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Author Topic: Space Haven - RimWorld inspired spaceship colony sim.  (Read 91695 times)

Scoops Novel

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #90 on: January 08, 2017, 06:16:41 am »

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ufo

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #91 on: January 08, 2017, 03:38:35 pm »

uhmmm the game is too similar to ftl wich is more complete
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lordcooper

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #92 on: January 08, 2017, 04:03:38 pm »

Finished game is more complete than work in progress game.

Fantastic feedback.
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forsaken1111

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #93 on: January 08, 2017, 04:10:09 pm »

I want to believe he's kidding but he's probably serious and it's just sad.
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Tiruin

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #94 on: January 09, 2017, 03:19:57 am »

I want to believe he's kidding but he's probably serious and it's just sad.
It lacks specifics but it seems more like a jest in humor. Unsure, post is lacking punctuation.

Because there's a lot that's missing despite the mistaken equivalence...of being space people in space. :P [also an inspiration anyway, but maybe the title was missed]
Not something to overly dwell on. Better to just ask him if curious.

-snip-
After playing with you on mythweavers (please don't let it die), I like how you use easily-loadable gifs and stuff to fill or express your ideas. :P

Back onto the thread: I remember a note about windows, is it possible to make an upgrade or something to make those windows...solar panels in a way?
So it's like a two-way mirror-panel? So to reuse graphics assets and give it some extra use. (Although imaginative me pictures those streamlined power conduits lighting up occasionally like in the power graphics in Dungeon of the Endless)
« Last Edit: January 09, 2017, 03:25:10 am by Tiruin »
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Scoops Novel

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #95 on: January 09, 2017, 05:03:21 pm »

(please don't let it die)

Thanks for the reminder.
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AdmiralGeezer

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #96 on: January 10, 2017, 03:48:07 am »

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Tiruin

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #97 on: January 10, 2017, 04:12:16 am »

I love you guys and your humor. :P

E: That reminds me!
Since you mentioned in the past about decompression issues...will there be an option (like on the ship's bridge or by some facility) to have an internal atmospheric control area? To...prevent all the air getting sucked out if some section of the ship somehow blows up?
Also how will pressure be treated anyway? It would be really, really nice to see pixelated physics happening, but out of curiosity of the mechanics of the game, I hope it won't be too taxing to implement.
« Last Edit: January 10, 2017, 04:27:54 am by Tiruin »
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AdmiralGeezer

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #98 on: January 10, 2017, 08:35:21 am »

I love you guys and your humor. :P

E: That reminds me!
Since you mentioned in the past about decompression issues...will there be an option (like on the ship's bridge or by some facility) to have an internal atmospheric control area? To...prevent all the air getting sucked out if some section of the ship somehow blows up?
Also how will pressure be treated anyway? It would be really, really nice to see pixelated physics happening, but out of curiosity of the mechanics of the game, I hope it won't be too taxing to implement.

It's a bit open still regarding the decompression, but if we can we could make it so that building walls and rooms will essentially prevent the decompression to that room. It opens up possibilities to have special doors that can keep air and others that cannot.

Having things fly around and such is another matter, we will have to see what we cook up in the end :)
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LoSboccacc

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #99 on: January 10, 2017, 09:59:31 am »

sub commander did decompression and compartments pressurization right, check it out:

http://www.subsim.com/radioroom/showthread.php?t=202304
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AdmiralGeezer

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #100 on: February 09, 2017, 09:56:09 am »


It was a particularly calm evening. We had traveled long and far, into unknown territories. I stood in front of the window looking out into the space. Gregory was sleeping and Leonora was just done peeing in the engine room toilet.

Our scanners suddenly spotted an unknown vessel right in front of us. We tried to hail but to no avail. We were running low on food and precious metals, this vessel could give us what we needed to survive. I made the decision, we would head out and explore the ship.

I gathered my crew and we prepared the transport pod. There was tension in the air, what would be waiting for us at the other ship? Would the ship be intact with oxygen and other gas levels in check? There was no time hesitate.

We arrived. We checked the gas levels immediately upon arriving and found them to be in order. There was a damp smell in the air, however. We took careful steps with all the confidence we could muster, opening each door ready to defend ourselves.

All clear! No threat this time. The core of the ship was a bit damaged though. Luckily Jalen managed to fix it, we could essentially take this ship with us now!

We decided to leave it behind though. The ship would need many crew members to operate and we just don't have enough to space. We left Jalen behind to carry all the disposable resources to our transport pod. We had to make many trips to get everything with us.

Birds eye view of us transporting resources to our main ship.

Before leaving for another sector, we noticed some odd readings regarding our hull. We decided to head out in space suits and investigate.

The hull looks intact Gregory, but I have a terrible itch down there. Yeah, you know where. I'm unable to scratch it. I'm dying here, can we go back inside?

As a bonus picture, here is our electricity system. Electricity is distributed to the whole ship using electricity nodes, transferring electricity from the ship core.
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AdmiralGeezer

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #101 on: February 09, 2017, 11:46:14 am »

If you're interested to see some short clips of game play:

http://bugbyte.fi/forums/showthread.php?tid=287
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forsaken1111

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #102 on: February 09, 2017, 12:32:17 pm »

This game is coming together nicely it seems. I'm still wondering when I can throw some money at the screen and obtain a copy.
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AdmiralGeezer

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #103 on: February 10, 2017, 04:40:34 am »

This game is coming together nicely it seems. I'm still wondering when I can throw some money at the screen and obtain a copy.

We don't have anything set in stone yet, but we are trying to have a releasable towards the end of this year!
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forsaken1111

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #104 on: February 10, 2017, 06:36:40 am »

I am excite.

Also if you need a tester at any point between now and then I'd be happy to help. I am generally good at breaking games and submitting coherent bug reports and my own background in game dev means I can sometimes tell what is going wrong.
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