WOO, it's finally here
I got the update by email but then accidentally deleted it before I could click on the link and Eeeeee-(*squee'ing noise*)
Personally, from experience in seeing other people--cosmetics can be laid as an aside for characters as an idea, but their basic details (like, the ability to customize at least 1 character, from gender to otherwise) is important (especially if there is a sense of focus on the station crew). I'd also like to categorize items based on their details--so that there won't be image overlap like as in the pictures (there's some kind of turret that overlaps the others, and may be difficult to put as-is as a display picture unless categorized). Maybe a textual bar can help there--with the names in the list being like:
Laser1
Laser2
Cannon1
Cannon2
...And a mouse-over shows the details and image of the finished part? (Also the gray bit there is more of 'you don't have access to/research on this, so you can't use it yet', but still with the mouse-over).
There's also the notion of the gamer who likes battle, versus the gamer who likes the universe--those who experiment and explore every bit they can reach--that in regards (for both groups), the depth of content is pretty much as important as how variable the content is.
(as in, what can one do with content).
But the primary factor here is developer feedback; knowing you dudes, you are pretty much going well there
Hearing from the developer with concerns from the players is always a nice touch--and though it's not that much focused in games and job analysis for those, a developer's attitude is foremost a quality in their games; people also talk about the devs and them as a person too.
OH, and if it's possible, if you plan to use scripts or such--can you add subtitles or warnings if there are any garish lights and such? (The usual sound/music options or lighting options can help too), because some of us have hearing difficulties or are light-sensitive and such? It's a small order for the gaming community, but inclusivity is a star in my book
There are few games with that niche filled out.
Edit: For the reader--AdmiralGeezer is also the developer of several Battlestation games (like the roguelike-like Battlestation: Harbinger); this isn't their/their team(?)'s first game, and given the updates on it.
...I think it got renamed though, unsure on that part. I remember there was talk on that though.