspace engines--that part of the ship should REALLY be a critical area (including its construction...if we're even able to modify the composition of an item, because I'm under the impression that whatever is capable of inducing that effect of the whole ship should really be made durable--and any damage, unsupervised or such, can lead to special encounters within hyperspace...or damage at the end of the ride, or a sliding scale of mostly-bad-encounters but one good upside [as in, many of the results can be either damage to the ship, to longer time spent compared to a normal jump, with the 'good' effect being the time being shortened but damage to the system, due to damage to that one ship component] as a possibility list)
Logged

Scoops Novel

  • Bay Watcher
  • Talismanic
    • View Profile
Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #63 on: December 09, 2016, 03:26:51 pm »

I'mma lay out your competition. (Multiple discovery huh).

Space death seems to be the simulationist, Alien/2001 inspired version of this game with (so far) less of a focus on comedy and possibly character.

The Long Journey Home has a smaller, scripted cast of characters to choose from, and is about exactly the opposite of your game. Colorful, focused, with hands-on piloting and a emphasis on choice.

What do you think? How are ya going to stand out?
Logged
Reading a thinner book

Arcjolt (useful) Chilly The Endoplasm Jiggles

Hums with potential    a flying minotaur

AdmiralGeezer

  • Bay Watcher
    • View Profile
Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #64 on: December 22, 2016, 12:06:02 pm »

I'mma lay out your competition. (Multiple discovery huh).

Space death seems to be the simulationist, Alien/2001 inspired version of this game with (so far) less of a focus on comedy and possibly character.

The Long Journey Home has a smaller, scripted cast of characters to choose from, and is about exactly the opposite of your game. Colorful, focused, with hands-on piloting and a emphasis on choice.

What do you think? How are ya going to stand out?

They both look interesting and gives me a "has potential" feeling. I hope they succeed well. The thing is, we are just concentrating on our own game now and I truly believe that if we are able to execute our vision there will be no reason to worry, because it will be good enough to create interest and make players want to buy.

Everything is looking really good at the moment, it's up to us to execute and keep focus on what is important: Create a great game.
Logged

AdmiralGeezer

  • Bay Watcher
    • View Profile
Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #65 on: December 22, 2016, 12:08:05 pm »


Greetings, Commanders! Sorry for being so quiet for a little while but we've been working super hard to get the game forward here before Christmas. And boy! It has gone forward quite a lot. One of the things we have made the past month or so is a character creation system, that allows us now to have different looking male and female characters. Once I saw these for the first time it immediately brought me back to those old-school Indiana Jones pixel art games, I love them and our graphic artist is one hell of an artist.

We have more facilities now, here is how a ready built ship is looking at the moment.

Grow beds! Perfect conditions to grow potatoes in these. We are becoming more and more excited each day we see the game come alive.

If everything goes well we should have the game ready to be played towards the end of next year, but please don't be mad if we can't make it. We try our best and we want to create a game that truly outshine everything we have made so far, we want it to be in a fairly good shape once you get your hands on it!

Have some ideas of features pop into your mind when you look at the screenshots? Let us know in the comments below!

Answering some questions from you:

Will there be any RPG elements?

Yes, we will aim to create a game where the characters have their own skills and special traits. We really want to tell the story much through what the characters do, and what happens to them!

Planets to explore ?

A galaxy to explore, space ship wrecks, asteroid fields, and more. Making planets as in that you would be able to land on a planet and do something requires much more time, but that is something that could happen if the game takes off.

Or open world ?

Randomly generated world. Random encounters with other groups, which may or may not help / try to kill you. You can hail them and negotiate, trade, board their ship, try to capture their ship :)

Either way this looks so cool. What exactly is the game ? Adventure ?

Space Haven is a space ship colony building game, where the individual characters, the random encounters and space exploration tell a unique story each time you play a new game. The game is inspired by such greats as Rimworld, Faster Than Light, and the original X-COM. We will focus on creating a game that makes you laugh, wonder, and live the story together with the space ship crew escaping Earth.

Think Battlestar Galactica where you get to build those ships to a pretty nice degree.

Maybe an advanced race of civilized aliens could try an hijack your ship, but right before that, you have irritable bowel syndrom an run to the toilet. That way you have two suprise attacks!

The game has a toilet that you can build. The toilet functions as a module that creates fertilizer from the waste of your crew. You need that to grow great potatoes in the grow beds :) It's all about recycling in space!

Tile-based gas system

This is something I want to give a special mention to. We have it in the game and it's quite fun to look at! It's a tile-based gas system that simulates oxygen, CO2, smoke, heat levels and more aboard the space ship.

You have to build the right modules to keep these gasses in check. Building an ore smelter will cause a lot of heat. So that heat has to be removed somehow.

Can't wait to get working hard again beginning of next year :) Now it's time for a short Christmas vacation. Merry Christmas and if you haven't signed up be sure to do so below the screenshots in the forums!
http://bugbyte.fi/forums/showthread.php?tid=281
« Last Edit: December 22, 2016, 12:21:16 pm by AdmiralGeezer »
Logged

Malus

  • Bay Watcher
    • View Profile
Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #66 on: December 22, 2016, 12:22:29 pm »

Nice, this looks amazing. Are you guys going to be launching on Early Access?
Logged

AdmiralGeezer

  • Bay Watcher
    • View Profile
Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #67 on: December 22, 2016, 12:26:36 pm »

Nice, this looks amazing. Are you guys going to be launching on Early Access?

Most likely yes! This game has such a big scope that early access is the way to go. The game will become the best it can be by letting players at it and listening to their desires.
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #68 on: December 22, 2016, 12:52:51 pm »

Looking good!
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Scoops Novel

  • Bay Watcher
  • Talismanic
    • View Profile
Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #69 on: December 22, 2016, 02:01:50 pm »

Thanks for the reply. It's going to be fun unpicking the differences :)
Logged
Reading a thinner book

Arcjolt (useful) Chilly The Endoplasm Jiggles

Hums with potential    a flying minotaur

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #70 on: December 22, 2016, 04:08:09 pm »

When can I get in as a tester? :)
Logged

ventuswings

  • Bay Watcher
    • View Profile
Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #71 on: December 22, 2016, 04:34:14 pm »

Really love the aesthetic!
Logged

Gabeux

  • Bay Watcher
  • Addicted to building stuff.
    • View Profile
Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #72 on: December 22, 2016, 04:50:32 pm »

Looking really good. I love the looks (probably said this already), reminds me of Spacebase DF-9 but much better.
I really do hope you guys go for a more.."persistant" and solid experience than, say, FTL. FTL is one of my favorite games of all time, but the experience feels too fleeting, quick, and lacks meaning.
This has the potential to be really damn great.

A question, will we be able to board enemy ships? Because it seems like you'll end up building the ship to be more of an habitat/colony/civilian ship, so it would be cool to use assault pods or similar.
I guess what I don't want is to put my whole civilian crew in danger just to dock and spread some brains in hi-tech displays.  ::)  :D
Logged
It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

AdmiralGeezer

  • Bay Watcher
    • View Profile
Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #73 on: December 22, 2016, 06:21:23 pm »

When can I get in as a tester? :)

You can subscribe our mailing list below the screenshots here:
http://bugbyte.fi/forums/showthread.php?tid=281

That way you will stay tuned!
Logged

AdmiralGeezer

  • Bay Watcher
    • View Profile
Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #74 on: December 22, 2016, 06:26:08 pm »

Looking really good. I love the looks (probably said this already), reminds me of Spacebase DF-9 but much better.
I really do hope you guys go for a more.."persistant" and solid experience than, say, FTL. FTL is one of my favorite games of all time, but the experience feels too fleeting, quick, and lacks meaning.
This has the potential to be really damn great.

A question, will we be able to board enemy ships? Because it seems like you'll end up building the ship to be more of an habitat/colony/civilian ship, so it would be cool to use assault pods or similar.
I guess what I don't want is to put my whole civilian crew in danger just to dock and spread some brains in hi-tech displays.  ::)  :D

Well exactly that, we played SpaceBase DF9 and saw the potential it had, and how the community was disappointed. For a very good reason. We are taking the game idea in a little bit of a different direction, with having a fleet and exploring the galaxy.

There will be boarding, absolutely :) You will encounter different groups, negotiate, trade, help or fight them. It will be up to you! Being a fan of Fallout 1 and 2 we want a little bit of that same feel with characters and groups to the game.
Logged
Pages: 1 ... 3 4 [5] 6 7 ... 20